Mass Effect Legendary Edition trailer reveals huge upgrades
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Due to project scope constraints, BioWare opted to not move everything over to the Unreal Engine 4, going instead with Unreal Engine 3. We won’t see tech like ray tracing integrated, but BioWare assured us that it has made significant upgrades visually. From the footage the company showed us, I came away impressed. While I’d love to see the Mass Effect trilogy maxed out on my PC, I understand that BioWare's resources were limited. Too much ambition can kill a project like this.
However, the Mass Effect trilogy will be available in 4K HDR, and will hit a 60 fps target on the PS4 and Xbox One. On PC, everything now runs on DirectX 11, the graphical options have been “modernized,” controller support is finally here, and BioWare has unlocked the frame rate. The games will also support high-refresh rate and 21:9 ultrawide monitors.
BioWare also made some major quality of life adjustments, especially in ME1. That means much shorter elevator rides, vast changes to driving the Mako, improved enemy and squadmate AI, a dedicated melee button and a whole lot more.
BioWare set out to make the Legendary Edition feel like one uniform, cohesive experience. You select which of the three games you wish to play from a single, unified launcher. The character creator has also expanded to include new options, including more hairstyles and makeup. You can even import a character code straight into ME1, if you so choose. FemShep fans will be happy, as you’ll find the options for the default female Shepard from ME3 in ME1’s character creator. Both ME1 and ME2 will use the combat HUD from Mass Effect 3. Furthermore, I saw the out-of-combat movement system from Mass Effect 2 and 3 during the brief ME1 gameplay footage.