"Gaming" NFTs, a dedicated thread

Fulcrum29

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Herewith, a thread dedicated to NFTs in gaming or otherwise Gaming NFTs.

I am sure most here are accustomed to the Steam Marketplace, it is incorporated into its respective games, and assets are tradable within the Steam Marketplace or otherwise enabled by Steam. Would you support a similar service, but where these virtual assets are NFTs?
 
On this note, Konami have a Castlevania 35th Anniversary NFT auction coming up,


Will you want to acquire this Castlevania NFT?


I have to quote the terms,

【Terms of Use】
・ There are no other authorities established for the purchaser under this agreement for the NFT concluded between the Purchaser and Konami Digital Entertainment Co., Ltd. (“Konami”) than the right of usage of the NFT and the purchaser benefits as separately described outside this Terms of Use in OpenSea, a platform used in relation to this agreement (i.e. the right granted to the person who purchased the NFT from Konami to indicate the fact that the purchaser purchased the NFT using the nickname on the Konami homepage (https://www.konami.com/games/memorial-nft/).
・ The purchaser’s nickname will be displayed when Konami deems the nickname to be reasonable based on social standards (e.g. a nickname containing information that can be used to identify a specific individual is unacceptable). Also, in the event a nickname is not reported by the date indicated by Konami using the designated method, a socially acceptable nickname is not reported to Konami, the purchaser causes or is deemed to cause the purchaser benefits to be used by a third party (e.g. causing a third party to report the nickname on behalf of the purchaser), or the NFT is transferred to a third party, the purchaser will lose the right to receive the benefits (the nickname, once displayed, will not be deleted during the period of time separately specified by Konami). Notwithstanding the above provisions, in the event Konami determines that the purchaser will illegally or inappropriately use the NFT, the purchaser will lose the right to receive the benefits (the displayed nickname will be deleted).
・The purchaser will not, by purchasing the NFT, obtain intellectual property rights (e.g. copyrights, trademark rights) in relation to the data linked to the NFT. Thus, the purchaser may not use the data linked to the NFT (e.g. reproductions) for commercial purposes.
・Konami is not able to preclude the purchaser from spreading on social media the fact that the purchaser purchased the NFT nor from transferring the NFT to a third party.
・Konami will not sell another NFT that is linked to the same data that is linked to the current NFT at any time in the future, but may sell a NFT that is linked to data based on Castlevania series in the future.
・Minors may not purchase the NFT.
・The purchaser may not cancel (e.g. return, refund) this agreement after it has been concluded.
・Konami will not be responsible for the unavailability of the HP due to maintenance, accident, or other reasons.
・Konami will only be responsible for granting the use of the NFT and purchaser benefits for the NFT and will not provide any guarantee for the NFT itself (e.g. continuity, compatibility with other services).
・Konami does not guarantee that the value of the NFT will increase after the purchase.
 
Atari's Centipede sale they had months ago made a handsome amount, nothing crazy, but it is indicative that people are willing to purchase NFTs,

 
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Not new news, but Ubi's Quartz,


which has been blasted by the gaming community and the like, is still available, but not available everywhere.

Two 'gaming' entities whom have most recently withdrawn their plans to incorporate NFTs are S.T.A.L.K.E.R. 2's creator, GSC Game World, and Discord, but I am sure they will still develop their NFT ecosystems, like Ubi's Quartz, but only roll it out once NFTs are more accepted. Likewise with Sony, to quote,


In a recent management meeting. SEGA CEO Haruki Satomi confirms there's no concrete plans with blockchain, NFTs, or play-to-earn. Lots of things need to be considered, Satomi says, including regulations, implementation, and overall player sentiment.

"In terms of NFT, we would like to try out various experiments and we have already started many different studies and considerations but nothing is decided at this point regarding P2E.

"There have been many announcement about this already including at overseas but there are users who shows negative reactions at this point.

"We need to carefully assess many things such as how we can mitigate the negative elements, how much we can introduce this within the Japanese regulation, what will be accepted and what will not be by the users.

"Then, we will consider this further if this leads to our mission "Constantly Creating, Forever Captivating", but if it is perceived as simple money-making, I would like to make a decision not to proceed."

I have seen many local content creators endorsing NFTs, some even allege to be creating their own NFT ecosystems. Not going to elaborate, not my place.

Personally, I don't see the tree-huggers argument to hold in any water in this debate. NFTs are coming, it will be incorporated in gaming (as a service).
 
Forbes has an article on NFTs in gaming which convey some points I have on NFTs, not going to quote it all,


Why Video Game Makers See Huge Potential In Blockchain—And Why Problems Loom For Their New NFTs​

...

“It was a little half done,” says John Linden, CEO of blockchain platform developer Mythical Games, who says the key to success with NFTs is to fully integrate them into a game’s native economy so that users have a stake in it. “They just bolted it on. It's not really a technology to be bolted on.”

...

Welcome to the cutting edge of video games. Companies from EA Sports to Zynga are eyeing blockchain as a potential pipeline of fresh revenue for global gaming, an industry Fortune Business Insights pegged at more than $200 billion in 2020. Gaming-related NFTs generated $4.8 billion of revenue in 2021, according to data from DappRadar, and represented roughly 20% of all NFT sales during the year, which includes popular items from NBA Top Shot, CryptoPunks and Board Ape Yacht Club.

...

It all depends on if and how quickly the big game publishers fill the pipeline. So far, enthusiasm has been muted. Linden sees in the hesitance an echo of mobile gaming’s early days, when users scoffed at the new abridged versions of the titles that were being released. (Mobile gaming has since exploded, and a record eight games generated revenues greater than $1 billion in 2021, according to mobile app data firm Sensor Tower.) Ukrainian game studio GSC recently canceled the NFT-related elements of its upcoming S.T.A.L.K.E.R. 2 game. Valve, the parent company of video game platform Steam, banned blockchain applications this past October. EA Sports and Epic Games have both expressed interest in the technology, while Zynga recently announced a partnership with blockchain gaming platform Forte to develop NFT-based games.

The upside? Interest in NFTs doesn’t seem to be wavering. DappRadar, which tracks global NFT sales, says that transactions totaled roughly $25 billion last year from nearly $100 million in 2020, while major crypto exchanges like Coinbase, which has more than 70 million users, are preparing to launch NFT marketplaces. Linden is a believer: He sees Ubisoft making another run at the technology and major developers releasing titles that include NFTs as early as this year. Hollander is a believer too. “We will start looking at the world in a pre- and post-Coinbase era,” he says. "A year ago, the large majority of people that are deeply into NFTs today didn't even know what an NFT was.”

This can be a bubble, but once this is adopted as an ecosystem, then people are locked into it. Say Valve decides tomorrow that their Steam marketplace will migrate to a blockchain, then what? You are going to engage with Valve on social media... I don't believe Valve has ever entertained the masses, never mind on their own discussion board. It is an example, but nonetheless it is a real possibility.

In the digital world, the economy is virtual and will adapt to survive, whether it is due to necessity or not, without your consent. It is all a service, all you have is a right to use.
 
Ban is such a strong word, so Valve 'banned' blockchain technologies that issue or allow cryptocurrency or NFTs to be exchanged back in October,


Community: A few minutes ago, we were notified that Steam will be kicking *all blockchain games* off the platform, including Age of Rust, because NFTs have value. Behind the scenes, we've had good communication and have been upfront with Steam. 1/4

We chose to be upfront about blockchain gaming & NFTs. As a result, we finally lost the battle with Steam. While I'm disappointed for Age of Rust being removed, the point is more to the fact that Blockchain games as whole are going to be removed. This is setback for all. 2/4

Steam's point of view is that items have value and they don't allow items that can have real-world value on their platform. While I respect their choice, I fundamentally believe that NFTs and blockchain games are the future. It's why I started this journey with all of you. 3/4

At this point, we will put our energy back into gamedev, creating more NFTs, & empowering the community than try to fight Steam alone. We will continue to publish our Unity game elsewhere. We are moving forward, we love NFTs, we love Enjin and love our community. Onward! 4/4

though this is old news, that what the game developer conveyed, as I put in bold, is a bit too rich. Valve enables third-party marketplaces with their API. Facilitation have long been provided by Steam, hence Valve already allows items to have real-world value external to their own ecosystem, though these items are contained within the Steam ecosystem. I don’t believe it, either the game dev is bullschitting his audience or Steam is avoiding a legal responsibility, and accountability, in regard to digital ownership or ownership in general.

Not like Steam's own marketplace comes with buyer protection, internal, external or otherwise,


the blockchain, and related digital assets, will also be exploited or duped.
 
I don't support anything NFT related in my games.

One reason this is being pushed by some communities in gaming is to allow a governance protocol, allowing NFT holders to have a vote. I believe this is the core argument. Proponents are in the view that NFTs will give them a stake, or ownership to come to the decision-making, in games.

Again, taking the Steam Community as an example, many developers and publishers already allow up voting and community submissions. Though this does not grant some ‘illusioned’ ownership, you don’t require the blockchain to enable such participation.

There is no way a publisher will allow a user with ownership other than that which is contained within their ecosystem, which is an acquired right to use in any case. Not too many people understand commercials, so they promote their own interpretations.

I think many people want to get rich quick, NFTs is a tunnel to get rich, but not everyone is going to get to see the light.

Nonetheless, I do see strong use cases in NFTs incorporated in general.
 
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Ban is such a strong word, so Valve 'banned' blockchain technologies that issue or allow cryptocurrency or NFTs to be exchanged back in October,




though this is old news, that what the game developer conveyed, as I put in bold, is a bit too rich. Valve enables third-party marketplaces with their API. Facilitation have long been provided by Steam, hence Valve already allows items to have real-world value external to their own ecosystem, though these items are contained within the Steam ecosystem. I don’t believe it, either the game dev is bullschitting his audience or Steam is avoiding a legal responsibility, and accountability, in regard to digital ownership or ownership in general.

Not like Steam's own marketplace comes with buyer protection, internal, external or otherwise,


the blockchain, and related digital assets, will also be exploited or duped.
Nobody needs that 1980-NP and/or church thinking. I mean, even mybb banned the word bblounge for "a reason" to unban it later :rolleyes:
 
Why? Seems like decent tech idea to sell of collectibles as unique items via nfts?

Just remember, like Ubi's Quartz it is a contained ecosystem, so the digital items remain therein. I started this thread, generally, to speak about NFT being incorporated in games.

Collectables as I have posted in post 2 and 3, that is open season, though do understand the terms and conditions, by the owner and marketplace, which must be adhered to when acquiring said collectables. Also, know that these same collectables can be 'cloned' elsewhere, are there any DMCA law or the like governing NFTs? Policing will be a bitch. It is already being pirated. Neither is the blockchain immune to scams and scum.

All in all, collectable NFTs exists to be speculated, as will it be when established in-game as a real-world economy. As I already pointed out, the Steam Marketplace already does this, and they allow third-party marketplaces with their API where real money can be exchanged and withdrawn outside their ecosystem.
 
Just remember, like Ubi's Quartz it is a contained ecosystem, so the digital items remain therein. I started this thread, generally, to speak about NFT being incorporated in games.

Collectables as I have posted in post 2 and 3, that is open season, though do understand the terms and conditions, by the seller and marketplace, which must be adhered to when acquiring said collectables. Also, know that these same collectables can be 'cloned' elsewhere, are there any DMCA law or the like governing NFTs? Policing will be a bitch. It is already being pirated. Neither is the blockchain immune to scams and scum.

All in all, collectable NFTs exists to be speculated, as will it be when established in-game as a real-world economy. As I already pointed out, the Steam Marketplace already does this, and they allow third-party marketplaces with their API where real money can be exchanged and withdrawn outside their ecosystem.
In its current state it is hardly a thing to go and cry rape to masses and rape by the masses as with the current trend of hysteria. Rather, if the current state and its implementation has issues then that is just that. It hasn't gone out on its own and per say caused an inquisition/holocaust/mass murder or something similar to match the hysteria-bubble being perpetuated. Jesus. People.
 
In its current state it is hardly a thing to go and cry rape to masses and rape by the masses as with the current trend of hysteria. Rather, if the current state and its implementation has issues then that is just that. It hasn't gone out on its own and per say caused an inquisition/holocaust/mass murder or something similar to match the hysteria-bubble being perpetuated. Jesus. People.

It is why I use the layman comparison, comparing it to the Steam Marketplace. An in-game NFT ecosystem is like the Steam marketplace, a community marketplace, but on the blockchain.

You will never own the NFT as it is contained, likewise with the Steam marketplace, you acquired the right to use. The right to use may allow you to trade within the respective ecosystem, but 'ownership' only exists in contract, but not in property, the property belongs to the original owner.

I will say it now, when the game dies as a service, so will your tokens. Non-Fungible, lol.
 
Square Enix is sure to introduce NFTs in 2022,


Another term that gained quick currency in 2021 was “NFT” or “non-fungible token.” The advent of NFTs using blockchain technology significantly increased the liquidity of digital goods, enabling the trading of a variety of such goods at high prices and sparking conversations the world over. I see 2021 not only as “Metaverse: Year One,” but also as “NFTs: Year One” given that it was a year in which NFTs were met with a great deal of enthusiasm by a rapidly expanding user base. However, we do observe examples here and there of overheated trading in NFT-based digital goods with somewhat speculative overtones, regardless of the observed value of the content provided This, obviously, is not an ideal situation, but I expect to see an eventual right-sizing in digital goods deals as they become more commonplace among the general public, with the value of each available content corrected to their true estimated worth, and I look for them to become as familiar as dealings in physical goods.

though nothing was mentioned about in-game incorporation.
 
Old news, but EA is also sure to introduce NFTs in 2022,


EA calls NFT and blockchain games 'the future of our industry'​

EA CEO Andrew Wilson called NFT and "play-to-earn" games the "the future of our industry," but added that "it's still early to figure out how that's going to work," when asked about the topic during the company's earnings call this week.

"I think that in the context of the games we create and the live services that we offer, collectible digital content is going to play a meaningful part in our future," Wilson said. "So, it's still early to tell, but I think we're in a really good position, and we should expect us to kind of think more innovatively and creatively about that on a go-forward basis."

EA has yet to officially step into the NFT and "play-to-earn," or blockchain space that's been growing in the past few years. "Play-to-earn" games often require players pay an up-front cost through cryptocurrency to play the game and collect unique, in-game items. Those items can then increase in value and be sold to other players. It's common for players to also have input on the game's development as their monetary stake in it increases the game's overall value.

reading that, I am curious... people already complain about game launchers, but something tells me that game launchers will start to evolve into ecosystem crypto wallets. I do expect some regional regulatory burdens, as the case is already with Ubi's Quartz.

Remember when EA tried to legally argue loot boxes as surprise mechanics. I can say this now, crypto (and tokens) will be the new surprise mechanic.

Play-to-earn is also nothing new.
 
Linkin Park's Mike Shinoda want to have a chat,


Real Saturday convo. I’m surprised by so much negative sentiment by gamers about NFTs. Can we chat? Of all the applications, gaming is a place that *players* can benefit a LOT from blockchain. Do they not know yet that there are eco friendly NFTs? Lets talk, keep it civil!

For reference, eco crypto and nft info here:




...

Great convo here. What I think I learned: - People are still learning that an NFT can be more than a .jpg, it could be a skin, a song, an item, a movie, a character, an environment, or a game itself. + they’re still learning that it can be low carbon footprint. (wrap up 1/3)

- Gamers don’t trust the devs. They see “NFT” and think “this is another way to squeeze a dollar out of us.” The games that win will be the ones who GIVE to the community, not TAKE. (2/3)

- Crypto miners have bought up a lot of hardware resources and driven up prices, which left a bad taste in peoples’ mouths. - Game quality in blockchain isn’t there yet. More than anything, people want it to be fun. Thanks for the chat! (3/3)
 
Shinoda got this wrong,


Consider this: the skins you’re buying have limited use and value because you don’t really own them. They’re stuck inside that game. The version that’s possible is: your stuff isn’t stuck. It’s yours, outside of the game. Even if the game goes away, your stuff stays yours.

and I pretty much explained why in my previous posts. It all depends on whether the ecosystem is open or closed, and the terms and conditions attached to the smart contract. CSGO skins would have no value in R6S, PUBG, etc. The game dies, so will the skin.
 
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