New S.A MMORPG server.

no, we kinda playing it by ear. The actual server is done, now it's the little things that need work. The CMS must go up, we must neaten up the launcher, get the patch server up and running and tie that into the launcher. Get a forum up and running etc ...

Its all the little things that seem to take so much time. But I was speaking to one of my buds this morning and we are thinking that putting up a Beta server and letting limited amount of registered users log on and kinda help us smooth out any bugs might be a better way to go before the actual launch.

Right now the server is running on an Iburst connection :eek: and surprising around 10 of us can log on without any problems or lag.

Server under no load only consumes around 50MB Ram, so code has been well optimised.

I am busy working on a Video to post online, but i leave for cape town tommorrow so not sure i'll finnish it before next week. It's nothing fancy, i am steering clear of showing off flashy effects, i want to concerntrate purely on functionality to minimise critisism which is allways plenty of :)


No load and consumes 50MB?? lol sorry mate that is not optimized:)
 
no, we kinda playing it by ear. The actual server is done, now it's the little things that need work. The CMS must go up, we must neaten up the launcher, get the patch server up and running and tie that into the launcher. Get a forum up and running etc ...

Its all the little things that seem to take so much time. But I was speaking to one of my buds this morning and we are thinking that putting up a Beta server and letting limited amount of registered users log on and kinda help us smooth out any bugs might be a better way to go before the actual launch.

Right now the server is running on an Iburst connection :eek: and surprising around 10 of us can log on without any problems or lag.

Server under no load only consumes around 50MB Ram, so code has been well optimised.

I am busy working on a Video to post online, but i leave for cape town tommorrow so not sure i'll finnish it before next week. It's nothing fancy, i am steering clear of showing off flashy effects, i want to concerntrate purely on functionality to minimise critisism which is allways plenty of :)

I was just about to post a comment on not to make a flashy video...Those really annoy me beyond belief.

For example this G.I Joe trailer at the halfway mark. No idea what's going on.
http://gaming.do.co.za/videos/trailers/gi_joe_trailer_1/
 
hi,

i might be interested, i am fluent in shader scripting, c++, python, C#, assembler. I have also been actively involved in a few games in the public sector, a remake of a classic of Outcast (openoutcast.org).

my strengths are artificial intelligence, and network design (client/server). I have also worked on core rendering engines such as ogre3d, crystal,panda, etc.. :)

Ogre is a nice engine :o

are you guys on Moddb?
 
Ogre is a nice engine :o

are you guys on Moddb?

No we havnt released it yet, thou we are making head way. I am kinda irritated with it thou, i hate building on other engines, prefer to write from the ground up. But alas i never started it /threadjackover
 
No load and consumes 50MB?? lol sorry mate that is not optimized:)

Wow, what a bold statement without knowing what is running in that 50MB. Why not rather ask what they are running in that 50MB, before making statements like that?
 
Wow, what a bold statement without knowing what is running in that 50MB. Why not rather ask what they are running in that 50MB, before making statements like that?

I believe his statement was with "No Load". And even if you get a python interpreter to run, that doesnt pump it up alot. Then you bring up a connection to a database which should not even use more than 2/3mb memory, then you bring up a tcp socket which should use even less.

I'll make whatever statements i wish.

if the server is written in .net, then there is there fail in the first part.
 
I believe his statement was with "No Load". And even if you get a python interpreter to run, that doesnt pump it up alot. Then you bring up a connection to a database which should not even use more than 2/3mb memory, then you bring up a tcp socket which should use even less.

I'll make whatever statements i wish.

if the server is written in .net, then there is there fail in the first part.

What if the DB is running on the same machine?

Why not help them out, since you know so much?
 
What if the DB is running on the same machine?

Dude he said SERVER, a database does not run in server logic. When when he refers to server, i believe he is referring to the GAME server, not the physical hardware. And if he is refering to the hardware itself, i would love to see a screen shot of his server TOP log, coz no ways in a craps chance you will do that unless you are running an extremely minimalistic kernel
 
What if the DB is running on the same machine?

Why not help them out, since you know so much?

Read much?

Originally Posted by semaphore View Post
hi,

i might be interested, i am fluent in shader scripting, c++, python, C#, assembler. I have also been actively involved in a few games in the public sector, a remake of a classic of Outcast (openoutcast.org).

my strengths are artificial intelligence, and network design (client/server). I have also worked on core rendering engines such as ogre3d, crystal,panda, etc..
 
Actualy considering all the server is runing, 50mb is nothing :)

@Dave. Trust me, the moment i get back from cape town next week i'll contact you, i have quite a few utitilities that would make life so much easier. I'll also have to upload the files for you somewhere so you can have a poke around and see what you making the tools for :) Just let me finnish coding the launcher. I just registered a website today so i can start working on our CMS ( to show server status, who's online, and let users register ).

Yes, i hate flashy video's too, they are allways so misleading, i probly will end up making one just to draw in the crowd that does like them, but for the time being i prefer to show off whats working and whats not, in otherwords RAW gameplay at its best :)

Thing is that the server is ready to go with minimal bugs, the database needs to be cleaned up a bit but thats to be expected, its now all the rest of the crap thats delaying everything.
 
No we havnt released it yet, thou we are making head way. I am kinda irritated with it thou, i hate building on other engines, prefer to write from the ground up. But alas i never started it /threadjackover

you can still post it there - WIP Pictures, Video's, recruit members, etc, etc!

Just to get more exposure on your game! And If you win the moddb choice of the year, you get a LOT of exposure :o
 
Actualy considering all the server is runing, 50mb is nothing :)

@Dave. Trust me, the moment i get back from cape town next week i'll contact you, i have quite a few utitilities that would make life so much easier. I'll also have to upload the files for you somewhere so you can have a poke around and see what you making the tools for :) Just let me finnish coding the launcher. I just registered a website today so i can start working on our CMS ( to show server status, who's online, and let users register ).

Yes, i hate flashy video's too, they are allways so misleading, i probly will end up making one just to draw in the crowd that does like them, but for the time being i prefer to show off whats working and whats not, in otherwords RAW gameplay at its best :)

Thing is that the server is ready to go with minimal bugs, the database needs to be cleaned up a bit but thats to be expected, its now all the rest of the crap thats delaying everything.


What is running in this server that takes up 50mbs? You say no load, which means nothing. So whats in it? Persistent world data? Weather engine?, NPC Plotting? economy engine? listening sockets? connected database?
 
you can still post it there - WIP Pictures, Video's, recruit members, etc, etc!

Just to get more exposure on your game! And If you win the moddb choice of the year, you get a LOT of exposure :o

We are not recruiting any members:P our team is nice and dedicated.
 
Dude he said SERVER, a database does not run in server logic. When when he refers to server, i believe he is referring to the GAME server, not the physical hardware. And if he is refering to the hardware itself, i would love to see a screen shot of his server TOP log, coz no ways in a craps chance you will do that unless you are running an extremely minimalistic kernel

When i say server i mean everything, both the emulator and the database. then again i havnt rebooted the machine for a couple of days and players have been on and off. Last i checked ram usage was around 3AM this morning, no one was logged in and Ram usage was around 50MB.

Also, this is one Big @ss world we are speaking of, i'm sure once the database has been cleaned up a bit that 50mb will drop as well. there are quite alot of areas that are over spawned at the moment.
 
What is running in this server that takes up 50mbs? You say no load, which means nothing. So whats in it? Persistent world data? Weather engine?, NPC Plotting? economy engine? listening sockets? connected database?

I meant no load as in no players connected.
 
When i say server i mean everything, both the emulator and the database. then again i havnt rebooted the machine for a couple of days and players have been on and off. Last i checked ram usage was around 3AM this morning, no one was logged in and Ram usage was around 50MB.

Also, this is one Big @ss world we are speaking of, i'm sure once the database has been cleaned up a bit that 50mb will drop as well. there are quite alot of areas that are over spawned at the moment.

How long has this been in development for?
 
cool well if you need network coding, AI, shaders, and what not. I can help, i've written deployment systems.

Are you working on top of an engine? or written from the ground up?
 
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