killswitch said:
WOW's PVE is alot more developed, but you need a good guild to really get the full experience out of the game. WAR is a bit easier on casuals regarding PVE, particularly with its open groups systems. It's also more PVP focused, and that's where it really shines. WAR's PVE at the moment is good, but not great - but that can be expected, the game's hardly 2 months old (in Live).
This basically sums it up nicely.
If you want raid,grind,farm,quest and even do small scale PvP [1 vs 1 type stuff] then WoW is better .
If you want to fight primarily against other players, fight to gain control of world objectives [areas] , large scale PvP including sieges then WAR is better.
Also, at this stage, as Skurm mentioned WAR has too many players doing Scenarios aka "Battlegrounds" instead of RvR [world pvp] , which is why i can not compare WAR to WoW but rather to GuildWars.
If you played GuildWars, remove the instancing effect [when doing quests] , then you're pretty close to WAR...in fact the linearity you find in GuildWars is identical in WAR's PvE [you go from one town/node to another]. Even Guildwars got that "Realm vs. Realm" effect [Asia vs Europe vs US] that if one side wins a certain amount of times in the "arenas/battlegrounds" you get access to certain PvE content ...that's not far off from the WAR system.
So until WAR seriously ramp up the "Siege War/RvR" viability, it will essentially boil down to a boxed/instanced Scenario game similar to Guildwars.
Catch is, GuildWars got no monthly sub
And this is why i'm keeping my eye on GuildWars 2....