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What I mean is it's not the typical experience for game streaming (not launch Stadia specifically) - keeping in mind that the service you use must have a local presence in your location and your internet must be good.
This is the video Battlenonsense made on GeForce Now (beta), Shadow and Parsec.
Which game streaming service to date has overcome the latency input lag issue?
Well all the ones that are still in business I guess. If you look back to graph @Fulcrum29 posted a few posts back you'll see even with a 25ms latency to the server the input lag is less that what you would experience on a TV if you forgot to enable game mode.
That's a local pc only updating player data, game streaming servers are 4x that. You can't play csgo with such high latency you'll get wrecked, I don't even bother playing when there are network issues with such high latency. If you're playing slow paced games you'll be ok but any fast paced action game will suck.
That looks pretty bad.
As for the AI prediction, how will that work? The only way I can think of right now, is that they will predict what the next frame should look like, and pre-render it.
And therein lies the problem. Will the GPU have enough power to spare to render possibly throwaway frames?
Google thinks Stadia will have less lag than your PC in two years
Thanks to what it calls "negative latency," or the ability to predict your button presses.
In an interview with Edge Magazine, Google's VP of engineering Madj Bakar claims Google Stadia will be superior to gaming on desktops and other local hardware "in a year or two." With the tech it's been developing in modeling and machine learning, Bakar says that Stadia will make games feel more responsive in the cloud, and make them run faster than they do locally "regardless of how powerful the local machine is." He says this can be done through something called "negative latency."
but Bakar is talking about creating a buffer of predicated latency in which Stadia can mitigate the lag the player is seeing on their end over the cloud network.
I hear what you are saying but many other industries have gone this route and it seems to be working just fine. Netflix, Spotify etc. They carry the exact same risks. It is not in their interest to pull plugs on games because it would immediately collapse the business.He raises a fair point.
What happens when a company no longer wants to stream your favorite game?
It's gone forever and there is nothing you can do about it, because the files do not exist outside of their servers.
They can pull the plug on any game whenever they want to.
They should not have that ability.
Totally agree, this term they are punting is very misleading. The average person would think it means something it obviously doesn't.Yes, it is possible to predict input, but negative latency, no.
I hear what you are saying but many other industries have gone this route and it seems to be working just fine. Netflix, Spotify etc. They carry the exact same risks. It is not in their interest to pull plugs on games because it would immediately collapse the business.
Stadia is trying to expand the gaming market not cannabilize it. It is for people who are not wanting to invest thousands upfront in the hardware that is currently required. You are not part of that market segment clearly.
Will it ever be able to support Counter Strike? Of course not, that is why such games are not on their lineup.
If you have acceptable latency then many non competitive games will be perfectly acceptable. Optimal? No. Acceptable? Yes. The benefit is I can play ultra gorgeous games on a dirt cheap laptop, anywhere for the trade-off of some lag.