PS5

Mark Cerny Will Become The First Foreigner To Win A CEDEC Special Award​

The CEDEC Awards are hosted every year since 2008 to celebrate remarkable achievements within game development and computer entertainment technology in Japan, and for the first time, their Special Award given every year to a distinguished developer is going to someone not from Japan, Mark Cerny.

Mark Cerny now joins an exclusive club of members of the game industry who have had an absolute groundbreaking effect on it. His name will now be listed among other industry legends like Hideo Kojima, Shigeru Miyamoto, Masahiro Sakurai and Hironobu Sakaguchi to name a few.

As far as to why the CEDEC has chosen to celebrate Cerny and his career, they had some very nice things to say about his 40 years in the industry.

“He has been deeply involved in the design and development of PlayStation, providing a platform that enables a wonderful game experience, and has participated in the production of many hit works that represent PlayStation such as Crash Bandicoot and Ratchet & Crank. By always leading the “play” regardless of hardware or software, we support the development of the game industry and continue to lead the industry.”

 
Out of curiosity, did you guys already maxed out the internal drive hence getting the extra storage
Considering that even on PS4 we have already reached a point where a single game can be between 120GB to 150GB and a single patch can be between 30GB and 70GB+, (God only knows why patches are so damn big now), it's very easy to fill up 1TB of space, never mind 600GB. Once they finally stop making PS4 games and new stuff is PS5 only I would not be surprised to see games reach the 200GB mark and even higher. With the PS5 you only have 667GB of usable internal storage space once you boot the console up for the first time. And considering that the PlayStation consoles work in a very weird way in regards to storage space you usually need double the space of the game or patch you are trying to install or the console starts crying about storage space for some reason even though you clearly have enough for the game or patch you are trying to install. So for example if you are trying to install a 50GB game then for some dumb reason you actually need 100GB of free space otherwise the console gives you the middle finger. Don't know why the hell they designed the PlayStation this way, it's annoying as hell, and Sony are high if they think 667GB of usable storage space is anywhere near enough for any kind of gamer. That's not even enough for a casual gamer with the size of games now. Does Sony think every part of the world has access to good fast reliable cheap Internet? For a lot of people constantly having to re-download the games you want to play is a massive pain. Fast Internet is expensive.

IMHO the best solution is to get a mechanical external Hard Drive, and use that to store your games on, and just move the games around between the external and internal depending on what you want to play. It's a hell of a lot faster than to keep having to download the games again, and WAY cheaper than buying a SSD. You can easily get 4TB to 5TB external mechanical Hard Drives for very good prices. You can even get deals where a 4TB external HDD costs you less than a 1TB SSD. I don't care how fast these SSD's are, they are not worth the price.
 
Considering that even on PS4 we have already reached a point where a single game can be between 120GB to 150GB and a single patch can be between 30GB and 70GB+, (God only knows why patches are so damn big now), it's very easy to fill up 1TB of space, never mind 600GB. Once they finally stop making PS4 games and new stuff is PS5 only I would not be surprised to see games reach the 200GB mark and even higher. With the PS5 you only have 667GB of usable internal storage space once you boot the console up for the first time. And considering that the PlayStation consoles work in a very weird way in regards to storage space you usually need double the space of the game or patch you are trying to install or the console starts crying about storage space for some reason even though you clearly have enough for the game or patch you are trying to install. So for example if you are trying to install a 50GB game then for some dumb reason you actually need 100GB of free space otherwise the console gives you the middle finger. Don't know why the hell they designed the PlayStation this way, it's annoying as hell, and Sony are high if they think 667GB of usable storage space is anywhere near enough for any kind of gamer. That's not even enough for a casual gamer with the size of games now. Does Sony think every part of the world has access to good fast reliable cheap Internet? For a lot of people constantly having to re-download the games you want to play is a massive pain. Fast Internet is expensive.

IMHO the best solution is to get a mechanical external Hard Drive, and use that to store your games on, and just move the games around between the external and internal depending on what you want to play. It's a hell of a lot faster than to keep having to download the games again, and WAY cheaper than buying a SSD. You can easily get 4TB to 5TB external mechanical Hard Drives for very good prices. You can even get deals where a 4TB external HDD costs you less than a 1TB SSD. I don't care how fast these SSD's are, they are not worth the price.
Once again, each to their own. I consider them worth the price.
 
Once again, each to their own. I consider them worth the price.
On a PC yes, on a console not so much since they only do one thing - make your games load faster. The loading times for games on PS4 aren't bad at all, except for a very few select games. Was it really necessary to move to SSD for consoles? A SSD doesn't make your games look better, it doesn't increase the frame rate, its one and only purpose (on a console) is to reduce loading times. The price you pay for a SSD for use with a console is a lot when you consider it only has one function. It's not like upgrading the GPU or CPU, where you would get better visuals, better frame rate, better AI, fancier effects, etc. And it's not like when working on a PC with a SSD, where everything you do is much smoother. SSD's for console use is to reduce load times. That's it. Once the game is loaded there will be no difference than having a Hard Drive from 1992 in the machine.
 
On a PC yes, on a console not so much since they only do one thing - make your games load faster. The loading times for games on PS4 aren't bad at all, except for a very few select games. Was it really necessary to move to SSD for consoles? A SSD doesn't make your games look better, it doesn't increase the frame rate, its one and only purpose (on a console) is to reduce loading times. The price you pay for a SSD for use with a console is a lot when you consider it only has one function. It's not like upgrading the GPU or CPU, where you would get better visuals, better frame rate, better AI, fancier effects, etc. And it's not like when working on a PC with a SSD, where everything you do is much smoother. SSD's for console use is to reduce load times. That's it. Once the game is loaded there will be no difference than having a Hard Drive from 1992 in the machine.

1000% yes

only makes loading quicker?? some games are 100GB+ (this is not just cinematics, but textures), so obviously loading quicker is a massive advantage.

if you give me the choice of areas loading instantly, or having to wait 20-30 seconds, I know which one I would choose
 
On a PC yes, on a console not so much since they only do one thing - make your games load faster. The loading times for games on PS4 aren't bad at all, except for a very few select games. Was it really necessary to move to SSD for consoles? A SSD doesn't make your games look better, it doesn't increase the frame rate, its one and only purpose (on a console) is to reduce loading times. The price you pay for a SSD for use with a console is a lot when you consider it only has one function. It's not like upgrading the GPU or CPU, where you would get better visuals, better frame rate, better AI, fancier effects, etc. And it's not like when working on a PC with a SSD, where everything you do is much smoother. SSD's for console use is to reduce load times. That's it. Once the game is loaded there will be no difference than having a Hard Drive from 1992 in the machine.
https://www.cnet.com/tech/computing...part-devs-on-the-world-jumping-future-of-ps5/

Rift apart is a good example on how the PS5 SSD will be utilised and not only for faster loading time.
 
On a PC yes, on a console not so much since they only do one thing - make your games load faster. The loading times for games on PS4 aren't bad at all, except for a very few select games. Was it really necessary to move to SSD for consoles? A SSD doesn't make your games look better, it doesn't increase the frame rate, its one and only purpose (on a console) is to reduce loading times. The price you pay for a SSD for use with a console is a lot when you consider it only has one function. It's not like upgrading the GPU or CPU, where you would get better visuals, better frame rate, better AI, fancier effects, etc. And it's not like when working on a PC with a SSD, where everything you do is much smoother. SSD's for console use is to reduce load times. That's it. Once the game is loaded there will be no difference than having a Hard Drive from 1992 in the machine.

Not true.

 
On a PC yes, on a console not so much since they only do one thing - make your games load faster. The loading times for games on PS4 aren't bad at all, except for a very few select games. Was it really necessary to move to SSD for consoles? A SSD doesn't make your games look better, it doesn't increase the frame rate, its one and only purpose (on a console) is to reduce loading times. The price you pay for a SSD for use with a console is a lot when you consider it only has one function. It's not like upgrading the GPU or CPU, where you would get better visuals, better frame rate, better AI, fancier effects, etc. And it's not like when working on a PC with a SSD, where everything you do is much smoother. SSD's for console use is to reduce load times. That's it. Once the game is loaded there will be no difference than having a Hard Drive from 1992 in the machine.

Yes, it was really necessary. Ask Mark Cerny. You talk nonsense.
 
On a PC yes, on a console not so much since they only do one thing - make your games load faster. The loading times for games on PS4 aren't bad at all, except for a very few select games. Was it really necessary to move to SSD for consoles? A SSD doesn't make your games look better, it doesn't increase the frame rate, its one and only purpose (on a console) is to reduce loading times. The price you pay for a SSD for use with a console is a lot when you consider it only has one function. It's not like upgrading the GPU or CPU, where you would get better visuals, better frame rate, better AI, fancier effects, etc. And it's not like when working on a PC with a SSD, where everything you do is much smoother. SSD's for console use is to reduce load times. That's it. Once the game is loaded there will be no difference than having a Hard Drive from 1992 in the machine.
Considering a game like Cyberpunk has an option for non-SSD mode on PC which impacts texture streaming I'm going to go ahead and disagree with you.
 
Considering that even on PS4 we have already reached a point where a single game can be between 120GB to 150GB and a single patch can be between 30GB and 70GB+,
Avenger's latest Black Panther update is around 17GB compared to XSX at 30GB. Control UE is around 26GB compared to XSX 43GB.

I'd say the Kraken compression is working out pretty well considering.
 

 


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Well, this sucks.
 

TEAMGROUP Announces New SSD With Unique Heat Sink Technology Tailored Specifically for PS5​

TEAMGROUP has unveiled the T-FORCE CARDEA A440 Pro Special Series M.2 SSD with the “industry’s first-ever” graphene heat sink technology. The expansion, which is created specifically for the PlayStation 5, will launch in October.
The T-FORCE CARDEA A440 Pro Special Series will be available in 1TB, 2TB, 4TB, and 8TB variations. According to a press release, the M.2 PCIe4.0 SSD can reach read/write speeds of up to 7,400/7,000 MB/s.

“The unique graphene heat sink technology is an innovative patent technology researched and developed by TEAMGROUP that integrates products of different characteristics and was recently awarded a U.S. Invention Patent,” the company wrote on its website. “The T-FORCE CARDEA A440 Pro Special Series M.2 SSD being announced today is equipped with an all-white graphene heat sink to compliment the PS5 aesthetics and deliver an exquisite visual and gaming experience.”
TEAMGROUP has joined a growing list of SSD manufacturers, including Gigabyte and Western Digital (Mark Cerny’s choice of expansion), that announced PS5-ready drives not long after Sony enabled the storage expansion bay. This is especially good news for those who are concerned about prices.
“Simply install the graphene heat sink and insert the SSD in the expansion slot for perfect compatibility with the PS5 console,” TEAMGROUP claims. “With patented technologies and strong specifications, TEAMGROUP aims to help gamers build up a gaming database and become a gamer’s best partner.”
We’ll update our readers when more options for PS5’s SSD storage expansion become available.








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