MyBB BF3 Clan

hacking f#ck that was pure bullsh#t man you are banned from playing with the REX when playing pistol rounds :twisted:

Hahahahahahaa!!!

My stats for the REX:

Kills: 1157 (11 service stars)
Accuracy: 25.7%
Headshots: 375
Kills/min: 1.56

So 1 in every 3 kills is a headshot :P which works out to 1 headshot every 2 minutes.
 
@ izzzy you hacking f#ck. nexttime you dont run with me when i'm on my way to take blazings tags .would have taken his tags twice inb that round :mad: :D
and that container block was not funny @ all


I dont want to be in team with pest or you from now on :mad:
 
HAHA then IzZzy and I will squad up and then we will see the comments from you noob. I sense a Kao rage quit coming soon
 
Add us on BL and join us on the battlefield. Once you get the hang of the clan, we send you an invite and then you add the mybb tags. After showing us that you are dedicated to the clan and continue to join us on TS and become a regular noob then you get to use the full myBB tags

sounds cool, but i will have to postpone it :cry:
i had a bit of a reality check this morning realising that my final unisa exams are just around the corner and i am not nearly where i should be with my preparation.
i am going to give gaming a skip until i am done, cause i just dont have the self control to manage my time effectively. so i need to stop it completly until the exams are done.


Anyways, thanks for the info – i will look into it again at mid November.

Cheers,
 
sounds cool, but i will have to postpone it :cry:
i had a bit of a reality check this morning realising that my final unisa exams are just around the corner and i am not nearly where i should be with my preparation.
i am going to give gaming a skip until i am done, cause i just dont have the self control to manage my time effectively. so i need to stop it completly until the exams are done.


Anyways, thanks for the info – i will look into it again at mid November.

Cheers,


Goodluck with the exams boris the sneaky f***ing russian! lol
http://www.youtube.com/watch?v=NfMB88KalsY
 
@ izzzy you hacking f#ck. nexttime you dont run with me when i'm on my way to take blazings tags .would have taken his tags twice inb that round :mad: :D
and that container block was not funny @ all


I dont want to be in team with pest or you from now on :mad:

Hahahaahahah! You need to run faster :D

That container block was kak funny when the whole squad spawned on you :P
 
HAHA then IzZzy and I will squad up and then we will see the comments from you noob. I sense a Kao rage quit coming soon

I don't think he'd be able to handle the awesomeness, might just join another clan :P
 
Morning Troops. Another server roll out today.

Gunship balancing in server update R31 on September 20th (all formats)
• Stationary and mobile AA cannon damage has been reduced by 30% versus the gunship.
Rationale: This fixes an issue where it was too easy for players to use stationary or mobile AA to shoot down the gunship from the other side of the map.

• Jet cannon damage has been reduced by 50% versus the gunship.
Rationale: In Conquest mode, jets have been able to single-strafe a gunship and destroy it. This re-balance will require more skill from pilots to take it down.

• The delay before moving the gunship forward to a new base in Rush mode has been increased from 15 to 30 seconds.
Rationale: Previously, the gunship was moved to the next base so quickly that it was possible to parachute from it into the base before defenders were able to prepare. This tweak will give defenders time to fall back and protect the valuable M-COM stations as intended.

• The Delay between gunship spawns has been increased from 90 to 120 seconds in Rush mode.
Rationale: After destroying the gunship in Rush mode, it reappeared too quickly to be well-balanced. With a 50% increase in spawn time for the gunship, defenders will now have more time to focus on the crates and less of a constant overhanging threat from the gunship.

• Initial delay before the gunship spawns in Rush mode has been increased from 15 to 60 seconds.
Rationale: Before this update, the gunship gunners could find the enemy before the round and instakill them when the pre-round timer ran out. Now, it will take a full minute before the gunship will spawn, giving defenders ample time to prepare.

Other changes in the server update
• Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.

• Fixed so that MK1A3 uses flechette rounds instead of frag rounds in Gun Master mode for Premium members (non-Premiums already have flechette rounds).

• Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned outside the combat area if they deployed shortly after the first M-COM was destroyed.
 
I like this server update. Really hope they properly fix the squad leader thing as it was irritating being a squad leader and not being able to mark objectives and kick noobs

And finally we get the flechette rounds in GM. Told you noobs it was still firing frag rounds
 
I think good updates. it was almost too easy to take out gunship - I could always count on 2 very easy kills when I take it out with jet.
how big is the update?
 
Druk is good with AK, unlike me. I rather rage and go play metro. I just can not get into AK.
 
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