1920x1080 VS 1920x1200

a 16:9 inch screen, as big as possible.

-it's native blue-ray resolution - no letterboxes, and no stretching that causes quality loss.
-more viewable area in gaming - yes, it is a fact.
-and of course, because 16:10 screens are on their way out...
 
a 16:9 inch screen, as big as possible.

-it's native blue-ray resolution - no letterboxes, and no stretching that causes quality loss.
-more viewable area in gaming - yes, it is a fact.
-and of course, because 16:10 screens are on their way out...

AN ACTUAL screen Keeper, come now, don't cop out :)
 
You are comparing two sizes where one does not exist for a 16:10

Compare a 23" 16:9 (Samsung 2333SW or P2350) to a 23.6" (Samsung 2494HS, smallest 16:10 1920x1200 I can think of) and you will see there is nothing to write home about.

yes the 23.6 would probably be better :o
 
You are comparing two sizes where one does not exist for a 16:10

Compare a 23" 16:9 (Samsung 2333SW or P2350) to a 23.6" (Samsung 2494HS, smallest 16:10 1920x1200 I can think of) and you will see there is nothing to write home about.

2494HS is actually 1920 x 1080 as well IIRC. Only true 24" and 26" screens are 1920 x 1200.
 
a 16:9 inch screen, as big as possible.

-it's native blue-ray resolution - no letterboxes, and no stretching that causes quality loss.
-more viewable area in gaming - yes, it is a fact.
-and of course, because 16:10 screens are on their way out...

Your argument is moot seeing the original media/movie did not come in 16:9, it came in something like panavision at 2.35:1 (or more in some movies). 16:9 is just a compromise the industry settled on. Ideally we should have 2.35:1 aspect ratio monitors.

You are now grasping at straws.
 
2494HS is actually 1920 x 1080 as well IIRC. Only true 24" and 26" screens are 1920 x 1200.

Oops, I got confused with the T240. In that case the T240 will win according to Keepers argument. Apologies for my confusion but I actually feel good about it :D
 
Oops, I got confused with the T240. In that case the T240 will win according to Keepers argument. Apologies for my confusion but I actually feel good about it :D

Lol:D I have both so thats why I know. I have a 2494HS and a sammie T260 and I definitely prefer the T260's 16:10 :)
 
Your argument is moot seeing the original media/movie did not come in 16:9, it came in something like panavision at 2.35:1 (or more in some movies). 16:9 is just a compromise the industry settled on. Ideally we should have 2.35:1 aspect ratio monitors.

You are now grasping at straws.

what? lol - it doesn't matter in which size OR aspect the shot the movie in - it is 16:9 on the disc, pixel for pixel.
 
and the fact that it is shot in a wider resolution, is all the more reason to go for a wide screen and stay away from square-like aspect ratio's

we went from 4:3 to widescreen, not the other way around!
 
what? lol - it doesn't matter in which size OR aspect the shot the movie in - it is 16:9 on the disc, pixel for pixel.

Need a smiley banging head against wall.

Irrelevant, when they converted it to 16:9 you lost part of the picture already, pointless arguing that the 16:9 will make it look better. That 16:9 image on blue ray looks no different on the 16:9 23" 2333SW vs the 24" 16:10 T240 (well slightly bigger on the T240). Just trying to point out that the "original" has already been compromised due to a industry standard. You are the one that went off on a tangent when you could no longer compare real world monitors.
 
and the fact that it is shot in a wider resolution, is all the more reason to go for a wide screen and stay away from square-like aspect ratio's

we went from 4:3 to widescreen, not the other way around!

Sorry but I have to laugh at your ZOMG 16:10 is like soo like box like...whereas 16:9 is like soo amazingly wide,I like have to like turn my head to see from one side of the screen to the other:D
 
Sorry but I have to laugh at your ZOMG 16:10 is like soo like box like...whereas 16:9 is like soo amazingly wide,I like have to like turn my head to see from one side of the screen to the other:D

you get
16:12
16:11
16:10
16:9


the further I can get from 16:12 the better, because that aspect is 4:3 :D

but you guys enjoy your letter boxes :) good night.


and turn your monitors vertically, then you get even more vertical space! no? no likey it like that?
 
Sigh. This thread made me face palm. Keeper you need to keep quiet. You have no idea what you talking about.

Games show more the more pixels you have. So if the width is the same 16:10 will show more. End of story.

Also you don't get more peripheral vision with 16:9. It's the pixel width that determines what you see peripheraly. So if both are 1920 you will have the same peripheral vision.

16:10 doesn't give you less width. It gives you more height.

For pc 16:10 is better.
 
Sigh. This thread made me face palm. Keeper you need to keep quiet. You have no idea what you talking about.

Games show more the more pixels you have. So if the width is the same 16:10 will show more. End of story.

16:10 doesn't give you less width. It gives you more height.

haha, another one :p :D

/shakes head

So 4:3 which is the same as 16:12, will give you more height than 16:9 according to you? :confused:

Really?

have you even played on a 16:9 man?!


Also you don't get more peripheral vision with 16:9. It's the pixel width that determines what you see peripheraly. So if both are 1920 you will have the same peripheral vision.

Oh, ok - so if I am in Counter strike at 640x480 and my friend is playing at 800x600, he will see more than me, because he has more pixel width? WOW! :eek:

Do what Techie did and take it like a man, he admitted he was wrong and that is much better than facepalming when YOU actually don't know what you are talking about :p
 
not sure if i like the term 2d because ultimately everything is rendered on a 2d surface...

1. video (movies) are shot and displayed at a set aspect ratio. depending on your display, this either presents at the same ratio as the screen, or is cropped, or stretched. the problem with this thread is that nobody is clear on how they prefer to see video resized. 4:3 will display a movie with black strips top and bottom. 16:9 will display 4:5 with black lines down the sides or stretched. if you are primarily using the display for movies (16:9), i don't see a point in having black lines for more cash. i'd personally rather watch a move in a letterbox than a movie stretched disproportionately.

2. "3d" games render a section of an environment without a predetermined aspect ratio. this is because the imagery needs to be generated by the machine itself and can't be pre-rendered. which is why you can change lighting, textures and detail levels in game. you could set your aspect ratio to anything and it would not need to disproportionately scale or crop the image. but the image needs to appear at a certain minimum scale within the viewport, hence, certain areas will display in one aspect ratio that wouldn't display in another aspect ratio. you decide whether you prefer more vertical or horizontal information. EDIT: looks from the screenshots above that zoom is pinned to screen height. not sure if this is the case for all games. perhaps

a bigger issue for me is upscaling. people don't understand that upscaled video loses quality - i don't care how good your interpolation is. upscaled images are only supposed to be seen from a further physical distance. which is why the electronic billboard 20m away looks better displaying pal through massive rgb led's than your massive plasma at home viewed from 2m away displaying an hd signal. IMO, massive displays are meant for sports bars with a viewing distance of +10m. people need to take into account the physical distance from screen and native resolution of the input signal as well as the physical size of the screen when choosing a home tv/display.
 
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Keeper,I think I've found a way to explain your flawed logic to you :p

Effectively what you're saying is that 1280x800 can't display what 1280x720 can, which is wrong. You are looking at things the wrong way. For your (half correct) logic to make sense, you can't compare 1920x1200 with 1920x1080 because the former can display exactly what the latter can, and more. Rather you need to compare 2140x1200 and say "hey, look: this is wider than 1920x1200".

Note keeping the vertical resolution constant when moving to a wider aspect. This is because we generally define such things by their vertical resolution (it's the denominator in the ratio). So you should rather be comparing 1920x1080 to 1728x1080, in which case you'd be right.
 
I'd add a few facts that would help people with respect to gaming, and some math drawing out the general differences between 16:10 and 16:9.

Widescreen gaming is either in Hor+ or Vert- mode. I'm using FPS, since the difference is most important there.

In games that are in Hor+, e.g. CoD4, having a 16:9 resolution gives you a wider horizontal FOV over 16:10 without any loss of vertical FOV. It's the same as 16:10 with little bits added on at the sides. So, it is a higher viewing area but with a lower number of pixels versus the equivalent 16:10 resolution meaning less absolute image quality, but I doubt it is noticeable. This is the best and preferred method of widescreen for FPS games.

In games that are Vert-, e.g. BF2 (pre 1.5), having a 16:10 resolution gives you extra vertical FOV over 16:9. It's the same as 16:9 with a bit added on at the top, and sometimes bottom. This is essentially a 'cropping' method. As you move from 4:3 to 16:10 to 16:9 all that changes is the vertical viewing area, meaning that the horizontal FOV doesn't actually increase, so you get a view that often feels zoomed or tunneled, which is why it is inferior to Hor+.

Since most new games use Hor+, a 16:9 screen is better since it provides a wider FOV without making it shorter or having any noticeable loss in quality. Manual changes to FOV are still possible for given games (Vert- will have HUD stretching or alignment most of the time, though), so the above is for stock in-game settings.

As for movies, in my opinion, you are not going to get a better view of movies on a 16:9 monitor. The number of horizontal pixels is the same and for a 22" (diagonal) monitor the horizontal viewing area is +-1cm more on a 16:9 monitor compared to a 16:10 monitor. This is roughly a 2% difference, which imo is negligible. What you will get is no tiny black bars on a 16:9 format video and slight smaller black bars on an anamorphic format video. That makes no difference to the quality of the image and is really just preference, again imo.

Personally, I prefer a 16:10 monitor, since I do a lot of text work on my PC and having the extra 10% vertical pixels help. Plus it is also a larger work area in total. For a given perimeter, a quadrilateral's area increases as it tends towards a square. E.g. for a perimeter of 20: 7x3=21, 6x4=24, 5x5=25. A 22" 16:10 monitor has about 6% larger physical surface area (maybe this math a bit wonky, not sure about relationship between diagonal and perimeter) compared to a 22" 16:9 monitor, and it also has 11%/22%* more pixels (1920x1200 vs 1920x1080/1680x1050 vs 1600x900). So a 22" 16:10 monitor has both a larger physical area and higher density of pixels, meaning better overall viewing quality (at least definitely at 16XX, even if the physical surface area math failed). (4:3 monitors actually present you with the greatest work area for a given diagonal screen size, but 16:x often ends up being preferable since, for one, it replicates and reflects our normal physical rectangular work area, such as a desk, and also because it fits better into our natural field of vision.)

Things seem to be moving in the direction of 16:9, since I've heard that those panels are cheaper to produce, though I haven't learnt quite why this is so.

I so hope my math isn't completely wrong.

*If the 16:9 was at 1680x945, then the 16:10 would only have 11% more pixels, but for some reason the standard 16XX 16:9 resolution is 1600x900, which makes it quite inferior to its 16:10 counterpart.
 
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