SauRoNZA
Honorary Master
Ah, ok ... I am sitting at work looking at what to downloadNo PS5 here. LOL
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Ah, ok ... I am sitting at work looking at what to downloadNo PS5 here. LOL
I switch the PS5 off ... loadshedding and what not while not at homeWhy not use the App on your phone?
I switch the PS5 off ... loadshedding and what not while not at home
Not sure there is a PS5 Pro coming tbh.
PS4 Pro was driven by the rapid adoption of 4K.
What is the PS5 Pro going to do? More RT? AMD isn’t very good at RT today - which surely PS5 Pro SOC would be based on
Not sure there is a PS5 Pro coming tbh.
PS4 Pro was driven by the rapid adoption of 4K.
What is the PS5 Pro going to do? More RT? AMD isn’t very good at RT today - which surely PS5 Pro SOC would be based on
Honestly, if this generation is indeed going to last longer than the typical generation then a pro might be needed to stay above 1080p at 60fps near the later half of this generation. The moment 30 fps becomes the "norm" again I'm out so a pro could keep a set install base from jumping ship like me.Not sure there is a PS5 Pro coming tbh.
PS4 Pro was driven by the rapid adoption of 4K.
What is the PS5 Pro going to do? More RT? AMD isn’t very good at RT today - which surely PS5 Pro SOC would be based on
Forspoken runs at 900p/60 and A Plague Tale Requiem hits 1440p/30.
Quite sure the GPU is the limiting factor. This isn’t the PS4 that got released with an already dated cpu.That said, it will be difficult to achieve higher framerates without going full-PS6. The CPU is the limitation for framerate in the games that are currently limited to 30fps.
Quite sure the GPU is the limiting factor. This isn’t the PS4 that got released with an already dated cpu.
It’s the higher res that’s consuming the extra GPU power. It’s the GPU causing the bottleneck. That’s why you see a drop in resolution (1440p) when you switch to performance mode, the cpu keeps up but the GPU can’t.In a lot of games that already hit 60fps I'd say certainly.
But my statement referred to games are currently limited to 30fps, like A Plague Tale Requiem - we can see the CPU bottleneck in action with the Series S running at 30FPS whilst the Series X/PS5 with significantly more powerful GPUs are still doing the same 30fps just at a higher res.
Overall this generation was pretty messy thanks to COVID, a lot of 3rd party devs are swamped with optimizing for PS4, PS4 Pro, PS5, One, One X, Series S, Series X.
It's getting to a point where only the 1st party stuff (Ragnarok, HFW, probably Spider Man 2) are maintaining the goal of 4K/30 and 1440p/60 whilst other devs are happy just getting it out the door and maybe patching in a low res 1080p/60 mode if enough people complain.
It’s the higher res that’s consuming the extra GPU power. It’s the GPU causing the bottleneck. That’s why you see a drop in resolution (1440p) when you switch to performance mode, the cpu keeps up but the GPU can’t.
You’re right about poor optimisation, but the devs can cry me a river, that’s a tiny selection of hardware versus how many differently configured PCs there are out there.
I have serious trouble believing that a Zen 2 cpu could only chug out a mere 30fps in any game, unless all eight cores are being consumed by rat simulations.Once again, you didn't read my post. I said games limited to 30fps. Not ones that hit 60fps with an optional 30 fps.
In a game that only features a single 30fps mode on the Series S, X, PS5, it's almost certainly a CPU bottleneck - A Plague Tale Requiem is an example I keep bringing up. Could more dev time resolve the bottleneck? Probably, but it's too easy for devs to not bother.
It's like on my PC when I upgraded the GPU and not the rest. I had an 8 core 5GHz i9 9900K (faster than the 3.5Ghz 8 core Zen 2 monolithic CPU in the current consoles) that limited an RTX4090 to 1440p/70FPS in Dead Space with max settings + Raytracing and the FPS almost doubled when I put in my i7 13700K.
Yeah, there's no way a slightly down-clocked 3700X can't do 60fps in 99.99% of games.I have serious trouble believing that a Zen 2 cpu could only chug out a mere 30fps in any game, unless all eight cores are being consumed by rat simulations.
Also you’re talking about Ray tracing and a 4090 here, which are obviously going to be more demanding on the cpu than the RTX 2080 equivalent in the PS5.
If I’m not reading your posts it’s because they’re ridiculous and you should cut it out already![]()