I can't believe I did it..... again....

SoulTax

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So I played wow again. Got tired of trying all the free2play MMORPGs out there. I hadn't played since about 2 months after Cata Released. Then I moved to the UK, where I likely would have found some fun in playing on 35 ms.

I bought a computer much later on and started playing other games, leaving wow alone. My old HC raiding guild was completely revamped and all the people that I played with had moved on, so I figured no point really in getting back in, especially if I cannot raid.

Now I fired it up again after 3 years. I had been buying steam games here and there and soon realised that my monthly expenditure for that quick fix was far more than the wow subs. I doubt I will ever be able to get back into HC raiding, with a 1 yr old at home. But I still find wow to be the king of MMOs. I don't have that same mad desire to play the game as I had back while I was raiding and I figure that without HC raiding I probably wont get back to that point. Especially seeing as the little one is my responsibility between 5pm and 1am on week nights. So any wake ups are mine to deal with. I take a risk every time I think of LFGing a dungeon even, so 4 hours of raiding is beyond out-of-the-picture.

Anyway, the game has changed a lot, but reluctantly I have to admit that it probably fills my gamer satisfaction meter more effectively than most others that I have played in the last few years.
 
Back in again as well.
Although, I am also playing Star Wars The Old Republic, (Free to Play)
And I also purchases The Elder Scrolls Online.

Enjoyed the beta :)
 
I have a similar experience.

I've played a number of MMO's, particularly F2P/P2W ones.

My list includes:

- EVE Online. My first MMO. July 2009 to July 2013. Got a bit bored because my corp was predominantly composed of Americans and thus couldn't really play as part of a group. Resubbed last night. There goes my productivity out of the window. :cry:

- Allods Online. I loved this F2P MMORPG before it went P2W. Was awesome fun. People bashed it terribly for being a WoW rip-off, which it is but it was a damn good rip-off. They killed the game for me when they released the patch entitled "Revelations of Gispat" and made it Pay-To-Win.

- Guild Wars. Despite being a non-subscription based MMO, I just couldn't get into this game. Still don't know why as it had a ton of content, I guess I just hated the instanced exploration. I really enjoy games where the majority of the world is one entry and you see all the players doing their thing in it. I felt very alone in the game.

- Pirates of the Burning Sea. Played this before it went Free-To-Play. The game reminded me of EVE Online, albeit a watered down version of it. I love EVE Online, it just sucks a lot of time out of your day.

- AION. Started playing this as it went Free-To-Play. Played it for about a month, was immensely fun but had an incredible grind. Got tired of the grind very quickly. Thinking about getting back into it, but the download is HUGE, weighing in at 31 GB from my last patch to version 4.1 and I still need to download the version 4.3 afterwards.

- SWTOR. Played this before it went Free-To-Play. The game felt incredibly rushed and unfinished. Lack of content is what killed the game for me plus the fact that the low population servers were really that, low population. The high population servers on the other hand meant you had to wait forever to get into the game. My longest queue time was 45 minutes.

- ESO Beta. Don't know what to make of it. The game feels slow for me. From the fighting to the exploration, it feels slow. Levelling felt pretty slow as well.

And now? Now I'm giving WoW a shot. Added the starter edition to my BN account and will see what comes of it. Fairly large download @ 23GB.
 
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With WoW, I tend to play a couple of months, then drop it for a couple of months and then start playing again.

I'm currently playing Guild Wars 2. I'm finding it a lot more fun that GW1 was. It feels more like WoW than GW1. I like the events and the tagging system. You can play solo, then quickly join other players to complete an event and go your own way again. I do know I am going to have some trouble adapting back to WoW because I can't run and cast in WoW.

I've played Aion, but as XennoX said, it is a grind. I think I got around level 30, but I'm not really a fan of forced world PvP. It annoys me when I'm busy with my own thing only to have 10 amx-level characters run through the area and one-shotting everything, including me.

I have tried Rifts as well, but I can't really get into it. I can't explain it though, since there is nothing in the game I can point my finger to and say "I don't like this about the game".
 
I actually really like SWTOR for the PvP elements. Hut ball or whatever it was called was such a great pvp concept, I had so much fun in there. As was said though, the game felt rushed a bit. The thing that killed it for me was the miss-balance of certain pushback type abilities they made the game frustrating at best.
Taking the Consular or Sorcerer (dark side equiv....???) they both had an aoe force pushback of some kind. But due to differing animations they had about a 0.4 second difference between when you push the button and when the ability happens. Considering they were meant to be the same class, just of differing factions, that made a very unbalanced pvp experience.
Same applied to a myriad of other similar abilities, whether they be burst damage abillites, utility knockback, or defensive; there was so much subtle miss-balance across factions and classes that I became frustrated with the game.

Any good game developer, with enough time to weed out the bugs and odd balance issues in Beta, would have corrected this type of glaring issue. I have no doubt that the game developer was a good one, so it fell to time. I can forgive a "newbie" game developer and give them some leeway to fix things like that. I cannot forgive a lazy or push-to-press game developer that could have rather pushed more time in their beta, instead of producing an unfinished product like that.

It disappointed me a lot. Like WoW it was based on a universe whose lore was rich and embedded in the fantasy pop culture. SWTOR even more so than WoW, its potential was so great that had they fully delivered, even if they pushed their release by 6 months, I have no doubt that they would have been able to remain a subscription based and successful contender to WoW.
 
So I went to the dark side, I bought the standard edition of World of Warcraft (level 85) for 15 Euros. So far so good. Just a bit miffed about how long it is going to take to get the SysOps to upgrade my account from Starter to Full - 72 hours.
 
So I went to the dark side, I bought the standard edition of World of Warcraft (level 85) for 15 Euros. So far so good. Just a bit miffed about how long it is going to take to get the SysOps to upgrade my account from Starter to Full - 72 hours.

Damn you should've picked it up in december, was only 5euros on a special then, I picked up MoP in december, was also on special then, leveled a Monk to 90 and managed to do all the LFR raids, on the fence whether I should buy another 60 day game card, and gear up for Normal and Heroics, this game sucks away all my free time:erm::D
 
GW2 with the right guild works very well. Almost every 8 weeks content updates. With PvP, WvW and PvE it covers pretty much everyone's preferences.
 
I know the feeling about free time going out the window. I had a couple of plans for the weekend. Most got cancelled or put on hold for a later date.

On Saturday at 11h00 I found myself thinking: What the hell am I going to do with myself now? Fired up WoW, blinked and it was 18h00. Hit the gym & shower, went out to a pub with a few buds for a beer & burger. Got home around 22h30. Fired up WoW again and hit the bed at 03h00. Woke up at 09h00 on Sunday as my breakfast run had been cancelled, did the morning stuff and played WoW till 19h00 before I settled in for Carte Blanche and a movie.

@MagicDude4Eva, no thanks. I played GW and it bored me to tears as the game felt incredibly lonely. I also didn't like the fact that you were limited to 6 skills at a time (if I remember correctly).
 
OK. So WoW is crazy addictive. Damn. Level 49 priest now on the Chamber of Aspects server. Craziness! :wtf:

Welcome to hell...

I bought it at release in the US in '05 just to "game a bit" when I had some free time (was doing shift work, so wasn't always off when my friends were). 7 years later, I kinda just stopped playing out of necessity. It was an amazing journey, though, and I enjoyed every second. Keen to get the new expansion, just to have a peek, but it's not called WarCrack for nothing...
 
Welcome to hell...

I bought it at release in the US in '05 just to "game a bit" when I had some free time (was doing shift work, so wasn't always off when my friends were). 7 years later, I kinda just stopped playing out of necessity. It was an amazing journey, though, and I enjoyed every second. Keen to get the new expansion, just to have a peek, but it's not called WarCrack for nothing...

Yeah, it's just scary how quickly it roped me in. I guess it's because of the drive to get to the next tier, whether gear, level, etc.
 
I decided to move to another server so I started from scratch on Dreanor (H). It's hard leaving all my level 90's on Lightbringer but levelling and seeing the transformed areas is quite fun.
 
I decided to move to another server so I started from scratch on Dreanor (H). It's hard leaving all my level 90's on Lightbringer but levelling and seeing the transformed areas is quite fun.

I used to do that all the time. Get a toon to max level, then scrap him/her, and start all over again. Sadly, levelling was one of my favourite parts of the game.
 
@MagicDude4Eva, no thanks. I played GW and it bored me to tears as the game felt incredibly lonely. I also didn't like the fact that you were limited to 6 skills at a time (if I remember correctly).

I have proof that WoW will ruin your life on so many levels:

wow.jpg
 
Man, the Cataclysm dungeons are game changers when playing as a priest. I'm battling my arse off trying to keep my mana stable whilst trying to keep the party from dying. I was spec'ed as Discipline, but it lacks the group healing capabilities of Holy. So I switched my second spec from Shadow to Holy. What a difference in terms of pure healing potential, but the mana problem is still not being solved.
 
Man, the Cataclysm dungeons are game changers when playing as a priest. I'm battling my arse off trying to keep my mana stable whilst trying to keep the party from dying. I was spec'ed as Discipline, but it lacks the group healing capabilities of Holy. So I switched my second spec from Shadow to Holy. What a difference in terms of pure healing potential, but the mana problem is still not being solved.

I healed with priest as holy during cataclysm. For MoP I switched to Discipline, because I changed guilds and they had an established holy priest. The GM was holy paladin and suggested I try Discipline as it compliments a holy paladin in the raid. I cant imagine ever going back to holy again. 90% of the time I am doing atonement healing. Heroic raids I do more direct healing, while nuking with penance to get archangel stacks from atonement. In normal raids its almost exclusive atonement healing. Mostly top the healing meters and also contribute 90k dps to the raid. With the right talents for each encounter, the healing throughput can be wicked with atonement. I also have no mana problems. I use intellect flasks, even in heroic raids.

With Discpline, group healing is best done by atonement healing, because its basically smart healing whoever needs it. With high crit you often put a shield on a friendly when you crit heal them which is a great dmg mitigator, but prior to lvl 90 you don't have your final talents which are powerful grp healing talents.
 
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