Xbox Series X / S

seems regardless of what they spin, the a i exec is sticking to her forte'

:(
 
I think it’s the other way around actually.

Game Pass worked and it worked well, but it was a bandaid for everything else and just delayed this inevitable outcome.

It camouflaged the real issues because subscriptions equal predictable cash flow.

XBOX had an objective with Game Pass, and that was to make gaming 'affordable' for everyone. Affordability comes at a cost. Microsoft had a clear intent to acquire as many game studios, whether dependent or independent, as possible. They wanted to monopolize gaming. It was their goal; the problem, however, is that it was inflationary. This is just my opinion, but Microsoft hasn't changed this goal; they are just changing the narrative, and that also comes at a cost. It is restructuring.

As far as Game Pass goes, it was heavily influenced. Microsoft made sure that not only was the price enticing, but that XBOX was the platform of choice. That messaging was clear. They went through several user onboarding phases. The purpose of that was not only to get users subscribed but also to train them in the idea that a subscription is superior to perpetual licensing. There are two reasons why Microsoft hasn't dropped perpetual licensing: 1) user 'ownership' pushback, and 2) the inability to sell on third-party platforms, which would have also brought third-party games in agreement with XBOX into a conundrum of sorts.

I have lost count of the number of times people have told me that I am dumb to buy games when Game Pass exists. It is a valid argument given a window of time, but Game Pass is finite. Games will come and go. It is void of perpetuality, and I am not speaking of live game services. In fact, I can argue that Game Pass is a live game service.

The moment I saw them raise their subscription price, irregurlarly, I knew that there was trouble on their horizon. Sadly, we won't hear any hard truths from the inner workings of XBOX Game Pass due to non-disclosers and other business/operation protection agreements.

Recently it was just strange to hear of the ESA argue that hosting a private (or local) instance of Minecraft is piracy. That didn't come out randomly.

You may think it is the other way around, but I am not buying into that.
 
Formal writing from the good old typewriter days requires a double space after a full stop and a single space after a comma, so likely a generational thing.

We likely lost this because of **** line Twitter limiting characters, but it’s pretty standard long form.

****

I guess so.

By the way streaming doesn’t automatically imply you don’t own it.

There are an abundance of streaming services, already available, allowing the streaming of content. I specifically called out the emphasis placed on "all".
 
XBOX had an objective with Game Pass, and that was to make gaming 'affordable' for everyone. Affordability comes at a cost. Microsoft had a clear intent to acquire as many game studios, whether dependent or independent, as possible. They wanted to monopolize gaming. It was their goal; the problem, however, is that it was inflationary. This is just my opinion, but Microsoft hasn't changed this goal; they are just changing the narrative, and that also comes at a cost. It is restructuring.

As far as Game Pass goes, it was heavily influenced. Microsoft made sure that not only was the price enticing, but that XBOX was the platform of choice. That messaging was clear. They went through several user onboarding phases. The purpose of that was not only to get users subscribed but also to train them in the idea that a subscription is superior to perpetual licensing. There are two reasons why Microsoft hasn't dropped perpetual licensing: 1) user 'ownership' pushback, and 2) the inability to sell on third-party platforms, which would have also brought third-party games in agreement with XBOX into a conundrum of sorts.

I have lost count of the number of times people have told me that I am dumb to buy games when Game Pass exists. It is a valid argument given a window of time, but Game Pass is finite. Games will come and go. It is void of perpetuality, and I am not speaking of live game services. In fact, I can argue that Game Pass is a live game service.

The moment I saw them raise their subscription price, irregurlarly, I knew that there was trouble on their horizon. Sadly, we won't hear any hard truths from the inner workings of XBOX Game Pass due to non-disclosers and other business/operation protection agreements.

Recently it was just strange to hear of the ESA argue that hosting a private (or local) instance of Minecraft is piracy. That didn't come out randomly.

You may think it is the other way around, but I am not buying into that.

Not everything is a window of time though.

All the Microsoft games have permanence and that was the real sales driver.

I do think it’s a bit silly to buy those games of Game Pass is available because they stay on rotation forever.

If you want to buy then you buy the non-Microsoft stuff which is pretty much what I’ve been doing the last five years.

Ironically almost each every one of those I bought and paid for was purchased by Microsoft soon after so it’s been nothing but losing money for me.
 
Not everything is a window of time though.

All the Microsoft games have permanence and that was the real sales driver.

I do think it’s a bit silly to buy those games of Game Pass is available because they stay on rotation forever.

If you want to buy then you buy the non-Microsoft stuff which is pretty much what I’ve been doing the last five years.

Ironically almost each every one of those I bought and paid for was purchased by Microsoft soon after so it’s been nothing but losing money for me.

If it suits you, I can't disagree with you. It is the buyer's choice, and right of convenience. I am just very much against the lobbying directed against perpetual licensing. Businesses aren't our friends; if they can reinterpret EULAs under the guise of standard business practice, they will do so.

I am not even against subscription services; I am a big advocate of accessibility. It is just that I want the two separate business models to live in parallel with each other. Fundamentally they need to co-exist.
 
Not everything is a window of time though.

All the Microsoft games have permanence and that was the real sales driver.

I do think it’s a bit silly to buy those games of Game Pass is available because they stay on rotation forever.

If you want to buy then you buy the non-Microsoft stuff which is pretty much what I’ve been doing the last five years.

Ironically almost each every one of those I bought and paid for was purchased by Microsoft soon after so it’s been nothing but losing money for me.
Well besides Forza Horizon series, or any racing game, licenses for cars runs out
 
Good on Larian never to have accepted the Xbox deal.

XBOX had an objective with Game Pass, and that was to make gaming 'affordable' for everyone. Affordability comes at a cost. Microsoft had a clear intent to acquire as many game studios, whether dependent or independent, as possible. They wanted to monopolize gaming. It was their goal; the problem, however, is that it was inflationary. This is just my opinion, but Microsoft hasn't changed this goal; they are just changing the narrative, and that also comes at a cost. It is restructuring.

As far as Game Pass goes, it was heavily influenced. Microsoft made sure that not only was the price enticing, but that XBOX was the platform of choice. That messaging was clear. They went through several user onboarding phases. The purpose of that was not only to get users subscribed but also to train them in the idea that a subscription is superior to perpetual licensing. There are two reasons why Microsoft hasn't dropped perpetual licensing: 1) user 'ownership' pushback, and 2) the inability to sell on third-party platforms, which would have also brought third-party games in agreement with XBOX into a conundrum of sorts.

I have lost count of the number of times people have told me that I am dumb to buy games when Game Pass exists. It is a valid argument given a window of time, but Game Pass is finite. Games will come and go. It is void of perpetuality, and I am not speaking of live game services. In fact, I can argue that Game Pass is a live game service.

The moment I saw them raise their subscription price, irregurlarly, I knew that there was trouble on their horizon. Sadly, we won't hear any hard truths from the inner workings of XBOX Game Pass due to non-disclosers and other business/operation protection agreements.

Recently it was just strange to hear of the ESA argue that hosting a private (or local) instance of Minecraft is piracy. That didn't come out randomly.

You may think it is the other way around, but I am not buying into that.

I've lost count of the time 's I've said the GP was a loss-leader for Xbox from the start, and that it depended on getting millions more subscribers to even start breaking even. That is why it was such a good deal back then - it was not priced on anything near like what it cost to provide the content by MS.

But their were no exclusives to really sell new Xboxes, and as PC gamers could access GP as well, that took them out of needing to buy an Xbox to access GP value.

Then factor in PC gamers have their idolised Steam.....and, of course, piracy. That was just a kick in the nuts to additional GP sales, I reckon.

Then add on Xbox prostituting their exclusive's on PSN. That would mean even less reason to get an XBox; rather get a PS5 if wanting a console.

And then (no offence) PS5 leading the console sales race by a very large margin.

GP then turned into a lame duck for MS, with extremely stagnant growth.

And now the suits want their money back.
 
XBOX had an objective with Game Pass, and that was to make gaming 'affordable' for everyone. Affordability comes at a cost. Microsoft had a clear intent to acquire as many game studios, whether dependent or independent, as possible. They wanted to monopolize gaming. It was their goal; the problem, however, is that it was inflationary. This is just my opinion, but Microsoft hasn't changed this goal; they are just changing the narrative, and that also comes at a cost. It is restructuring.

As far as Game Pass goes, it was heavily influenced. Microsoft made sure that not only was the price enticing, but that XBOX was the platform of choice. That messaging was clear. They went through several user onboarding phases. The purpose of that was not only to get users subscribed but also to train them in the idea that a subscription is superior to perpetual licensing. There are two reasons why Microsoft hasn't dropped perpetual licensing: 1) user 'ownership' pushback, and 2) the inability to sell on third-party platforms, which would have also brought third-party games in agreement with XBOX into a conundrum of sorts.

I have lost count of the number of times people have told me that I am dumb to buy games when Game Pass exists. It is a valid argument given a window of time, but Game Pass is finite. Games will come and go. It is void of perpetuality, and I am not speaking of live game services. In fact, I can argue that Game Pass is a live game service.

The moment I saw them raise their subscription price, irregurlarly, I knew that there was trouble on their horizon. Sadly, we won't hear any hard truths from the inner workings of XBOX Game Pass due to non-disclosers and other business/operation protection agreements.

Recently it was just strange to hear of the ESA argue that hosting a private (or local) instance of Minecraft is piracy. That didn't come out randomly.

You may think it is the other way around, but I am not buying into that.
There's a song for this

 
Bethesda can F off already.
Should have asked Department of Home Affairs to develop the next Elder Scrolls game instead.

Apparently Fallout is now going/being done by Obsidian.

In other news Gears Reloaded on ultimate across devices today.
May need a palate cleanse, and nothing does that better than a Torque bow to another players face.
Stiek Uit!
 
OT, but this woman is on a roll,


Xbox CEO Asha Sharma named as adviser to US Federal Reserve on ‘Jobs and Productivity’​

Sharma is the only active CEO named on The Fed task forces


  • Productivity and Jobs: Assess the economic impact of new general-purpose technologies, including artificial intelligence, to inform the Federal Reserve's policy judgments.
    • Marc Andreessen, cofounder and general partner, Andreessen Horowitz
    • Charles I. Jones, professor of economics, Stanford University, currently on leave at Anthropic
    • Asha Sharma, executive vice president and XBOX CEO, Microsoft Corp.

Peeps at the US Federal Reserve are going to get replaced with living organisms.
 
Wait so this person thought he would be employed there until he died? Do people think like this or is this Contrar de drama+ on my dick is this long and yet I was fired/let go?

Seems people are out of touch with how corporate really works and then play themselves into a hyperbool of "what did I do wrong, it wasn't me, I was running because I thought you were going to shoot me, why do you arrest me"
 
Wait so this person thought he would be employed there until he died? Do people think like this or is this Contrar de drama+ on my dick is this long and yet I was fired/let go?

Seems people are out of touch with how corporate really works and then play themselves into a hyperbool of "what did I do wrong, it wasn't me, I was running because I thought you were going to shoot me, why do you arrest me"
We can't ask too many Q my man, don't be like Eggy2505 lol

I linked it for posterity. :giggle: :cool:
 
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