Local Quake Live Server

this blows

played the crash level - cool (wow, fullscreen 3d game that looks exacly like Q3 running in firefox)

but when i connect to a game (saw you murraybiscuit!) then it just freezes up

I probably dont have all the files downloaded yet, seems like it downloads even more while you do the 1st level :mad:

how big is this thing? 600mb??:confused:
 
300mb.
not sure why it freezes up.
there's a ie client too.
sometimes it helps to force refresh (CTRL + F5)
takes a while to reload
 
got it working - but the guys flippen own on there...sheesh!
 
ctrl + f5 or try the client in a different browser - once the pak file is downloaded, the browser plugin shouldn't be too much of a download.
 
yeah, glad i wasn't paying the space one. kept falling into the flippen lava. that was insane. good fun. i totally sucked :(
 
Keeper, how did you get it going. I've been battling since yesterday:(

Keeps crashing, briefly worked now when I disabled windows firewall, but now its back to the crashing :(
 
@MaLeVoLeNcE: yeah, but the browser part of it doesnt use much bandwidth... just get some Route Sentry going and your problem is solved. It works fine with split bandwidth authentication, unlike many games which require that the IP on the game server must be the same as the host... a few megs a month on authentication etc wont kill you! :)

Quake Live is for me the best release this year, fact that IS is hosting servers is absolutly brilliant, been waiting ages. Had the QL background on pc for yonks...

I use RS, played the other night and then confirmed data throughput on my international connection. It had used 25 megs on that connection, and about maybe 1mb on my local connection. Doesnt seem to route properly. I will test again and confirm, unless you can definitely say it work? maybe its just my side.

But regardless, long live Quake!!! 10 years old and getting reborn - best game ever created.
 
I heard that it basically downloads the game to your machine, then you can only play? Is that true?
 
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