Apple are jerks

Gambit is right. For the iPhone simulator, XCode compiles an X86 version of your iPhone App which runs natively on your Mac - since iOS and Mac OS are very similar. It then also compiles an ARM version for testing on the device itself.
 
A far as I know, apple also take 30% of the selling price, not certain if google takes anything.

Might be incorrect on this though but worth checking out.
Android developers also get 70%.
 
So you pay $99.00 per year - and if they sell your app at $0.99, you get the remaining $0.70?
So you'd need to sell almost 150 in a year to break even?
 
So you pay $99.00 per year - and if they sell your app at $0.99, you get the remaining $0.70?
So you'd need to sell almost 150 in a year to break even?

+ ad revenue I think? That's if you go the route of releasing one banner version and one paid-for non-banner version as is the trend lately.
 
So you pay $99.00 per year - and if they sell your app at $0.99, you get the remaining $0.70?
So you'd need to sell almost 150 in a year to break even?

Assuming you've only developed one app. I assume it's $99 a year regardless of how many apps you develop?
 
Interesting read re Android development.

http://www.androidpolice.com/2012/0...questions-and-concerns-about-apps-on-android/

I can see how games especially if not working so well on Android. I would paste it, but its a tad long, but explains the problems a cross-platform Indy developer had and why they are pulling out of Android dev.

Interestingly one of the comments is a developer and noted that he had no problems with any of the points raised as he use Unity engine for his games. On that note it might also be good to point out that Unity is a cross platform engine that is currently free(Including the iPhone and Android modules) till the 8th of April so it might be a good idea to sign up and download a copy.

https://store.unity3d.com/index.html
 
So you pay $99.00 per year - and if they sell your app at $0.99, you get the remaining $0.70?
So you'd need to sell almost 150 in a year to break even?
Not they. . . you.
 
I've done some research, most of the markets work in pretty much the same way.

Android Market - now "Google Play" charges you a once off $25 fee to register on the market to release free or paid apps. You're required to use Google Checkout as the payment processor where they take 30% of your sale. However, Google Checkout does not support payment to ZA banks at this time. There are lengthy and potentially expensive workarounds, like registering a US or UK company and obtaining a bank account in the same country. Alternatively, find a publishing company that can publish for you. You will probably lose more income with this method though, and you have to watch out for the publisher T&C's, as some of them actually take ownership of your work (Hyperbees!).

Amazon Appstore - Free for the first year, $99 per year thereafter. Takes 30%, and CAN pay out to ZA.

Windows Marketplace (For Windows Phone 7) - $99 per year, can publish as many paid apps as you like, limited to 100 Free Apps. Beyond 100 it's $19.95 per free app to publish. CAN pay out to ZA.
... as an aside, oddly enough the same subscription gives you access to the XBox Live Indie Marketplace, which does NOT support payments to ZA or the ability to submit games from ZA. Go figure.

... and Apple we know now too, definitely no thanks to them. So they have moved to the back burner as I don't have the funds to buy Macs for dev purposes and test devices, and still have a bit of a sour taste in my mouth after their crappy response.

Forgot to add that in dealing (selling) with these US based market places, you will need to register with the IRS in order to get a Tax Identification Number, and fill out forms etc... OTHERWISE your payouts will be subject to a 30% tax withholding, which you will have fun claiming back from the IRS.
It seems to be a relatively simple process to register though. Note that South Africa has a tax treaty with the USA to avoid double taxation. So your income via the US markets will be tax exempt (provided you fill out the appropriate documentation), however you will still need to declare it to SARS and pay tax on it here. For business the tax starts at 7% up to a max of 30%, I guess depending on the amount concerned or rather annual income of the company (AFAIK).
 
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$99 every year? I must be out of my f*****g mind. Greedy bunch.

Last time I checked you couldn't get a .NET development IDE for anything close to it. Android is perhaps the only exception to support free tooling. The $99 carries also the underlying operational costs Apple occurs.
 
For Native App development you have to pay $99 per year to get a certificate to distribute your apps (app store and ad hoc distributions). If you want an enterprise certificate then it is $300. You can build an HTML5 app for free but these aren't as powerful or as popular.

I think apple justify the price because they give you all the dev tools documentation and they have to pay staff to review millions of rubbish fart apps that pollute the app store. How much do you pay for Microsoft Visual Studio for windows phone dev? If you are a serious dev then $99 is peanuts. You need a Mac and that is a lot more expensive.

You also have to pay to distribute free apps on the Google App store AFAIK.

Disagree.
If I want to develop an app for myself to help with a specific activity / productivity task I have to fork out $99 to deploy it on my own iPad. I'm not talking about making the app available on any store or distribution channel - just putting it on my own device.
$99 for that? It's jerky.
 
If the situation with developing textbooks for the iTunes Bookstore is any guide, you will also have to register with the IRS in America to avoid double taxation. LOTS of paperwork involved there.

Anybody here who has been through that?
 
Disagree.
If I want to develop an app for myself to help with a specific activity / productivity task I have to fork out $99 to deploy it on my own iPad. I'm not talking about making the app available on any store or distribution channel - just putting it on my own device.
$99 for that? It's jerky.

As a hobby it does suck that you have to cough up cash to put an app on your own device. I agree with you there. If the activity is for business then R750 is nothing when compared to other operating expenses. If you are serious about deving your own app as a hobby then download xcode from the app store build your app and test it on the simulator. When you are happy with it you have 3 choices.

1. Cough up $99
2. Jailbreak your IOS Device to accept unsigned apps
3. DM me and I'll try help you out with signing your app for your device
 
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How could they seperate hobbyists from possible revenue makers? Wouldn't make sense to support two different development types. Saying this, on the desktop front, Microsoft do a great job with their Express range of tools.
 
Jailbreak + Phonegap should get you sorted (I do think that you will probably still need a provisioning profile on the phone - unless this is not required on a jailbroken phone).
 
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Last time I checked you couldn't get a .NET development IDE for anything close to it. Android is perhaps the only exception to support free tooling. The $99 carries also the underlying operational costs Apple occurs.

VS Express...
 
Last time I checked you couldn't get a .NET development IDE for anything close to it. Android is perhaps the only exception to support free tooling. The $99 carries also the underlying operational costs Apple occurs.

Hmmm you must have last checked many many years ago. Visual Studio Express is free. Also all tools for Windows Phone 7 development are free.
 
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