Tankadin

Changed since last patch, is now an autoproccing demo shout

I would say glyph of vengance is a must for the 10 expertise it gives

Ok, nice one. Like i said however I havent been raiding with my pala for a while. But its an OK change id like to see more theorycrafting behind this before i make my mind up about it. Still pretty cool though

but ill use one of my favourite quotes though "Let ret get it" :D
But really. With the amount of moot talent points ret gets to throw around these days, they should really be getting it
 
As a predominatly 10 man raiding guild, we have me as main tankadin and a holy pala, hence I have specced into it, it def helps, along with glyph of divine plea and BoS makes healing me a tad easier ;)

Yes in a 25 man setup I would probably spec into holy for the extra damage on judgements.
 
Ok, nice one. Like i said however I havent been raiding with my pala for a while. But its an OK change id like to see more theorycrafting behind this before i make my mind up about it. Still pretty cool though

but ill use one of my favourite quotes though "Let ret get it" :D
But really. With the amount of moot talent points ret gets to throw around these days, they should really be getting it

Will try find the post on elitist jerks about it. It is in fact a nice little talent to spec into, in the past was the pvp talent as you most likely suspected.

No real required glyphs, sorry but i don't agree. Hammer of the righteous is a decent glyph for the extra target, why hit 3 when you can hit 4.

On boss fights like general vestax(spelling), less mana usage is essential as he has a mana regen debuff.

The 10% gain from the judgements glyph, i can get 15% damage increase from my seals of the pure, so making it 25%.

BoS now does 10% stamina increase, and it does not stack with kings.

as i said your gylph choices might be good, but i dont agree with your talent build.

What server are you on so i may look at your talent build properly 0/55/xx doesnt really mean much to me..

there is also the option of putting the spiritual attunment glyph if you really have nothing better in your eyes to put in there, as that will increase mana regained an extra 2%.

@death

i primarily raid in 25 man, and that extra damage i find is required, especially when you have warlocks and mages and rogues pumping out 9k dps, they catch up to you rather quickly.
 
No real required glyphs, sorry but i don't agree. Hammer of the righteous is a decent glyph for the extra target, why hit 3 when you can hit 4.

On boss fights like general vestax(spelling), less mana usage is essential as he has a mana regen debuff.

Both of these are highly sittuational. Personally i love the Hammer of the righteous glyph, but its useless when single target tanking
and for tanking General Vesax, I thought this to be impossible to a pala tank, but i guess its being done

The 10% gain from the judgements glyph, i can get 15% damage increase from my seals of the pure, so making it 25%.

The last time i looked(which is a while ago) the build i am using slight surpassed the SotP build. That has more than likely changed, But the build im using gives me no hassle atm, so no real reason to change it atm
BoS now does 10% stamina increase, and it does not stack with kings.

This much i know, ive dusted off my pala and did some tanking with it since free loot patch :p However Kings still gives you 10% extra strength too though, Nothing huge
as i said your gylph choices might be good, but i dont agree with your talent build.

What server are you on so i may look at your talent build properly 0/55/xx doesnt really mean much to me..
Ital, Laughing Skull EU
Like i said, Prolly in Holy gear, If not. Youll notice im a bit below the defence cap(for Raid bosses) and no enchant on my new tanking weap. Got that this weekend and im sorting the mats for Bladeward and defence on cloak to sort that out again

there is also the option of putting the spiritual attunment glyph if you really have nothing better in your eyes to put in there, as that will increase mana regained an extra 2%.

Yep, ive done this for the heroic farming ive been doing. With my avoidance what it is atm, I go oom far too quickly in heroics. But i have to say its meh. Gonna change it the next time i log. I swapped it out for Devine Plea glyph thinking i would take 3% more damage and gain 2% more mana giving me a bit more manas. The devine plea cooldown can be awkward for some instances
 
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looked at your spec, you have benediction:P pot kettle black:)

also why on earth would you want improved hammer of justice.

thou you only need 1 in SA, i put 2 just incase..
 
meh, cant remember that :p
But hey. I wont lie, I used to spec 5 points into that, until i started reading the maintankadin forums
Guess i gotta change that, Cant be making any difference

Improved HoJ, cause that the only damn interupt we have. You should take that imo
Sittuational again i guess
 
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I let the warriors,rogues,shamans and hunters do that grunt work in my guild.That type of work is below me:P

There is nothing wrong with specing into it, reduce mana even if you regen mana like a whore its still useful and efficient. We are not holy paladins with 20k mana we have a tiny little ****ty 5k , 7k if you raid buffed (my case 7.8k), and trust me i love not using half my mana for a consecration.
 
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Okies :)

I am revered with Argent Crusade so I'll get the Head enchant for over 100g :eek: respec, and then go farm heroics for my new awesome belt :p

Cool:) if you need anything just give me a whisp tonight ,if you need to know anything
 
Bleh, never got time to respec yesterday.

As I logged on I got a /w to do VH heroic, while in there the guild went Naxx 10 with all the alts. Didn't clear one wing yet but at least got a nice defence ring, and a Healing sword and shoulders :D

oooo Got my Badge belt also, still need to socket a gem for it. Any one know a good red Gem for a Pala? Expertise or agillity?
 
Read some stuff on maintankadin that did make a good argument for gemming agility. What it comes down to is ....

Gem according to the items strengths.If its an avoidance piece that will go into your avoidance set, gem dodge. If its your hp set gem stamina. Threat set, gem str.

http://eu.wowarmory.com/character-talents.xml?r=dunemaul&cn=emilioh&gn=ikari

**** gear, awesome spec. get round about 5.5k tps according to omen with 969 rotation.

use SoR on short fights or trash. Otherwise Vengeance all the way.

Divine Plea glyph(3% less damage) is OP. Unless it changed last patch.

edit : just looked at asihas spec. 2 points in improved judgement is a total waste, as judgements will be off cooldown before you actually use them using 969
 
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@Freek that is very similar to my old build, the points in reckoning are a waste really, to get the most out of it you need a 2.0 speed weapon, rather put them into divine sac and divine guardian, makes some fights a bunch easier to heal if you are off tank and pop divine shield at the same time, reckoning is more of a farming talent, great for a levelling build but really risky if you are not exp capped when boss tanking. Also imp judgements needs only 1 point for the 969 rotation to work properly otherwise your judgements are cooling down too quickly and your rotation will go out of whack.

I put one point in it and 1 point in imp might back when I was running my old spec
 
Pitbull use the spec below.... it is by far superior to sema's
http://eu.wowarmory.com/character-talents.xml?r=Ahn'Qiraj&cn=Asiha&gn=Fallacy

lol firstly, gylphing for exorcism is stupid, its not an instant cast, and does not form part of the 96969 rotation, unless you skip a holy shield which is stupid, even then you lose 1.5s

Your spec is the common cookie cutter build, firstly you dont have divine sacrifice, crusade is nice but when you are 25manning ulduar your little 5k critical strikes mean nothing in comparison to a rogues 15k or mage's 12k bolts.

I changed my spec last night to something a bit different i noticed i generated more threat, i never took blunt's idea but i dropped vindication all together, i decided that 575 less attack power is pointless in ulduar when most of the damage i have been receiving is spell damage, further more we always have warrior with improved shout.

i'd love you to post some screen shots on your TPS against some ulduar bosses if you could:) to prove its superior. I did however use blunts gylphing suggestions. But in the end each to there own. What works for one might not work for another.


@death

ive heard some people not really including judgments as part of there formal rotation, they use it in the beginning but then do a different type of rotation similar to 96969, but only put a judgement up when required
 
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