Star Citizen

I guess Squadron 42 may happen... soon'ish? CIG is sending out invites to select people to attend a three-day long event at their Manchester studio. This includes a hands-on experience with Squadron 42. This does not mean that the game is releasing, but that it will be demoed.

This event starts on October 9th. I guess it will be more PR than anything else.

Some backers claimed to have received an invite. This is how the event allegedly leaked. Seats at a dev 'meet and greet' will be limited. So, mainly media and social media stardom peeps, and some rich backers and Star Citizen content creators.

I would assume then that October could be SQ42's marketing beginning. So... March/April 2027?

Even having such a rough estimate still doesn't establish how the game will be released. It could, potentially, be episodic, but I don't think the broad market would like that in this genre. Who knows?
 
hurry-up-judge-judy.gif
 
Not to be funny but I loooove this ship design


Almost enough for me to fork out money for the game.

Edit: Bliksem!!!

That went from cool to a solid NOPE in 2 seconds flat.
 
Not to be funny but I loooove this ship design


Almost enough for me to fork out money for the game.

Edit: Bliksem!!!

That went from cool to a solid NOPE in 2 seconds flat.

According to some discussion boards, Star Citizens really love to spend money on acquiring these.

All I want is a Kruger L-22 Alpha Wolf.
 
According to some discussion boards, Star Citizens really love to spend money on acquiring these.

All I want is a Kruger L-22 Alpha Wolf.

Bought the base starter pack back in 2016 that included Avenger & S42. Haven't installed it and now don't even have a PC capable of running it. So will 1st have to get a rig to start playing and with current AI Pricing I dont see that happening soon.

Also I know there is cheaper options like say the Syulen for only $80 and you can get ships in game.
Problem is people forking out that amount of real world cash for a virtual items that can go bye bye with a push of a button.
 
Never understood the fascination with so many ships. I'd much rather have a working game.

When I backed I may have still be interested in playing multiplayer games, but now I'm older and really have no desire to play with other people. Now I'm just waiting for Squadron.
 
Never understood the fascination with so many ships. I'd much rather have a working game.

When I backed I may have still be interested in playing multiplayer games, but now I'm older and really have no desire to play with other people. Now I'm just waiting for Squadron.

My itch been scratched sine then with Starfield and No Man Sky.

Still like to see the Alien ships cause ^ those where kinda lacking in that department.
 
It might not be Star Citizen, or Elite Dangerous, but I love playing X4. Each game here is unique, but X4 got so many space sim things right. I like X4 more than I do ED. I have good hours poured into ED. X4 though can get addictive.

The modding is great too, other than the QoL mods (some which is a must have) look at this:


I haven't played SWI, but I think I will give it a go until Squadron 42 arrives.
 
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It is not that long until the Star Citizen exclusive three-day event in October. We know that some special people will get a hands-on experience with Squadron 42. By all accounts, it is a PR show.

So... going by the CIG pledge, sorry, "The Pledge",


The_Pledge.png

what do you all expect to happen? Will the game be postponed again to some point in an unknown time, or will we get a date?

Anyhow, Star Citizen patch 4.10 has been released with a rather tall patch log.


Is this a good patch or a bad patch? We will know soon enough.
 
New Pledge,


LETTER FROM THE CHAIRMAN​


...

At CitizenCon 2024 we announced we would ship in 2026. Our plan was to release in Q4 around IAE. But much like the rest of the industry there is no way I want to launch my spiritual successor to Wing Commander, a game that has had twelve years of blood, sweat and tears invested into it (we started Squadron 42 development in 2014 as 2013 was opening studios, hiring people and getting the Hangar module out for Star Citizen) launching into the attention buzz saw of GTA6. While GTA6 isn’t launching on PC this November, pretty much all outlets and most content creators will be all over it, not leaving a lot of room for other coverage.

We have taken a look at the release windows at the start of 2027, and decided that Q2 provides a better time for Squadron 42 to release.

We are allowing a small number of original backers and long-time Star Citizen content creators an opportunity to play Squadron 42 this October 9th and 10th. We’ll be making further announcements about our release plans during this time and a specific release date shortly afterwards.

I know a lot of you will be disappointed to not be playing Squadron 42 at the end of this year, but it is the best thing for the project as it is truly something special and so needs to the opportunity to have the focus of the wider gaming world.

I am unsure which games are set to release in Q2 2027, but I know Exodus is one. Will it be postponed again in Q2 2027? Likely.
 
A game like this will need at least a six-month-long marketing campaign. Promotions don't begin in January; this game isn't coming in Q2 2027.

It is important to note that a release date won't be announced at the exclusive event. I don't know what "shortly" means in their terms, but it does seem that when the next announcement concerning the game's release is made, it will be precise. IMHO, they will announce a window like every other time. There is a good chance that GTA 6 is coming to PC in 2027.
 
GTA might release. Hold
GTA should release. Hold.
GTA is releasing. HOLD
GTA PC might release. HOLD.
GTA PC is releasing. HOLD.
GTA DLC UPDATE! HOLD.

hodor-got.gif


Meanwhile people who already paid for SQ42 sitting there getting blue balled.
 
I don't know what is going on at Valve, but they seem to be overly exposing data, much of which is confidential, lately. As many of the Star Citizen peeps would know by now, one of the titles contained in the leak is none other than Squadron 42. There are no dates, but the leak pertains to the unlockable achievements. I am not going to link to it since it may contain spoilers.

Is any of this accurate? Well, time will tell.

There have long been rumours that Squadron 42 would be available on Steam, and this could potentially be the first proof of that. Some of the games that leaked won't even be coming in 2027, maybe not even 2028. It could be fake.

If true, however, I am curious whether CIG will drop their launcher in favour of using Steam? Just for Squadron 42, at this time. Even Ubisoft will now, seemingly, embrace Steamworks though users would still need to sign in; you would be able to do so without a third-party launcher. I would assume that CIG would be doing the same?

How will CIG go about it? Will they convert the Star Citizen 42 packages into Steam game keys or just keep them separate?

Still though, the game first needs to exist; I mean it needs to advance towards a realisable gold status.
 

Squadron 42 is just EXTRAORDINARY! I don't even know where to start, there are so many amazing things! Maelstrom, the music, the FPS, the new flight model, the QT rework, the GAME STABILITY, the sound design, the atmosphere in the Idris Stanton, etc. GG to CIG

I don't know whether this person went to the event, but how would they know about any QT and game stability?

The obvious Star Citizen streamers and YouTubers were invited, almost everyone who did game package giveaways. That is as CIG-sponsored as it comes.

There is this,


but I don't know whose stream that is. BoredGamer might be trolling.
 

Hugo Lisoir SQ42 Playtest Report (French CC)​


"- It was very cool. We replayed the game from the beginning, so 1h10 of intro and 3h50 of new content.

- Crashes during my session: 0. Bugs encountered: yes but minor (NPCs in underwear, a glitching weapon, etc.). The game wasn't ready for November for sure, they still need 5-6 months but it's mostly just bug fixing.

- The intro is SO MUCH BETTER NOW. The sound designer is a KILLER, he blew my eardrums out every 5 seconds. Every ship, every shot, insane sounds.

- The menu UIs are much more beautiful than SC.

- The difficulty is fully customizable. You can put the FPS on hard and the ship combat on easy.

- The game was fully subtitled in French (vostfr) there.

- Medium difficulty already brings a hell of a challenge, Camak died 5 times in the intro tutorial and I died 4 times on Medium.

- THE BIGGEST CHANGE is the FPS. DAMN it's SO MUCH BETTER than in SC, it's my biggest surprise. Maelstrom brings a big touch of the unknown (windows break, covers shatter, etc.). The FPS AI enemies aren't smarter but they revive each other ! If one is down he calls his buddies, they surround him and revive him with a med pen, it can be ultra hard.

- The EVA phase of the intro is actually ULTRA HARD. Rich trolled all of us like "you thought it was scripted", the character has no EVA suit, so if you miss your jump you die in space. I died 4 times here and Camak 5 times. You have to catch yourself at the right moment otherwise you take damage.

- Bishop's speech serves as the intro credits, it's almost entirely redone.

- (JDG abandoned mcmaclaren, you can boo him).

- I won't spoil the following cutscenes so let's talk gameplay. The Idris is so cool. You have free time between missions to talk to the 81 members, all fully voiced ! You can lift weights to improve your stamina, or hang out in the mess hall to get dialogues. I think there is a big evolution in crew relationships as you progress. For example, I got told off by the Idris doctor who wanted to eat alone and not be seen with the new kid, whereas Morrow is the super nice guy who will introduce you to everyone.

- CIG INTERRUPTED THE LET'S PLAY. Naturally, Mark Hamill dropped by to say hi (I was stunned).

- The game was ultra smooth BUT we were playing on the best possible rigs: 5090, 64GB of RAM, native 4K.

- The minimap UI is the same as SC, ugly.

- The subtitles are slightly better but same deal, luckily you can adjust subtitle size. But like in GTA, sometimes you're piloting and you don't have time to read, which is a shame.

- Without spoilers: there are PUZZLES. The FPS part is surprising, it's not just shooting, sometimes there's puzzle gaming where you have to investigate, etc.

- The Galactopedia is the Mass Effect codex, every entry is voiced. There is an entry for EVERYTHING, from the mushroom box to the Idris.

- Quantum boost and quantum are smoother, no quantum loading screen. You press shift and it pulses.

- Overall, all the controls SEEM TO ME (not confirmed info) to be possible on console, and you can completely disable auto aim.

- You can take a Vanduul's weapon, and they hurt.

- CIG is a big fan of their dressing animation. It's skippable, but just so you know, the character takes off everything, almost down to the socks.

- Main negatives: the game isn't for everyone, there are 10-15 minute phases where you just follow Old Man, etc., still some bugs, minimap UI, subtitle positioning, and the ship AI is a bit dumb sometimes (asteroid collisions).

- Main positives: ultra-immersive narrative, music, sound design, graphics, challenge, puzzles, and the Idris social life.

- Mixed bag: there's the inner voice, which I actually like in the end, but I know some people didn't.

- The screens in the cutscenes are in French too.

- I'm this close to putting the FPS as a positive point because frankly, we started from so far behind. CIG managed to make a good, classic FPS, not revolutionary, but it works !

- We received a mysterious goodie: 4 tracks from the OST.

- Geoff dropped masterclass after masterclass. The music never disappoints and is always there, but the real killer is still the sound designer who absolutely went crazy."
 
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