Need For Speed - Undercover : Coming Soon

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EA gasses up Need for Speed Undercover
Publisher's popular street racer being tuned for later this year; EA CEO says "we were torturing" Vancouver studio with short dev cycle.
By Tom Magrino, GameSpot
Posted Jun 18, 2008 4:05 pm PT
EA's presence at the William Blair & Company Growth Stock Conference in Chicago has yielded more than a few sparkly gems of information concerning the publisher's upcoming lineup. One such bauble was a narrowed release window to Q1 2009 for BioWare's Dragon Age and Pandemic Studios' Saboteur. Another concerns the follow-up to 2006's Godfather, which will apparently feature a top-down strategy mode.

Yet one more gem concerns details of the next installment in the publisher's street-racing franchise Need for Speed. During a Q&A session with investors, EA CEO John Riccitiello said Need for Speed Undercover would roll out later this year.

Riccitiello, who in the past has expressed desire to vastly improve aggregate Metacritic scores across EA's board, first lamented the final outcome of last year's modestly received Need for Speed ProStreet. "I was pretty disappointed with Need for Speed last year," commented Riccitiello. "I thought it was OK game in terms of gameplay, if not good. But, who wanted ProStreet? It was this sort of made up, put numbers on the side of your car, and pretend to drive your Ferrari where, or your Porsche where?"

The outspoken CEO then laid out what EA plans to do to improve the Need for Speed franchise as its Vancouver studio gears up for Undercover. "This year, we are [making] Need for Speed Undercover, with a very strong mission structure along the lines of, I don't know if any of you saw movies like The Transporter," said Riccitiello, referring to the 2002 Corey Yeun-directed, Jason Statham-starring action film.

Expounding on how modeling a game after a low-rent film could ever be considered a good idea, Riccitiello said, "We resurrected the game when we brought out Most Wanted and then Undergound--the sort of chase and be chased, and the whole underground ethos of street racing at 3:00 in the morning...Now we're coming back with a strong narrative hook, and I feel really good about the title."

Riccitiello also noted that the Vancouver team developing the Need for Speed franchise has been both expanded and split into two. As an outcome of the move, Need for Speed titles will now be on a 24-month development cycle, as opposed to 12 months, since two independent teams will work on alternating installments.

"We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year," commented Riccitiello. "I'm confident that Undercover is a much better game than ProStreet, and I expect that from this point forward that we'll do a lot better."

Riccitiello gave no indication of platforms or release dates for Undercover. However, previous installments have invariably released mid-November on all relevant platforms.

Back to copying movies for stoyline's again and now we're gona hav to wait every 2 years for a nfs game from 2 different teams :confused:

he also mention's a ferrari:confused: The last nfs with ferrari's was hp2 ! maybe this one will have them back :rolleyes: ! This game is probably going to be a driver rip off IMO.
 
I think they've lost the plot with this franchise.

They better cut their losses or let me start a development company and kick the game into gear :D

Lets keep fingers crossed though ;)
 
Oh good grief, talk about a company that is killing a franchise. Geez NFS Prostreet was cr@p! and the looks of the new one scares me.
 
EA lost it after Most Wanted.... Carbon sucked and Pro-street sucked even more!
 
There's an interesting review up with the guy in charge or EA, where he says they've been "torturing" the NFS team with a 12 month dev cycle that's just unreasonable for Next Gen, so they now have 2 teams working on 24 month cycles.
 
well, lets wait and see if their restructuring of teams helps bring out something better than most wanted!
 
I think UnderGround 2 was the best and maybe Most Wanted

+1.
After that nothing worth mentioning. Next NFS will need to be better than GRID to make any impact (unlikely)
 
I also enjoyed the customizing in underground 2. just make it have a realistic affect on performance
 
Grid wasnt that good, i found Prostreet better!.... However Carbon & Prostreet definately not great at all!. Most wanted was definately the best - playing it again for the 3rd time atm.
 
Underground and Underground 2 were basically the last decent releases of that game..

Most Wanted and Carbon had flashes of brilliance, but overall they were rubbish.
 
Need for Speed SUCKS!!
Last decent release was Underground 1 they KILLED the franchise after that.
 
Grid wasnt that good, i found Prostreet better!.... However Carbon & Prostreet definately not great at all!. Most wanted was definately the best - playing it again for the 3rd time atm.

Carbon was interesting... Prostreet was a waste of money. Underground 2 was the best, followed by Most wanted. Imo Most wanted was dull colored, Underground was vibrant :)
 
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