Fulcrum29
Honorary Master
- Joined
- Jun 25, 2010
- Messages
- 55,062
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive (CS:GO) expands upon the team-based action gameplay that it pioneered when it launched in 1999.
Boosting Player Contrast
To improve character read across all maps and locations, we’ve added a new graphics setting called ‘Boost Player Contrast’ which is enabled by default. It’s a special post process filter that applies to stationary characters, creating local contrast so that characters stand out from the background.
This is now enabled by default and you can find the new setting in Video->Advanced Video->‘Boost Player Contrast’.
Here’s what it does:
— Increases the character’s contrast against the background at far distances.
— Strengthens edge pixels for characters at far distances.
— Creates a small blur around a character to reduce background noise.
— Creates a small contrasting halo around a character when there is no color difference between the character and the environment.
In addition to the changes above, we modified the textures of some character models (and custom-authored the coarse mipmap levels in some cases), and adjusted fog.
In CS:GO, fog is applied separately to characters and the rest of the world. To help characters stand out from the background at longer distances, we’ve decreased the fogging on characters across all maps (and slightly increased the world fog in Dust 2).
It is still silly that Valve doesn't support minmodels on the public servers. On FACEIT and ESEA servers custom models (or player skins) are allowed to be disabled.
All I see here are more avenues to be exploited, hackers will simply apply this to 'legitimise' more hacks. How does this contrasting halo look like in any case? Perhaps Valve is getting ideas from using hacks.
I just read, that when you enable this the performance is whack. I don't know, don't play.
