diabolus
Executive Member
Really ?
Game engine and in game is one and the same thing.The big difference between the two, is shaders used to get the cinematic effects, full screen shaders will be different as well as the amount of specular and other textures maps used to fit cinematic effects.
What it can do what you generally can't do in game is control rendering of objects to some extent, but because you have complete control of the camera angles used, you can effectively delete and objects that will not be rendered again, or reduce to LOD of an object up to 3 levels. LOD adds a lot more polygons to an object, but doesn't render all the LOD levels at once, LOD levels works based on distance and if the object is being rendered or not.
Secondly in engine can use smaller levels, as it's camera controlled, meaning that you have more headroom to play with additional shaders as well as effects.
There are still companies that render cinematic's in a 3D editor as it often provides more headroom and can be rendered 1 frame at a time, however now days it's just as easy to render cinematic's with the use of the game engine. But other than that in game, in engine is one and the same thing.
Game play footage refers to, camera footage directly from the players perspective and does not contain any scripted actions, as where in game or in engine footage refers to different camera angle's and scripted actions.As a result people confuse the two, and imply the rendering engine is completely different. It's not, in game and in engine is still one and the same render. Changing out shaders or tweaking shaders for cinematic effects doesn't change the engine render, it just changes how a scene, level ect is rendered.
Well without getting technical about it, it is simple, what you see in the Star Wars:Battlefront trailer and what you will see when you eventually play the game is not going to look like that, no freaking way. So i feel putting things like "Game Engine Footage" in there to wow everyone with the graphics is a dodgy practice and borderline false advertising.