Star Citizen

Thanks for the feedback. I'm pretty tempted... I'll probably wait for a sale. I don't mind slow paced games. I'm running a 2080 Ti, so as long as I can get minimum 60 frames I don't care too much about performance on a game like this.

Edit: Chatted to a few more guys and think I'll wait a bit before going in on SC. Going to rather buy Escape from Tarkov (different game I know but I was deciding between the two for now).
 
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Good article by Forbes,

https://www.forbes.com/sites/mattpe...ed-300-millionbut-may-never-be-ready-to-play/

Exclusive: The Saga Of 'Star Citizen,' A Video Game That Raised $300 Million—But May Never Be Ready To Play

Few things I wanted to highlight, but this is a game where people are naturally opposed to each other's opinion. All I have to say is, look what happened to Anthem. In the very least, they are their own developer and publisher and may set their own goals, milestones and timelines, so... as Roberts's said, "Look, you don’t need to spend anything more on this game than $45".

Roadmaps. Don't.
 
Out of curiosity I downloaded the latest version again. It's coming along nicely.

BUT, after reading that article I'm starting to side with the nay sayers. I didn't realize they had burnt through the funding.
 
Burnt through funding but

Chris Roberts Net Worth
Estimated Net Worth in 2019 $1.7 Million


mmmmmmm
 
Good article by Forbes,

https://www.forbes.com/sites/mattpe...ed-300-millionbut-may-never-be-ready-to-play/



Few things I wanted to highlight, but this is a game where people are naturally opposed to each other's opinion. All I have to say is, look what happened to Anthem. In the very least, they are their own developer and publisher and may set their own goals, milestones and timelines, so... as Roberts's said, "Look, you don’t need to spend anything more on this game than $45".

Roadmaps. Don't.

It's a very poorly written article imo. It's sole purpose is to put the project in a negative light, for whatever reason, instead of including a more balanced outlook by interviewing current employees and others in the community that might have something positive to say.

Not saying there aren't negative things, but there are positive things too.

The article exaggerates numbers and quotes a "prominent game developer and professor " who obviously is a bit out of a touch with how long AAA games take to develop:

“This thing is unusual in about five dimensions. . . . It is very rare to be doing game development for seven years—that’s not how it works. That’s not normal at all.”

Sounds like it's written by an original backer that got salty because they spent too much money on ships and couldn't get a refund.
 
The cold hard facts are that you need some kind of deadline in creative processes like creating games, as every day you pay the production team will offset against any possible sales. The bigger the bill to develop, the more risk to the investor. Sometimes big production costs work out, other times they don't. If this guy was smart he would partner with someone a bit more delivery focused with a financial knack and give him equal power to drive this to some kind of completion. Still, I was a huge fan of freelancer so would happily buy squadron 42 if it ever comes out and is a reasonable game at a reasonable price.
 
But the time this game is officially released we will already be doing interstellar cruises.
 
The cold hard facts are that you need some kind of deadline in creative processes like creating games, as every day you pay the production team will offset against any possible sales. The bigger the bill to develop, the more risk to the investor. Sometimes big production costs work out, other times they don't. If this guy was smart he would partner with someone a bit more delivery focused with a financial knack and give him equal power to drive this to some kind of completion. Still, I was a huge fan of freelancer so would happily buy squadron 42 if it ever comes out and is a reasonable game at a reasonable price.

I agree. Chris looks like a passionate person with good ideas. He just isn't the right person to be spearheading production of this game.
 
The cold hard facts are that you need some kind of deadline in creative processes like creating games, as every day you pay the production team will offset against any possible sales. The bigger the bill to develop, the more risk to the investor. Sometimes big production costs work out, other times they don't. If this guy was smart he would partner with someone a bit more delivery focused with a financial knack and give him equal power to drive this to some kind of completion. Still, I was a huge fan of freelancer so would happily buy squadron 42 if it ever comes out and is a reasonable game at a reasonable price.

The fact that Freelancer even got released was because Chris Roberts left the company and Microsoft had to do a rescue job...even that title suffered from massive overreach at the time, seems Chris doesn't learn from his mistakes.
 
is this crud still a thing? i thought they ran off with the money long ago?
 
I find it fascinating that so many people with seemingly no interest in the project have such a blind hatred for it but know hardly anything about it except for a few articles they may have read online.

To those people: there is currently a free fly period where you can try the current build out for free, do that then come back and give some of your own feedback.
 
I find it fascinating that so many people with seemingly no interest in the project have such a blind hatred for it but know hardly anything about it except for a few articles they may have read online.

To those people: there is currently a free fly period where you can try the current build out for free, do that then come back and give some of your own feedback.

And you know everything? I read every article on this game because I have an interest in this game, yes, I bought it yonks ago. Don’t like the criticism, don’t cry about it.

Fascinating indeed.

Like how you said blind hatred but responded to the article (or my post),

Sounds like it's written by an original backer that got salty because they spent too much money on ships and couldn't get a refund.

whatever grind your gears Mr policeman. I believe that should be a right.
 
And you know everything? I read every article on this game because I have an interest in this game, yes, I bought it yonks ago. Don’t like the criticism, don’t cry about it.

Fascinating indeed.

Like how you said blind hatred but responded to the article (or my post),



whatever grind your gears Mr policeman. I believe that should be a right.

There seem to be 3 camps of people in the great SC debate: those that will hate it forever and never be convinced otherwise, those who will defend it to their or the game's death and those that are in-between and just want a cool space sim. I'm in camp 3, I want the game to succeed but I do the see the issues but I also see all the cool stuff.

I just really hate it when people in camps 1 and 2 are just blind to anything in-between. I would love to have the full playable game someday but it wouldn't do anything to me if the studio shutdown tomorrow. People who have spent hundreds and thousands on this game are stupid imo, and if the game goes down in flames and they lose all their money I have no sympathy. My $60 spent has already netted me a lot more fun with a bunch of alpha builds than the amount of fun with many other games I've spent the equivalent on.

People on the internet just love continually hating on things (look at EA as an example) and for some reason it makes them feel good about themselves, I will never get that. If you don't like something, just ignore it.
 
People on the internet just love continually hating on things (look at EA as an example) and for some reason it makes them feel good about themselves, I will never get that. If you don't like something, just ignore it.
Disagree, at the very least people should be made aware of the rather tortured history of this before they invest in a starter account. Sure , good stuff takes time to develop but that is not what was promised when fundraising began - If Roberts had said up front that the game would still be in Alpha 7-8 years down the line I think they would have raised significantly less money...
 
Disagree, at the very least people should be made aware of the rather tortured history of this before they invest in a starter account. Sure , good stuff takes time to develop but that is not what was promised when fundraising began - If Roberts had said up front that the game would still be in Alpha 7-8 years down the line I think they would have raised significantly less money...

Yep, I understand and get that but I also get it from Roberts' perspective. They were caught out by not realising how much money they would actually end up raising. Should they have continued on with the original concept regardless and not increased the scope? Maybe, but personally I'm kind of glad they didn't.
 
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