semaphore
Honorary Master
- Joined
- Nov 13, 2007
- Messages
- 18,634
- Reaction score
- 9,720
Well i thought a nice topic would be to show people here what you've been working on or playing around with, with that said i thought id start.
I am actively involved in the game development community. Currently i am developing a AI similar to that of GAIA(Game artificial intelligence with agents). Basically what it does is, each agent in the game has emotions, and other stats like hunger, etc.. There are neutral agents, which these other agents might be linked to (randomly), when a neutral agent is attacked, it then does a tree look up to find the closest linked agent finding the relationship between the two and then sending out a distress call if the agent is within a theoretical audible range. This comes in handing for crowd attacks. Currently i have the base working with simple dots representing the agents, but the dots are simple pixels rendered and each dot inherits the ai class with its respective properties. But ultimately if there are enough linked agents in the radius it will cause all of them to suddenly attack you. ill try see if i can upload compiled project soon. This type of AI was first used in the game outcast if anyone remembers that
I am actively involved in the game development community. Currently i am developing a AI similar to that of GAIA(Game artificial intelligence with agents). Basically what it does is, each agent in the game has emotions, and other stats like hunger, etc.. There are neutral agents, which these other agents might be linked to (randomly), when a neutral agent is attacked, it then does a tree look up to find the closest linked agent finding the relationship between the two and then sending out a distress call if the agent is within a theoretical audible range. This comes in handing for crowd attacks. Currently i have the base working with simple dots representing the agents, but the dots are simple pixels rendered and each dot inherits the ai class with its respective properties. But ultimately if there are enough linked agents in the radius it will cause all of them to suddenly attack you. ill try see if i can upload compiled project soon. This type of AI was first used in the game outcast if anyone remembers that