It seems we’ve bitten off more than we can chew with our attempt to roll out a FreeZoned service on our STEAM content server due to some software issues.
We were really excited about this and perhaps rushed into it in our enthusiasm. Even though it's been labeled BETA, and we said there would be issues, we feel we should clear things up as to avoid further confusion.
For now, STEAM will be offered as a regular service only, while we continue to test it and find the best way to get it FreeZoned in full. We aim to relaunch a FreeZoned STEAM offering once we've defeated this tricky beast.
To provide a little background information, we’ve been performing BETA testing on STEAM for the past few months to find the best way to offer it as a FreeZoned service to our customers.
Running into a number of technical complexities concerning FreeZoning STEAM, we have teamed up with the manufacturer of our traffic management system to find a solution.
So for now we’ll be offering STEAM as a regular service for our subscribers, while our talented product team down in the engine room figure out how to get the two services working together efficiently. This means you’re still getting fast, secure access to the server and over 788 software titles.
In addition, our subscribers can prepare themselves for some new releases on the fully FreeZoned WAGE servers, including Alien vs. Predator, Arma 2, Crysis 2, Medal of Honor and a multi-player version of the popular game GTA: San Andreas.
Additional Technical information:
The problem lies within the STEAM server’s software, which pulls content from multiple locations, and it has been established that there is currently no practical way to ensure reliable and consistent FreeZoning of sources outside the WA network. This means users would still be utilizing bandwidth while downloading from the STEAM server, which negates the idea and freedom that FreeZone represents.
FreeZone was initially developed for WA services, so we need to modify how it works so we can adapt it to work for STEAM content servers that are not on the WA network.
In order to solve this, we will need to change how we log our subscribers traffic accounting on the multiple sources that STEAM pulls content from.
We will advise as soon as this functionality becomes available!
Kind Regards Christiaan