Star Wars Galaxies

I played from 2005 till 2006 when i still lived in Europe, all their servers are based in the US which didn't exactly improve response times.

Unlike WoW a decent response time between Client and server cluster is pretty vital with SWG. I had around 200-500ms and when in a big city it lagged like crap. WoW on the other hand is still doable with those kind of response times.
 
Heard it sucked BIG time, the developers literally took the piss out of forum members, banning them if they spoke about gaming issues etc.

nasty.
 
I also played. Was my first MMO. It had potential but was laggy, buggy and had an incomplete feel to it.

I finally moved over to WoW and haven't looked back since.
 
Would have tried it by now, but the devs messed it up with the NGE so I'll give it a miss.
 
Way back in 2003, when I was living in Connecticut, I posted the following review of SWG on Amazon.com:

The bottom line: I've been playing this game for just over three weeks, and it's the buggiest piece of computer software I've used in probably ten years. It's fun when it works. But almost every system in the game is, somehow, broken. Missions don't work (in several ways). XP awards don't work (once again, in several ways). Badges, a feature mentioned in the manual, don't seem to exist. Items disappear from inventory and from bank accounts. Player corpses disappear. Monsters and players suffer frequent rubberbanding. Framerates in the cities can be horrendously low (think 1 frame per several seconds). Frequent crashes to desktop. Frequent "Connection to SWG Lost" messages. And it's actually getting _more_ difficult to connect to the game in the first place.

*sigh*

Don't make the mistake I did and pay to beta-test this game. Wait a few months. When they've had time to finish it, I think it'll be great. Until then, it's just frustrating, frustrating, frustrating.


It's probably gotten better since then.
 
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