So, with all of these details regarding the single player, how does this affect the multiplayer aspects of the game? Well, you may have checked out some of the details from our recent article on the released multiplayer beta, but I found out more details from Angie Smets, senior producer and Eric Boltjes, senior online game designer, who pointed out that the final game will come with eight multiplayer maps and five gameplay modes for anywhere between two and thirty two players. Multiplayer has been designed from the ground up to be just as intense as the single player game, but with much more customization, primarily because of three elements: the badge system, bots that can be included within any game, and new clan elements.
At the start of the game, players will start out as a basic private. You won't have any specific abilities or weapons to make you stand out from another private, but you'll be able to do enough damage to get some kills and gain some accolades. This allows players to ease their way into the game. Once they've scored enough points, they'll advance to the next rank. There are twelve ranks in all, with a player being able to max out as a general, but certain ranks will unlock different character classes, which will let you attempt to specialize in different jobs. Once you unlock a badge, you're not completely powered up and ready to go. According to Eric, you'll only unlock one of the two abilities for the class. If you want to unlock more abilities and options for that particular class, you'll need to sink more time in on the battlefield as that particular class. "We reward the player for playing what he wants to play. So if you play as the medic, then you also unlock stuff for the medic. So if you use the medic's special abilities, you unlock the medic's secondary abilities," Eric said.
The latest line in gas mask accessories this season.There are six specialized classes in all (not counting the basic soldier class, which will help you unlock the other basic elements for the other classes), but regardless of which class you choose to play as, the designers made sure that many of the abilities were tailored for more teamwork and team oriented play. There will be some solo badges as well, such as the scout badge that leads to the sniper class. Regardless of which class you choose, you can mix and match the abilities of the badges that you've unlocked for your character. For example, Eric mentioned that you can mix the repair badge of the engineer, which helps you fix turrets that have been placed by your allies with the proximity mines from a saboteur to make a subversive, and dangerous, opponent.
No matter what configuration you place your soldiers in, you'll find that you'll go through dynamic missions, which will put you through five different mission types, like capture the flag or team deathmatch. What makes Killzone 2 stand out is that all of these missions can be varied within one map at any point in time. Players can choose to have the game randomly select a mission type at random, or can tailor specific options as well, so if you happen to be a large fan of Deathmatch, you can constantly play that mode. Angie did point out that there are also a lot of rules that can be established along with these mission types, so if you want to play with a specific kind of weapon or class only, you can set that in your options before you start playing. Depending on what mission you're playing and whether you're alive or dead, you can also change your badges (and thereby your class) at will to best accomplish your goals within that particular match type.
While the maps aren't scalable to fit the number of players, there are a number of maps that are tailored more towards some smaller parties. However, I was also told that the designers have created a number of presets that will let you leap into a match quickly, establish different rules for each match as even toss in a large number of bots to help fill in the rosters. This seemed like a great way to let newcomers practice their skills as well, and we were told by multiple designers that the AI is truly incredible. In fact, Rob pointed out that the AI routines that distinguish them from the single player shell, and will actively search out sniper's nests if they're in the middle of a fight to pick off opponents. The bots themselves are designed from the ground up to be able to do everything that a human can do. While they will definitely emphasize team play, even the most experience players have been challenged by the bots that have been designed by the team.
Do you feel lucky, Vektan?The last significant elements with the game come in the form of squads and clans. Squads are 4 player groups that allow friends or newcomers to come together and play a round together. This will come with different advantages, such as squad specific headset channels for secure communication, as well as telegraphed health and abilities for every squad member and the ability to spawn together at a specific point. The next step up is the inclusion of clans, which allows larger groups of players to come together and fight across maps. Players have to be at least at Corporal rank or higher to establish a clan, but the coolest element tied to the clans is the Clan Valor system, which will be tied to the rankings of the clans. Each clan that plays the game will inevitably gain a specific amount of points based on how they play, which will help determine their rank. If your clan wants to rocket up the online standings, they can wager a specific amount of their clan's valor points against another clan, with the winner taking all the points. This means that some battles will be for much more than the obvious bragging rights associated with large clan battles or tournaments; entire online standings can be made or lost with this system, which will help separate the casual players from the hardcore Killzone 2 fans. This sounds like an extremely unique concept, but one that will help keep players fighting across the maps of Helghan for many months after the game's release. At least February 2009 is only two months away, so PS3 owners won't have long to wait to leap into the battle against the Helghast.