Google Stadia

And lets be honest, people who pay R800 per game, are fine paying a once off R5000 for a console as well.


This exactly is my gripe with Stadia. As a service it should be a monthly subscription and whatever games are available can be played for free whilst you have a subscription. But to pay for a service, then still pay for the full game..? I mean...
 
There is everything wrong with someone elses servers controlling your entire gaming experience.
When they are down, you are fecked, becuase there are no actual game files on your system.

It is a terrible idea and I hate everything about it.
That, and the fact that you would lose your entire library of games when they inevitably shut down the service.
 
This exactly is my gripe with Stadia. As a service it should be a monthly subscription and whatever games are available can be played for free whilst you have a subscription. But to pay for a service, then still pay for the full game..? I mean...

Well.... essentially you are renting expensive gaming hardware that never goes obsolete. No such thing as a free lunch in this world. They can't monetize it through ad revenue (can you imagine the reaction if ads started popping up in your games) so what do you expect them to do? Plus there is a free tier coming later. I think you're being unreasonable tbh.
 
Each to their own. I just agree with the statement that if you can afford R800-900 a game, you can probably afford picking up a second hand PS4 for R3-4K.

PC only games would be the only reason imo that you would use this service to avoid purchasing a PC. Early days, lets see how it goes.
 
There is everything wrong with someone elses servers controlling your entire gaming experience.
When they are down, you are fecked, becuase there are no actual game files on your system.

It is a terrible idea and I hate everything about it.

I have no doubt in my mind that this is the future of gaming for the masses. It won't appeal to everyone but the cost of entry is so affordable and internet infrastructure is improving so the addressable market is just getting larger.
 
I have no doubt in my mind that this is the future of gaming for the masses. It won't appeal to everyone but the cost of entry is so affordable and internet infrastructure is improving so the addressable market is just getting larger.

Till the first server issues start.
Locking out singleplayer games because of server issues is the first step to failure
 
Till the first server issues start.
Locking out singleplayer games because of server issues is the first step to failure

This is like saying the same thing for video streaming services. If the video streaming server is down you cannot watch, if the game streaming service is down you cannot play.
 
The publishers are in an odd place with Google. The other marketplaces enable the publishers to partake within their ecosystem and within that, there is incentive-driven compensation.

What can Google give the publishers other than another marketplace? How much is Google taking, what is their cut? Unless people want a Google ads-driven ecosystem which is probably coming then you will need to pay the price. I actually would like to know what is Google's percentage cut since they have to maintain an 'enthusiast' hardware-level ecosystem, probably around the same as Valve is taking, maybe 60-80%?
 
I have no doubt in my mind that this is the future of gaming for the masses. It won't appeal to everyone but the cost of entry is so affordable and internet infrastructure is improving so the addressable market is just getting larger.

Oh I'm not at all convinced that it's the future. Just like "nobody is going to buy a handheld gaming device when they can use a smartphone", but Switch and 3DS are still selling gangbusters.
 
This is like saying the same thing for video streaming services. If the video streaming server is down you cannot watch, if the game streaming service is down you cannot play.

If the files are copied to my HDD like with steam, I can play it offline.
You are highlighting the issue.
 
Till the first server issues start.
Locking out singleplayer games because of server issues is the first step to failure

Google's entire ecosystem is distributed. Failovers are built on the true cloud - redundancy and availability. Connectivity is an issue, but it can possibly originate anywhere. What will always stay an issue is input lag, the processing isn't done on the client-side since there isn't any, and I guess that the developers will work on input error-correction which will be an AI guestimate system. The problem is congestion, obviously, this will improve as hardware and connectivity options improve, but the more players in an instance the worse the input lag will be.

Then input... as long as you can upload there will be hacks. There is no way around it. Albeit these hacks are services which is expensive.
 
Google's entire ecosystem is distributed. Failovers are built on the true cloud - redundancy and availability. Connectivity is an issue, but it can possibly originate anywhere. What will always stay an issue is input lag, the processing isn't done on the client-side since there isn't any, and I guess that the developers will work on input error-correction which will be an AI guestimate system. The problem is congestion, obviously, this will improve as hardware and connectivity options improve, but the more players in an instance the worse the input lag will be.

Then input... as long as you can upload there will be hacks. There is no way around it. Albeit these hacks are services which is expensive.

Well,
It is an all round terrible idea and am really hoping it does not become the norm
 
Oh I'm not at all convinced that it's the future. Just like "nobody is going to buy a handheld gaming device when they can use a smartphone", but Switch and 3DS are still selling gangbusters.

That's still a small market compared to the larger mobile gaming market and those people have to play crappy watered down games most of the time too, imagine the increase in demand when everyone in that space can play AAA games on their cheap mobile phone.
 
Not all titles can be played like that. Destiny 2 is an always-online game.

Destiny 2 is also a multiplayer game.
That goes without saying as is to be expected.
If the Battlefield servers are down for example, you cannot play,
but,
I have the option to play a single player only game in the meantime till the servers are back.
That option does not exist with game streaming
 
That's still a small market compared to the larger mobile gaming market and those people have to play crappy watered down games most of the time too, imagine the increase in demand when everyone in that space can play AAA games on their cheap mobile phone.

It's a real market that can make money without suckering kids and gambling addicts into dumping money into loot boxes.
 
What do you mean? I'm comparing streaming video to streaming gaming, in both instances you're relying on server availability.

If you don't see the problem with that, I cannot help you

Why would I trade always available (Single player) with sometimes not available?
 
If you don't see the problem with that, I cannot help you

Why would I trade always available (Single player) with sometimes not available?

Why would I trade always available (DVD/Bluray/Downloaded Rip/Insert other media format here) with something not available?
 
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