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RE9 can apparently be played in either 1st person or 3d person mode.

There will be 2 protagonists as per usual (probably Leon).

Capcom's most expensive game to date.
 
For the telltale and adventure fans. Still really looking forward to this one. Demo is out now.

 
 
Its UE5. Plenty UE5 games to go around. None of them require 8 core CPU's.

You can play Stellar Blade as example, also UE5, right now with High settings on 5+ year old midrange hardware no problem. Its optimization is, well, stellar.

Then you get other devs that simply do not give a ****. Consoles do not use 8 cores. They just simply do not care about their PC players enough to tweak it properly.

B4 has 2 DRM's, one of which rootkit. Look at the Borderlands Steam reviews. If you did not know, that happened recently.
 
To further explain the negative Steam reviews, this is what you consent to when pressing play in Take-Two/2K games -

• Mods are a bannable offense
• Display of Cheats/Exploits is bannable
• Forced arbitration clause and a waiver of class action and jury trial rights for all users residing in the United States and any other territory other than Australia, Switzerland, The United Kingdom, or The Territories of The European Economic Area
• You can be banned for using a VPN while connecting to online servers
• Cannot access game content on a Virtual PC

Collected Data Types:
• Identifiers / Contact Information: Name, user name, gamertag, postal and email address, phone number, unique IDs, mobile device ID, platform ID, gaming service ID, advertising ID (IDFA, Android ID) and IP address
• Protected Characteristics: Age and gender
• Commercial Information: Purchase and usage history and preferences, including gameplay information
• Billing Information: Payment information (credit / debit card information) and shipping address
• Internet / Electronic Activity: Web / app browsing and gameplay information related to the Services; information about your online interaction(s) with the Services or our advertising; and details about the games and platforms you use and other information related to installed applications
• Device and Usage Data: Device type, software and hardware details, language settings, browser type and version, operating system, and information about how users use and interact with the Services (e.g., content viewed, pages visited, clicks, scrolls)
• Profile Inferences: Inferences made from your information and web activity to help create a personalized profile so we can identify goods and services that may be of interest
• Audio / Visual Information: Account photos, images, and avatars, audio information via chat features and functionality, and gameplay recordings and video footage (such as when you participate in playtesting)
• Sensitive Information: Precise location information (if you allow the Services to collect your location), account credentials (user name and password), and contents of communications via chat features and functionality.

Don't believe me? Pick your favorite Borderlands game. Read its EULA.
 
Is Bioshock 4 finally happening??

No official release date has been announced just yet for BioShock 4, and we're still awaiting on update on when we might expect the game to arrive, but we do know it's still currently in the works.


In a LinkedIn post that went up back in 2024, senior cinematic designer Jeff Spoonhower shared the following: "The #Bioshock team at 2K Cloud Chamber is ramping up!" Along with the post were job adverts for various positions in the team. So don't worry, BioShock 4 is still coming. But as of right now, it's tricky to say how far things are down the road, as there have been speculations flying regarding a potential release window for years now.

BioShock 4 is currently being developed by Cloud Chamber, a studio founded and owned under the 2K publishing label. The studio is led by former Firaxis Games veteran developer, Kelley Gilmore. In an interview with GamesRadar+, Gilmore says that the studio has strong "BioShock DNA", since several members had key roles to play in other BioShock titles – including creative director Hoagy de la Plante, art director Scott Sinclair, and design director Jonathan Pelling.
 
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