Google Stadia

This is the video Battlenonsense made on GeForce Now (beta), Shadow and Parsec.


I am quite sure that Google Stadia is beating GeForce Now hands-down, but I can't see them be much in the graphs below:

745189
 
I can link you to more...

What I mean is it's not the typical experience for game streaming (not launch Stadia specifically) - keeping in mind that the service you use must have a local presence in your location and your internet must be good.
 
I'd much rather prefer how things work now.

I have the game data so my CPU/GPU does the processing of game data and inputs.
My PC/Console already have the data required to display avatars and the world.
The internet connection is only required to send my changes to the game server and receive any changes.

This puts way less stress on the biggest kink in the chain, my fibre connection.

The reason why WoW works. We as the players sit with all the required files.
We just need a server to send any changes over the web and be a centre point.
 
What I mean is it's not the typical experience for game streaming (not launch Stadia specifically) - keeping in mind that the service you use must have a local presence in your location and your internet must be good.

Which game streaming service to date has overcome the latency input lag issue?
 
This is the video Battlenonsense made on GeForce Now (beta), Shadow and Parsec.

There is not a single game streaming service out there that has overcome latency input lag issues, it's the nature of the beast.
 
Which game streaming service to date has overcome the latency input lag issue?

Well all the ones that are still in business I guess. If you look back to graph @Fulcrum29 posted a few posts back you'll see even with a 25ms latency to the server the input lag is less that what you would experience on a TV if you forgot to enable game mode.
 
Well all the ones that are still in business I guess. If you look back to graph @Fulcrum29 posted a few posts back you'll see even with a 25ms latency to the server the input lag is less that what you would experience on a TV if you forgot to enable game mode.

That's a local pc only updating player data, game streaming servers are 4x that. You can't play csgo with such high latency you'll get wrecked, I don't even bother playing when there are network issues with such high latency. If you're playing slow paced games you'll be ok but any fast paced action game will suck.
 
That's a local pc only updating player data, game streaming servers are 4x that. You can't play csgo with such high latency you'll get wrecked, I don't even bother playing when there are network issues with such high latency. If you're playing slow paced games you'll be ok but any fast paced action game will suck.

I was referring to the game streaming services in that graph. The additional latency compared to the PC control is between 55 - 75ms for those streaming services (when the latency to the server is 25ms). The comparison I was trying to make is that's less than the input lag some TVs add which a lot of people seem to play on quite happily.

I wouldn't want to play fast paced shooters via streaming either (I can feel the lag when I don't have my TV in game mode) but for most other types of games I wouldn't mind as long as the image quality is good which I think has been more of a problem than the input lag honestly.

Also on Stadia what they're trying to do is create a platform, so in multiplayer you would only play with other Stadia players and not against PC or console players which don't have the input lag disadvantage you have.
 
He raises a fair point.
What happens when a company no longer wants to stream your favorite game?

It's gone forever and there is nothing you can do about it, because the files do not exist outside of their servers.
They can pull the plug on any game whenever they want to.
They should not have that ability.
 
Have anyone here seen a Google Stadia review where there is PvP interaction or 'massively' PvE interaction?
 

That looks pretty bad.
As for the AI prediction, how will that work? The only way I can think of right now, is that they will predict what the next frame should look like, and pre-render it.
And therein lies the problem. Will the GPU have enough power to spare to render possibly throwaway frames?
 
That looks pretty bad.
As for the AI prediction, how will that work? The only way I can think of right now, is that they will predict what the next frame should look like, and pre-render it.
And therein lies the problem. Will the GPU have enough power to spare to render possibly throwaway frames?

Prediction, machine-learning. Google collects so much data on you that they can produce unique data models within various case scenarios as a resource developer engages with.


Google thinks Stadia will have less lag than your PC in two years
Thanks to what it calls "negative latency," or the ability to predict your button presses.

In an interview with Edge Magazine, Google's VP of engineering Madj Bakar claims Google Stadia will be superior to gaming on desktops and other local hardware "in a year or two." With the tech it's been developing in modeling and machine learning, Bakar says that Stadia will make games feel more responsive in the cloud, and make them run faster than they do locally "regardless of how powerful the local machine is." He says this can be done through something called "negative latency."

Negative latency is BS though, it is impossible to achieve. Just marketing talk, but

but Bakar is talking about creating a buffer of predicated latency in which Stadia can mitigate the lag the player is seeing on their end over the cloud network.

it basically comes down to their prediction models eliminating latency with predicted latency, hence latency is proactively circumvented through AI resulting in what they say is negative latency. Yes, it is possible to predict input, but negative latency, no.
 
He raises a fair point.
What happens when a company no longer wants to stream your favorite game?

It's gone forever and there is nothing you can do about it, because the files do not exist outside of their servers.
They can pull the plug on any game whenever they want to.
They should not have that ability.
I hear what you are saying but many other industries have gone this route and it seems to be working just fine. Netflix, Spotify etc. They carry the exact same risks. It is not in their interest to pull plugs on games because it would immediately collapse the business.

Stadia is trying to expand the gaming market not cannabilize it. It is for people who are not wanting to invest thousands upfront in the hardware that is currently required. You are not part of that market segment clearly.

Will it ever be able to support Counter Strike? Of course not, that is why such games are not on their lineup.

If you have acceptable latency then many non competitive games will be perfectly acceptable. Optimal? No. Acceptable? Yes. The benefit is I can play ultra gorgeous games on a dirt cheap laptop, anywhere for the trade-off of some lag.
 
I hear what you are saying but many other industries have gone this route and it seems to be working just fine. Netflix, Spotify etc. They carry the exact same risks. It is not in their interest to pull plugs on games because it would immediately collapse the business.

Stadia is trying to expand the gaming market not cannabilize it. It is for people who are not wanting to invest thousands upfront in the hardware that is currently required. You are not part of that market segment clearly.

Will it ever be able to support Counter Strike? Of course not, that is why such games are not on their lineup.

If you have acceptable latency then many non competitive games will be perfectly acceptable. Optimal? No. Acceptable? Yes. The benefit is I can play ultra gorgeous games on a dirt cheap laptop, anywhere for the trade-off of some lag.

And yet the plug gets pulled on many games as we speak.
Developers stop support.
Servers get shut down.

The difference?
The community of the game have the files and can save the game on their own. Watch the video.
With the files they can keep the game alive even when the developer does not.
This is not possible with game streaming.

And can we please stop comparing this to Netflix?
It's not remotely the same thing, because you don's spend 200 plus hours watching the same movie. You do not invest the same amount of time. You cannot collect gear, develop a character and invest in a world with a serial like you can a game.
 
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