I must say it is funny how a lot of HE player dont know to run past the first wave and past the snipers in Lincoln tunnel

thanks for taking me along last to see how it actually gets done properly.
I actually changed my strategy and I find it now quicker to just kill the first two sections (especially the snipers). It seems that after the Incursion patch enemies (especially those 3 snipers) also run to the tunnel and most annoyingly they snipe you in the back while you are busy taking out the guys protecting them. I then find myself as the only person killing the snipers while still having to avoid the grenades. Clearing the first 2 sections makes it a lot easier.
Now the only gripes with Lincoln Tunnel is: (1) People killing everyone during the 2min timer and thus respawning one wave after the next - not really an issue, but there is also no reward killing enemies for 2mins, so why not just wait? (2) People getting sniped in the 2nd wave or rushing at the 3rd wave and then moaning to be revived in some impossible to reach area.
In relation to a point Magicdude mentioned earlier, the thing annoying me most now is how Massive handles exploits/hackers.
"Ooo, people found another exploit.... we won't do anything to them, but we'll punish the hell out of anyone who wants to do this content from here on"
That's funny. I learned over the weekend that on PC (Steam only?) people can change their names. I saw one video where the one guy changed his name literally to "Hackerz_SOMENUMBER" and by the sounds of it, once you change the name they can not block you - true?
I honestly don't care if people farm / exploit the game to get better gear. We did this with Destiny (Crota / Icebreaker, VoG pushing Atheon off the cliff or in PoE) but in those instances the reward was small (you still spent 1-2 hours in a Raid and where subjected to RNG). There was never a glitch (other than the famous Loot cave) where people could quickly enrich themselves and then have an unfair advantage elsewhere in the game.
In Division players are disadvantaged as soon as they hit the darkzone as it is PvP and a cheater's gear-/weapon advantage directly affects the outcome of your encounter. In Destiny for example level-advantages/gear-advantages are disabled in most PvP scenarios (except some specific PvP events such as Iron Banner or Trials of Osiris) but you will stand a fair chance even in those competitive maps against higher-levelled players. In the Division I stand ZERO chance against players in the DZ (prior to the Incursion I struggled against rogues, but now I don't even put up a fight as their overpowered gear ruins me).
With the above (and then also adding our local latency of 100-200ms) it makes it impossible to be competitive and gameplay in the DZ is just unfair. As much as I got bored with Destiny and their ever changing "You can now grind to light-level ### by doing A, B and C", I do enjoy the Iron Banner events as even a guardian with a low-light level will have a fair chance against a higher-geared player and they only advantage a higher-geared player has is perhaps more skill/experience with the game (i.e. utilise the maps and load out).
I enjoy PVE in Division and despise being forced into a specific game-style (read=dark-zone slaughter house) to get higher-end gear in order to be able to play future content. I think it must be extremely tough for new players to get going (you get kicked off Incursion/DZ/challengemode, because your gearscore is too low - i.e. < 180) - very similar to the Destiny elitists ("Uh, you need to have Gallahorn, Icebreaker and Fatebringer and then also need to be a Warlock to play with us").
I am starting to regret having bought the seasonpass for the game. Incursion is just not that interesting that I would want to spend 30-50 minutes huddling together in a corner spamming supers (and probably some similar turtle-technique for challenge mode). I rather enjoy playing the existing missions on hard / challenging and although a bit repetitive, it is more enjoyable than being stuck in a corner. This is also the reason why I would not exploit/hack the game - spamming sticky bombs at an APC due to an out-of-map glitch for 30-40 minutes is not the type of achievement I seek to get from a game.
I personally find that the game lacks balance in difficulty: Play Russian Consulate/Watergate vs any of the other challenge missions and you will see what I mean. When you play Lexington and a shotgunner can take down 2/3 of your health without a direct line of sight across the room or a grenadier can lob a grenade at you at impossible angles, it would then also be my expectation that I can one-shot kill a guy when I stand in front of him. The same with snipers - a Lincoln Tunnel CM sniper drops my health to 1 bar with one shot, but my perfect M1A headshot will just take one piece of armor off.