Boku: Little Big Real Game Programming Language

doobiwan

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I've had an eye out on this for about 2 years now an this is the first time I've found the actual project page:

http://research.microsoft.com/projects/boku/
Check out the pics

A 2 year old intro video here:
http://on10.net/Blogs/laura/techfest-07-boku/

Boku

Boku is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the XBox, allowing rapid design iteration using only a game controller for input.


The core of the Boku project is the programming user interface. The language is simple and entirely icon-based. Programs are composed of pages, which are broken down into rules, which are further divided into conditions and actions. Conditions are evaluated simultaneously.

The Boku language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. While not as general-purpose as classical programming languages, Boku can express advanced game design concepts in a simple, direct, and intuitive manner.


Key Features

Boku provides an end-to-end creative environment for designing, building, and playing your own new games.

* High level language incorporates real-world primitives: collision, color, vision
* Uses XBox 360 Game Controller for input - no keyboard required
* Runs on XBox 360 and PC
* Interactive terrain editor
* Bridge and path builder
* Terrain editor - create worlds of arbitrary shape and size
* 20 different characters with different abilities
* Built-in sharing and rating

And before you even try to say they're ripping off LBP - Boku has been in development since 2006, before LBP was announced.
 
Can it run on the PC?

Key Features

Boku provides an end-to-end creative environment for designing, building, and playing your own new games.

* High level language incorporates real-world primitives: collision, color, vision
* Uses XBox 360 Game Controller for input - no keyboard required
* Runs on XBox 360 and PC
* Interactive terrain editor
* Bridge and path builder
* Terrain editor - create worlds of arbitrary shape and size
* 20 different characters with different abilities
* Built-in sharing and rating

Yes, now go find me some exploding gas pistons!
 
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