They are preparing us for the pricing of Project Helix...
I think you are spot on. Frog on the pot type thing
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They are preparing us for the pricing of Project Helix...
Looks like its back to the '90's cartridge gaming for me.
Are we watching Xbox fall apart in real-time?
- Price increase to 25% more than the competition.
- Memory crisis will make Project Helix the most expensive launch Xbox ever
- Ninja Theory (Senua), Double Fine Productions (new IP), Compulsion Games (new IP), Undead Labs (State of Decay 2), and Arkane Lyon (Blade) all being closed/gutted next week. Project with Hitman devs IO cancelled.
- Gamepass 3rd party acquisitions frozen until further notice
- After Forza Horizon 6, the Doom Expansion, Infinity Ward's MW4, Gears, Fable and Clockwork Revolution, those studios won't have anything for years again.
- Their only big games next are the far-off Kojima OD (starring trans celebrity Hunter Schafer) and Elder Scrolls 6.
That makes it more likely they have to milk live service stuff like COD, Sea of Thieves and Elder Scrolls Online into the next generation.
So layoffs, big load of games then shooting blanks, live service trash continued and high-cost low-return Gamepass driving subscriber exodus before MS decides to cut their losses completely?
They need to go back to simpler games with reasonable budgets.
It's an industry problem, not just Xbox, although Xbox do seem to be deeper in it.
They need to go back to simpler games with reasonable budgets. Expedition 33 proved that people just want good games, and they will buy them. Can even sell them at a lower price to drive sales. It doesn't need to have hundreds of hours of gameplay either.
While this is true, Xbox, sorry XBOX is the only platform holder that's running in the red. Nintendo and PlayStation are doing fine and have decently healthy financials. Steam is a different beast all together.
Sony is also having their own issues.
They lost large sums to Live service push. Sure they not in free fall but they not singing to the bank either.
Also know your target audience.
No use making games like Hellblade 2, South of Midnight and Hi-Fi rush that target niche markets. Even if they are good games if you don't have enough people playing them shrink the budget.
PlayStation made $3.1b profit last year, and are expecting to make more this year.
Some live service flops are not going to hurt them as much as you think
Thats only cause loads of Xbox fans bought PS5's. Xbox did great marketing for PlayStation by porting all their games to it, even worse some ran better on PlayStation than they did on Xbox![]()
$0.7 Billion loss hurts, doesn't matter how you try and spin it.
They have/had those, Hi-Fi Rush, South of Midnight, Hellblade come to mind. All smaller studios in cheaper countries. Those games don't do well on Steam and Xbox players play it on GP for next to nothing, how are they supposed to recoup costs?
I was shocked to hear how much South of Midnight cost to develop. (estimated to be around $100 million. 7 years development).
I'm not surprised that it was closed down.
Hi-Fi rush had a 5 to 6 year development cycle.
But man it sucks to see these companies being closed.