Wow Patch 3.3

Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).


This sucks so now I have to raid to do the weekly(daily)...I loved dailies. What is the reason behind this?
 
Be happy, at least you don't have to relearn your classes' dps rotation and change talent specs every single patch. Hello warlocks...

Form what I saw on the warlock:

Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.

This could turn into a 3 button DPS machine ;)

Instant hot+Conflagrate
rinse and repeat.

This should up the DPS rather highly if you keep the other dots on there. That and the incenerate buff.....

Seems pretty nice tbh :o

But yes, it's like learning your lock from scratch again for the uptenth time :mad:
 
Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).


This sucks so now I have to raid to do the weekly(daily)...I loved dailies. What is the reason behind this?

The quests are changing to weekly because of the new LFG interface that is added. You now simply use that to do a random dungeon and will get 2 emblems of frost + gold. After your first use of that on the day you then get 2 emblems of triumph + gold.
 
Regarding the Dungeons you need to check out the new LFG system. The way I understand it is that you get 1 Random Dungeon daily which is basically doing any Dungeon via the LFG system and that rewards 2 emblams of frost + gold.

You can then do other random dungeons via the LFG system but that only gives an extra emblam of triumph and some gold.

So technically it's the same just requires use of the new LFG system to do dailies.

@ Pitbull

Warlock changes do nothing. The conflagrate change is technically a nerf. So you can disregard that.

The Molten Core change looks interesting but essentially its buffing Demo which is already miles behind other specs hence a pretty lost cause. The incinerate buff also happens here which is pointless because it just forces demo lock so change rotation slightly. Instead of Corr/CoA/Immolate then sbolt spam you basically switch to 3x Incinerate when MC procs the back again.

The only DPS gain thus far has been the Glyph of Quick Delay which also has issues due to Corr falling off before haunt can refresh it. Lost GCD's = lost DPS. Affliction is currently pulling ahead due primarily to fel hunter buffs and the glyph.
 
Regarding the Dungeons you need to check out the new LFG system. The way I understand it is that you get 1 Random Dungeon daily which is basically doing any Dungeon via the LFG system and that rewards 2 emblams of frost + gold.

You can then do other random dungeons via the LFG system but that only gives an extra emblam of triumph and some gold.

So technically it's the same just requires use of the new LFG system to do dailies.

@ Pitbull

Warlock changes do nothing. The conflagrate change is technically a nerf. So you can disregard that.

The Molten Core change looks interesting but essentially its buffing Demo which is already miles behind other specs hence a pretty lost cause. The incinerate buff also happens here which is pointless because it just forces demo lock so change rotation slightly. Instead of Corr/CoA/Immolate then sbolt spam you basically switch to 3x Incinerate when MC procs the back again.

The only DPS gain thus far has been the Glyph of Quick Delay which also has issues due to Corr falling off before haunt can refresh it. Lost GCD's = lost DPS. Affliction is currently pulling ahead due primarily to fel hunter buffs and the glyph.

How do you get that to be a nerf? (I read it as Burst Damage)
It consumes the DoT instantly applies full damage+ 3 more ticks. Unless conflagrate has a CD I can't see this as a nerf. :confused:

Sorry I never played conflagrate as a spec so I'm assuming it doesn't have a CD?

edit:

The Molten Core change looks interesting but essentially its buffing Demo which is already miles behind other specs hence a pretty lost cause. The incinerate buff also happens here which is pointless because it just forces demo lock so change rotation slightly. Instead of Corr/CoA/Immolate then sbolt spam you basically switch to 3x Incinerate when MC procs the back again.

But the Incenerate buffs are all in the demo tree. I played my lock last at 00/41/30 which was the FG (incenerate spec). So in essence it's buffing up the Demo tree again to get some balance between Demo/Destruction?
 
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lol, Pitbull conflagrate has a 10sec c/d.

Conflagrate used to do 12sec of Immolate instantly. Now it only does 9sec, which is a nerf and applies a DoT. Theoretically the DoT is suppose to make up for the 3sec loss on Conlfagrate BUT it doesn't benefit from the conflagrate talents hence over-all it is a DPS loss.

The problem with buffing hybrid specs is that they're still not as competitive as pure destruction or pure affliction hence as mentioned earlier it's wasted. Hybrids are actually below pure demo at the moment and unlike pure demo don't bring any decent raid buffs to the raid.

As mentioned earlier nothing at all has changed for warlocks. Here's to still staying 6th on DPS come ICC.

EDIT

btw re-read the conflagrate change it's an additionally 3sec of immolate damage. 3sec of immolate damage is 1 tick of immolate. immolate only ticks once every 3 seconds.
 
Be happy, at least you don't have to relearn your classes' dps rotation and change talent specs every single patch. Hello warlocks...

hmmmmm, :p troo!! And to think I was thinking of rolling a warlock for a toon :erm:

I would just like to see the warriors giving out some decent dps seeing its kinda tough getting it "acceptable". Or its just me....lol
 
lol, Pitbull conflagrate has a 10sec c/d.

Conflagrate used to do 12sec of Immolate instantly. Now it only does 9sec, which is a nerf and applies a DoT. Theoretically the DoT is suppose to make up for the 3sec loss on Conlfagrate BUT it doesn't benefit from the conflagrate talents hence over-all it is a DPS loss.

The problem with buffing hybrid specs is that they're still not as competitive as pure destruction or pure affliction hence as mentioned earlier it's wasted. Hybrids are actually below pure demo at the moment and unlike pure demo don't bring any decent raid buffs to the raid.

As mentioned earlier nothing at all has changed for warlocks. Here's to still staying 6th on DPS come ICC.

EDIT

btw re-read the conflagrate change it's an additionally 3sec of immolate damage. 3sec of immolate damage is 1 tick of immolate. immolate only ticks once every 3 seconds.

Ok let me get this right, if you time the conflagrate correctly you could double the damage and add 1 more tick, re-apply it after holding off for 3 seconds and apply Immoculate again and clip it just before it expires.

It says:
instantly deal damage equal to 9 seconds of Immolate

So if you let it tick and clip it just before it expired you would have gained 3x ticks in extra damage+1 up and above your normal immoculate damage ticks it passed already?
 
I ran this weekend some HC's with a fury warrior doing 4.2k DPS+....

Warriors are fine ^_^
 
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It's you...

http://www.wowmeteronline.com/rank/classrank/8

AnuB Normal: 1st
Anub HC: 2nd

Twins Normal: 3rd
Twins HC: 2nd

Jarraxus Normal: 3rd
Jarraxus HC: 3rd.

Beasts Normal: 7th
Beasts HC: 7th.

Top 4 for 6/10 fights. Warriors are fine.

I cant see that page at work. :( ill check at home. Im arms btw.

I guess I just have to replace those tanking items with dps ones asap then. :p I never got to see any kind of ranks, but kept being told im a fool for rolling warrior then trying dps. :confused:
 
Ok let me get this right, if you time the conflagrate correctly you could double the damage and add 1 more tick, re-apply it after holding off for 3 seconds and apply Immoculate again and clip it just before it expires.

It says:


So if you let it tick and clip it just before it expired you would have gained 3x ticks in extra damage+1 up and above your normal immoculate damage ticks it passed already?

Well I don't know how you get double damage seeing as immolate itself is a DoT that ticks once every 3 seconds for 15 seconds. So yes every 10sec you can a DD spell that does 9sec worth of immolate damage instantly and adds an extra 1 tick worth of immolate onto the existing immolate.

Also trust me immolate only does about 2.4k per tick so the extra 2.4k every 10seconds amounts to bugger all DPS.
 
Well I don't know how you get double damage seeing as immolate itself is a DoT that ticks once every 3 seconds for 15 seconds. So yes every 10sec you can a DD spell that does 9sec worth of immolate damage instantly and adds an extra 1 tick worth of immolate onto the existing immolate.

Also trust me immolate only does about 2.4k per tick so the extra 2.4k every 10seconds amounts to bugger all DPS.

But Immoculate is also burst damage.

So you get the burst damage and then the ticks right for 15 seconds. Shoot off Conflagrate at the very last few seconds = 9 more seconds worth of damage as per your example = 2.4k x 3 (7.2k burst damage) +1

this is extra on every immoculate .... that is nice damage mate. It's been redone completely I can't see how you compare it to the old Conflagrate :confused:

I think you are forgetting the Immoculate burst damage it does before it applies the DoT or something. Or I'm missing something ....
 
You must really know nothing about warlocks.

Conflagrate CURRENTLY works like that except that it's 12sec of Immolate damage and no DoT.

Also immolate is not Burst damage, it's 450 + 0.2*Spellpower instantly and then 750 + 1.0 * Spellpower over 15 seconds.
 
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You must really know nothing about warlocks.

Conflagrate CURRENTLY works like that except that it's 12sec of Immolate damage and no DoT.

Also immolate is not Burst damage, it's 450 + 0.2*Spellpower instantly and then 750 + 1.0 * Spellpower over 15 seconds.

WTF do you call this?

And for the rest, your sucking it out your arse. L2P your char or L2R the patch notes. Seriously. I said I know nothing of Conflagrate because I never played that build. But somehow somewhere you get the idea that it's a nerf even after I supplied you with numbers. L2R much? 7.2k Burst damage able to crit 14.4k...

Now pls, I might not have played my Lock in ages, but I sure see the numbers on this....
 
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WoW Odom, still QQing about locks? :eek: As consolation, they pwned my pally in the WSG 29 bracket! :p
 
Pitbull said:
WTF do you call this?

And for the rest, your sucking it out your arse. L2P your char or L2R the patch notes. Seriously. I said I know nothing of Conflagrate because I never played that build. But somehow somewhere you get the idea that it's a nerf even after I supplied you with numbers. L2R much? 7.2k Burst damage able to crit 14.4k...

Now pls, I might not have played my Lock in ages, but I sure see the numbers on this....

Okay, lets assume a warlock has 3000 spellpower.

Immolate is a 1.5sec cast. The direct damage portion is 450 + 0.2 * 3000 = 1050.

If you consider 1050 damage as bursty then yes it's very bursty. In reality tho it's not.

Also you should do some research as to how OP conflagrate used to be, it used to be the full 15sec of immolate DoT instantly. Hence we had warlocks critting for 22k instantly on a 10sec c/d. This was nerfed due to PvP QQ. It now, in my gear raid buffed with trinkets and all gets to about 4.2k spellpower, hits for around 22k - 23k given optimal conditions in raids. Yes that's a lot of damage but it's on a 10sec c/d.

Lets do some very basic napkin maths here to prove why it's a nerf. The biggest reason it's a nerf currently is that the DoT portion does not benefit from Fire and Brimestone at all thus effectively loses 25% crit.

Previous Conflag. 12sec worth of immolate damage instantly.
New Conflag. 9sec worth of immolate damage instantly + 1 tick of immolate.

We'll use a base crit of 10% here and add the extra 25% to the initial conflag due to Fire and Brimestone.

Old Conlfag:

Note: the 4 is there to simulate 4 ticks as each tick happens once every 3 seconds thus 12 seconds of immolate equates to 4 ticks.

(4 * (750 + (0.2 * 3000))) = 5400 with a 35% chance to crit.

New Conflag:

Note: the 3 is there to simulate 3 ticks as each tick happens once every 3 seconds thus 9 seconds of immolate equates to 3 ticks.

(3 * (750 + (0.2 * 3000))) = 4050 with a 35% chance to crit
(1 * (750 + (0.2 * 3000))) = 1350 with 10% chance to crit.

While the tick is suppose to make up the DPS loss and nerf the burst, by it not benefiting from the massive crit % bonus Fire and Brimestone gives it is effectively a DPS loss.

Hope this clears it up.

EDIT

messed up co-efficient, altered to reflect the correct co-efficient.

Source: http://www.wowwiki.com/Spell_power_coefficient
 
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WoW Odom, still QQing about locks? :eek: As consolation, they pwned my pally in the WSG 29 bracket! :p

Wasn't qq'ing just proving that something Pitbull believes to be a buff is actually a nerf.
 
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