PS5

EXCLUSIVE – Sony’s Next PlayStation Handheld​

Following days of speculation, Insider Gaming can report that there’s a new PlayStation Handheld in development.


Codenamed the Q Lite, the next PlayStation handheld is the next piece of Sony hardware that aims to be yet another piece of hardware that requires the PlayStation 5. Insider Gaming understands that the Q Lite is not a cloud-streaming device, but instead uses Remote Play with the PlayStation 5 – A feature the console giant has been pushing these past couple of weeks.

Sporting adaptive streaming up to 1080p and 60FPS, the new device will require constant connectivity to the internet.


As for the console’s physical features, early prototypes show the console will look a lot like a PlayStation 5 controller, but with a massive 8-inch LCD touchscreen in the center. The device sports adaptive triggers for haptic feedback and will include what you would come to expect from a handheld – Volume buttons, speakers, an audio input jack, etc.


Insider Gaming understands that the Q Lite is in its QA phase and is scheduled to release before the PlayStation 5 Pro and after the Detachable Disc Drive PS5.


As previously mentioned by industry insider Jeff Grubb, Sony is planning to announce its “second phase of the PS5”, which was in reference to its future game slate. Ironically though, this “second phase” is very much true for Sony’s hardware offerings, with the new detachable disc drive PlayStation 5, Project Nomad (wireless earphones), Project Voyager (wireless headset), and Q Lite (handheld) all scheduled to release within a very short period. It’s understood that the PlayStation 5 Pro is aiming for a holiday 2024 release.


So whenever Sony’s next PlayStation Showcase will be, it’s seemingly going to be a big one.

 
Not sure there is a PS5 Pro coming tbh.
PS4 Pro was driven by the rapid adoption of 4K.

What is the PS5 Pro going to do? More RT? AMD isn’t very good at RT today - which surely PS5 Pro SOC would be based on
 
Not sure there is a PS5 Pro coming tbh.
PS4 Pro was driven by the rapid adoption of 4K.

What is the PS5 Pro going to do? More RT? AMD isn’t very good at RT today - which surely PS5 Pro SOC would be based on

In theory they could produce a PS5 that would run a fixed 4K 120fps in all games that currently has you choosing between quality and performance modes.
But yeah, I don't think it's coming. Actually, I hope not. I just bought a PS5 and towards the end of the PS 4 era there were quite a few games that had a properly inferior experience on the vanilla PS4.
 
Not sure there is a PS5 Pro coming tbh.
PS4 Pro was driven by the rapid adoption of 4K.

What is the PS5 Pro going to do? More RT? AMD isn’t very good at RT today - which surely PS5 Pro SOC would be based on

Yeah I also don’t think so.

What we might see is one in a new form factor and ships with the fancy pro controller.
 
Not sure there is a PS5 Pro coming tbh.
PS4 Pro was driven by the rapid adoption of 4K.

What is the PS5 Pro going to do? More RT? AMD isn’t very good at RT today - which surely PS5 Pro SOC would be based on
Honestly, if this generation is indeed going to last longer than the typical generation then a pro might be needed to stay above 1080p at 60fps near the later half of this generation. The moment 30 fps becomes the "norm" again I'm out so a pro could keep a set install base from jumping ship like me.

Also unreal engine 5 will dominate this generation and with the amazing and heavy looking showcase they just had with the latest version, I really think the PS5 and series x/s will struggle if they want to use all these new advanced features, just imagine what the new witcher will look like and remember how the current next gen update can't even stay at a locked 30/60fps.
 
Forspoken runs at 900p/60 and A Plague Tale Requiem hits 1440p/30.

A PS5 Pro will certainly cater to those who want a smother clearer experience.


That said, it will be difficult to achieve higher framerates without going full-PS6. The CPU is the limitation for framerate in the games that are currently limited to 30fps.
 
Sony seems to think a PS5 Pro = better ray tracing , if their recent patents are anything to go by.
 
Quite sure the GPU is the limiting factor. This isn’t the PS4 that got released with an already dated cpu.

In a lot of games that already hit 60fps I'd say certainly.

But my statement referred to games are currently limited to 30fps, like A Plague Tale Requiem - we can see the CPU bottleneck in action with the Series S running at 30FPS whilst the Series X/PS5 with significantly more powerful GPUs are still doing the same 30fps just at a higher res.

Overall this generation was pretty messy thanks to COVID, a lot of 3rd party devs are swamped with optimizing for PS4, PS4 Pro, PS5, One, One X, Series S, Series X.
It's getting to a point where only the 1st party stuff (Ragnarok, HFW, probably Spider Man 2) are maintaining the goal of 4K/30 and 1440p/60 whilst other devs are happy just getting it out the door and maybe patching in a low res 1080p/60 mode if enough people complain.
 
In a lot of games that already hit 60fps I'd say certainly.

But my statement referred to games are currently limited to 30fps, like A Plague Tale Requiem - we can see the CPU bottleneck in action with the Series S running at 30FPS whilst the Series X/PS5 with significantly more powerful GPUs are still doing the same 30fps just at a higher res.

Overall this generation was pretty messy thanks to COVID, a lot of 3rd party devs are swamped with optimizing for PS4, PS4 Pro, PS5, One, One X, Series S, Series X.
It's getting to a point where only the 1st party stuff (Ragnarok, HFW, probably Spider Man 2) are maintaining the goal of 4K/30 and 1440p/60 whilst other devs are happy just getting it out the door and maybe patching in a low res 1080p/60 mode if enough people complain.
It’s the higher res that’s consuming the extra GPU power. It’s the GPU causing the bottleneck. That’s why you see a drop in resolution (1440p) when you switch to performance mode, the cpu keeps up but the GPU can’t.

You’re right about poor optimisation, but the devs can cry me a river, that’s a tiny selection of hardware versus how many differently configured PCs there are out there.
 
It’s the higher res that’s consuming the extra GPU power. It’s the GPU causing the bottleneck. That’s why you see a drop in resolution (1440p) when you switch to performance mode, the cpu keeps up but the GPU can’t.

You’re right about poor optimisation, but the devs can cry me a river, that’s a tiny selection of hardware versus how many differently configured PCs there are out there.

Once again, you didn't read my post. I said games limited to 30fps. Not ones that hit 60fps with an optional 30 fps.

In a game that only features a single 30fps mode on the Series S, X, PS5, it's almost certainly a CPU bottleneck - A Plague Tale Requiem is an example I keep bringing up. Could more dev time resolve the bottleneck? Probably, but it's too easy for devs to not bother.

It's like on my PC when I upgraded the GPU and not the rest. I had an 8 core 5GHz i9 9900K (faster than the 3.5Ghz 8 core Zen 2 monolithic CPU in the current consoles) that limited an RTX4090 to 1440p/70FPS in Dead Space with max settings + Raytracing and the FPS almost doubled when I put in my i7 13700K.
 
Once again, you didn't read my post. I said games limited to 30fps. Not ones that hit 60fps with an optional 30 fps.

In a game that only features a single 30fps mode on the Series S, X, PS5, it's almost certainly a CPU bottleneck - A Plague Tale Requiem is an example I keep bringing up. Could more dev time resolve the bottleneck? Probably, but it's too easy for devs to not bother.

It's like on my PC when I upgraded the GPU and not the rest. I had an 8 core 5GHz i9 9900K (faster than the 3.5Ghz 8 core Zen 2 monolithic CPU in the current consoles) that limited an RTX4090 to 1440p/70FPS in Dead Space with max settings + Raytracing and the FPS almost doubled when I put in my i7 13700K.
I have serious trouble believing that a Zen 2 cpu could only chug out a mere 30fps in any game, unless all eight cores are being consumed by rat simulations.

Also you’re talking about Ray tracing and a 4090 here, which are obviously going to be more demanding on the cpu than the RTX 2080 equivalent in the PS5.

If I’m not reading your posts it’s because they’re ridiculous and you should cut it out already :p
 
Did the ps5 get another price increase? Koodoo has the digital edition at R10500 and the disk edition at R12700.:unsure:
 
I have serious trouble believing that a Zen 2 cpu could only chug out a mere 30fps in any game, unless all eight cores are being consumed by rat simulations.

Also you’re talking about Ray tracing and a 4090 here, which are obviously going to be more demanding on the cpu than the RTX 2080 equivalent in the PS5.

If I’m not reading your posts it’s because they’re ridiculous and you should cut it out already :p
Yeah, there's no way a slightly down-clocked 3700X can't do 60fps in 99.99% of games.
Even the i7 2600K (albeit overclocked) is still good for 60fps in last year's games.

 
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