Beyond.Celsus
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- May 29, 2018
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K, byeI guess no further interaction is required here.
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K, byeI guess no further interaction is required here.
And looking at the commonality of new engines; you can see a trend of "less" gpu and "more" cpu otherwise 50/50. Not to forget the fact that more than one dev tries to skip this by relying on upscaling tech.They will most likely fix it if it is a common issue.
There are several which one are you using?Same with my pc. Runs perfectly fine with the dlss mod. The latest update to the framegen mod works well with no crashes so far. I'm really enjoy the game, focusing more on faction quests for now.
There are several which one are you using?
I am using the same but did not modify anything with the settings for it. Worked well right away. 85% Resolution scaling. Maybe look at it more in detail this evening.This one here.
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Starfield Frame Generation - Replacing FSR2 with DLSS-G
Replaces the built-in version of FSR2 with DLSS3 + DLSS-G to enable Frame Generation.www.nexusmods.com
Config:
Dlss mode MaxQuality.
Dlss preset D
NIS Sharpening off.
Dynamic Resolution off.
Relfex: LowLatetencywithboost.
Game settings maxed out. Motion blur off, Resolution scale 75% at Resolution: 2560x1600.
I am running a smooth UI 120fps mod as well.
APU is the future.And looking at the commonality of new engines; you can see a trend of "less" gpu and "more" cpu otherwise 50/50. Not to forget the fact that more than one dev tries to skip this by relying on upscaling tech.
However, let's leave up to the birds and all tasks ran by the engine is consumed by the gpu only.
I am using the same but did not modify anything with the settings for it. Worked well right away. 85% Resolution scaling. Maybe look at it more in detail this evening.
Been hearing that since its inception, are we there yet?APU is the future.
I'm currently usingThis one here.
![]()
Starfield Frame Generation - Replacing FSR2 with DLSS-G
Replaces the built-in version of FSR2 with DLSS3 + DLSS-G to enable Frame Generation.www.nexusmods.com
Config:
Dlss mode MaxQuality.
Dlss preset D
NIS Sharpening off.
Dynamic Resolution off.
Relfex: LowLatetencywithboost.
Game settings maxed out. Motion blur off, Resolution scale 75% at Resolution: 2560x1600.
I am running a smooth UI 120fps mod as well.
I think Apple is on their way there with their M1 chips.Been hearing that since its inception, are we there yet?
I am seeing the same, CPU at 100% most of the time and GPU idling along mostly. PC is entry level but I am getting more than 40fps. Ok at 1080p.All I know is my 4th Gen I5 was dying, 100% load trying to run the game at less than 20 fps while my 1060 was parking on Idle thinking I'm using Excell.
They’re working on it, last night they announced that the console version of the next Assassin’s Creed will be released on iPhone.I think Apple is on their way there with their M1 chips.
But in terms of gaming support...... eish
I am seeing the same, CPU at 100% most of the time and GPU idling along mostly. PC is entry level but I am getting more than 40fps. Ok at 1080p.
Ryzen 1600AF
RTX 2060
/F00FAll I know is my 4th Gen I5 was dying, 100% load trying to run the game at less than 20 fps while my 1060 was parking on Idle thinking I'm using Excell.
If you have multiple monitors connected, try with only 1 monitor.So I just discovered that Starfield is only using 2% of my GPU?
Is that even possible?
Now you will say, CPU bottleneck.
Nope, 50%
The feck is going on? No wonder the performance is terrible
Or is task manager borked?
I checked it while playing - Task manager always on top