Downloading is so slow and losing connection the whole time![]()
you dl it?
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Downloading is so slow and losing connection the whole time![]()
oi,, you all pirating it?! Is there anyone with legit copy? I wanna add some friends in the game. (add me, xybedout)
The DRM is not really a problem on this game since you won't be installing it more than one time. Of course, EA didn't know that, and their DRM is invasive and unacceptable. You should pass up this clunker for that reason alone.
However, there are other reasons as well. The gameplay is SO boring and dumbed down that it appears to be aimed at five-year-olds.
Most of the much-ballyhooed editors actually do nothing at all. That's right, they have no effect on gameplay WHATSOEVER. You can spend ten hours in the building editor, making models for EA (that's right, they own all your creations) but these models will have no effect at all on your in-game stats.
Spore is essentially a collection of five separate mini games, all of which are dumbed down to the level of 5-minute Flash games with glitzy graphics. There is little or no integration between the various mini games. That means that what you do in Cell stage has very little real impact even in Creature stage, aside from what mouth you choose. Do you want to eat meat only, plants only, or everything? OK, so you spent 15 minutes choosing your mouth.
Then we get to Creature stage, where the awful realization of the terrible debacle that is Spore begins to hit. See, Cell stage is much too short, too simple, and with too few choices, but it's not until you reach Creature Stage that you begin to understand how completely EA dropped the ball here.
But in Creature stage, it becomes apparent very quickly that what you do in the editor has very little effect on gameplay. If you get an eye, or a nose, it does nothing. Creature form does nothing, other than the creature having to face its prey with a mouth to bite. I understand that creature height allows herbivores to eat from taller trees. Big deal.
There is no physics engine. It doesn't really matter how many legs or arms your creature has. It doesn't matter if you have eyes on its rear end. Creature stage fighting is mindless MMORP-style buttonmashing with no point to it. Go to a new nest. Eat. Mate. Put some new parts on your paper doll.
And that's the main problem. Those new parts, most of them, don't actually DO anything. A few of them do different things but they don't do them within the context of a physics model, they do what they do as simple numbers: 5 speed, 3 bite.
Big deal.
Then we get to Tribal stage, which is a well-made little RTS game that will last you all of 5 minutes. It's so easy on Hard (and the others of the first 4 stages are as well) that it takes about 20 minutes to beat. And it's the same every time, so there is zero replay value. That's true of the other stages as well, by the way: there are so few choices-- and the small number of choices has been cunningly obscured by the complexity seeming to be available in the editors but in fact missing-- that there are really only a couple of ways to play each stage. There really aren't any glaring problems with Tribal, it's just far, FAR too simple. It doesn't even have the redeeming value of multiplayer. It would still be much too simple in multiplayer, however.
Age of Empires this is not. Age of Empires came out in 1998.
Then we get to Civ. Civ is the worst of the five stages, and is so dumbed down as to be insultingly pathetic. You have one type of each of three kinds of vehicle available, land sea and air. You can design the vehicles but there is again very little gameplay impact from your choices. You win by assimilating the other cities somehow. You do this by either buying them, by shooting them with bullets, or by shooting them with bullets of religion. There are three types of buildings that you can place, and there's a simplistic web of relationships that connects them. I am making this sound very much more complicated than it actually is.
Then, there is the building editor. The building editor DOESN'T DO ANYTHING. IT HAS NO IMPACT WHATSOEVER ON GAMEPLAY.
Now we come to space stage. Space stage is the widest of the five stages, and the most plagued with grievously horrible gameplay decisions.
Again, it's oversimplified. It looks like it's complex but it's really not. There is an ecological model for planets, but it is so simplified as to be not worth even bothering with. It's not even on the level of a five-minute Flash game. The cities from Civ are back, but they don't actually do anything at all this time except harvest spice. They don't even seem to defend themselves, even if you buy turrets.
See, you're expected to defend your entire empire against alien attacks and against internal ecological problems (random events, in other words, that require that you go to the planet and kill some diseased animals with a laser) WITH ONE SHIP.
Consider that against the backdrop of the vast galaxy. You have one ship. You get more ships to fly with you but the other ships in the fleet are similar to the Options in Gradius. They fly around with you and attack what you attack. That's all.
This is a game that tries to be Master of Orion, but only gives you one ship to maintain an entire empire and protect it against attack.
SO, to wrap it up, Spore is a bunch of hacked-together, overdone, simplistic mini games, with hackneyed gameplay, which are not integrated together at all. It is not fun even for the first play through. If it were only oversimplified, that would be reason enough to avoid it like the plague. If if only had invasive DRM, that would be reason enough.
But the gameplay in this title is just horrid. Horridly bad, on the level of bargain bin children's titles from dev houses in eastern Europe.
What an asinine, unforgivably bad game this is.
and another Sims cash cow was born .........