CSGO Sticky thread

poffle

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Not going to lie, once or twice I couldn't hit you and when I golden knifed you you were rubberbanding.

yeah not surpised, my ping spikes are terrible. competeive now is a joke. team doesnt care, we playing against a clan of 4 BBG or whatever. 1 bot, 1 with 900ms... ya fun times

edit edit edit - lekker.
 
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poffle

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After 2 horrible losses and 1 win... i got ranked again - Silver master elite. No idea what that means.
at like 12am my time my ping settled quite low, was average 110 with hardly any loss/rubberbanding or anything, quite cool :D
few things i need.

1. A new mouse, my shooting button is oh so unreliable :p.
2. Screen bigger than 15.6" , fark people are difficult to see
3. A laptop/pc to give me 100fps would be lovely
4. Learn to aim again
 

UrBaN963

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Well done dude. As a matter of interest, I played some yesterday against bits, with showfps enabled. I'm averaging 40-70fps, depending on the map etc. so that's not too cool.
 

FlexSA

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Well done dude. As a matter of interest, I played some yesterday against bits, with showfps enabled. I'm averaging 40-70fps, depending on the map etc. so that's not too cool.

Might consider lowering your visual settings. Can imagine if you go through smoke that fps will drop to sub 20 then.
 

UrBaN963

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I have set everything in lowest now. It does fine with smoke, doesn't really drop much at all. I'm the tunnels underground in militia it gets to about 100, but even when it's in the 50 range, it's smooth and doesn't ever lag even when there's tons of bullets and explosions going on. It's like a high-torque, low-hp type scenario.
 

DuckKnuckle

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Keen to do comp with some guys here as well. Steam name is DuckKnuckle.

Ranking has been up and down between MG1 and GNM. Took 17 wins to go from GNM to MG1. 3 wins and 2 draws at MG1 and I get deranked. Merciless.
 

Genisys

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Keen to do comp with some guys here as well. Steam name is DuckKnuckle.

Ranking has been up and down between MG1 and GNM. Took 17 wins to go from GNM to MG1. 3 wins and 2 draws at MG1 and I get deranked. Merciless.
Welcome to CS:GO.
 

FlexSA

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A nice explanation in conjunction with yesterdays discussion.

Remember that FPS is how many frames your gaming computer is producing or drawing, while the refresh rate is how many times the monitor is refreshing the image on the screen. The refresh rate (Hz) of your monitor does not affect the frame rate (FPS) your GPU will be outputting. However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap.

It’s also important to remember that even if your gaming PC is capable of generating 90 FPS in your favorite game at your preferred settings, and even if your monitor supports 90Hz, 120Hz or more, you could still be capped by the lower refresh rate capabilities of the ports on your graphics card and display. Read our blog post on DisplayPort vs HDMI vs DVI vs VGA to learn about the pros, cons and limitations of the different types of connections. For example, some gaming monitors feature 120Hz refresh rates, but have HDMI 1.4 and DisplayPort 1.4. This means that you can only take advantage of the 120Hz refresh rate if your use DisplayPort; you’ll be stuck at 60Hz if you use HDMI.
 

Soul Assassin

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A nice explanation in conjunction with yesterdays discussion.

Remember that FPS is how many frames your gaming computer is producing or drawing, while the refresh rate is how many times the monitor is refreshing the image on the screen. The refresh rate (Hz) of your monitor does not affect the frame rate (FPS) your GPU will be outputting. However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap.

It’s also important to remember that even if your gaming PC is capable of generating 90 FPS in your favorite game at your preferred settings, and even if your monitor supports 90Hz, 120Hz or more, you could still be capped by the lower refresh rate capabilities of the ports on your graphics card and display. Read our blog post on DisplayPort vs HDMI vs DVI vs VGA to learn about the pros, cons and limitations of the different types of connections. For example, some gaming monitors feature 120Hz refresh rates, but have HDMI 1.4 and DisplayPort 1.4. This means that you can only take advantage of the 120Hz refresh rate if your use DisplayPort; you’ll be stuck at 60Hz if you use HDMI.

That contradicts what you said yesterday and it shows me and the other people were right.
 
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Fulcrum29

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That contradicts what you said yesterday and it shows me and the other people were right.

The YouTube video Ponder posted, had this graph which pretty much sums up the discussion,

Less-Latency-More-Frames.PNG

To snip this piece,

http://www.tweakguides.com/Graphics_5.html

Control Lag: Unlike a movie or TV, you actually control the camera in a game, typically the view through your character's eyes. The lower your FPS, the more 'laggy' on-screen reactions to your mouse and keyboard input will feel, and this also adds to the perception of certain framerates being inadequate. Typically at around 15 FPS or less, virtually every game exhibits noticeable mouse/control lag regardless of any sensitivity settings you alter, and this in turn makes the framerate feel entirely inadequate regardless of what your eyes perceive. See the Vertical Sync and Triple Buffering sections for some ways of possibly fixing this issue, but the most common fix is to change your settings so as to raise your FPS until you find there is no noticeable lag. The simple fact is that control lag due to low FPS is simply what happens when your graphics card struggles to keep up and the resulting frames go slightly out of sync with your input commands. The more the game relies on responsiveness, the more noticeable this lag will become.

This is being picky as it comes down to milliseconds, and I believe that this was mentioned in the video and by me somewhere in this thread that every ‘winnable’ millisecond counts. Not only do you need more and more FPS, but you need to retain it consistently as high as possible.

A more responsive user experience, the more precise the movements. A monitor does not set this cap, it only displays the most recent updatable picture.

To quote,

so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap.

and in CSGO the server sets the true cap, the tickrate. Source has a rundown on their multiplayer networking,

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Taking note that we peons must live with 64 tick MM servers.

All in all, I experience a smoother game the higher my FPS which has contributed to my skill.
 

ponder

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All in all, I experience a smoother game the higher my FPS which has contributed to my skill.

Yeah no makes a huge difference, I'd give up if I had to play at 60fps as it's like wading through mud :D
 

UrBaN963

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No. But doctors assure me it's imminent. They've agreed on this since 2009 so any day now.
 

FlexSA

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That contradicts what you said yesterday and it shows me and the other people were right.


However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap

This is EXACTLY what I said

Hahaha! I am honestly trying to figure out if you are a joke and trolling or do you think that you are serious? o_O
 

FlexSA

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The YouTube video Ponder posted, had this graph which pretty much sums up the discussion,

View attachment 412410

To snip this piece,

http://www.tweakguides.com/Graphics_5.html



This is being picky as it comes down to milliseconds, and I believe that this was mentioned in the video and by me somewhere in this thread that every ‘winnable’ millisecond counts. Not only do you need more and more FPS, but you need to retain it consistently as high as possible.

A more responsive user experience, the more precise the movements. A monitor does not set this cap, it only displays the most recent updatable picture.

To quote,



and in CSGO the server sets the true cap, the tickrate. Source has a rundown on their multiplayer networking,

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Taking note that we peons must live with 64 tick MM servers.

All in all, I experience a smoother game the higher my FPS which has contributed to my skill.

The tick rate has 0 to do with what your screen and pc can display. The Tick rate is to do with the server. How much information gets transferred from server to client. There are 64 and 124 tick CSGO server, regardless of your PC or screen, if the server is 64 tick, it remains 64 tick. People are digressing from FPS vs Hz to poll rates and tick rates.The discussion was about FPS and Hz
 

Soul Assassin

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However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap

This is EXACTLY what I said

Hahaha! I am honestly trying to figure out if you are a joke and trolling or do you think that you are serious? o_O

We are now 3 or 4 people all in agreement.

Multiple people have posted multiple sources showing you are wrong.

Also don't condescend me.

The frames don't magically not exist, if you are running at 60Hz your display won't be able to display them all and you will have screen tearing but the game itself will still run at 200FPS, it will still be more responsive than 60FPS.

"FPS and refresh rate are two separate things. Even if the image on your screen has not changed in any way (e.g. a still 2D image like your Windows Desktop), or your 3D game isn't actually supplying enough new frames (e.g. the game is running at 25 FPS on a 60Hz refresh rate), the screen can still be redrawn a fixed number of times based on the current refresh rate of the monitor; if your FPS is less than your refresh rate at any time, the same frame may simply be redrawn several times by the monitor.

If your FPS is higher than your refresh rate at any time, your monitor will not actually be able to display all of these frames, and some will come out with a graphical glitch known as Tearing."
 
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Fulcrum29

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The tick rate has 0 to do with what your screen and pc can display. The Tick rate is to do with the server. How much information gets transferred from server to client. There are 64 and 124 tick CSGO server, regardless of your PC or screen, if the server is 64 tick, it remains 64 tick. People are digressing from FPS vs Hz to poll rates and tick rates. The discussion was about FPS and Hz

Boet, this discussion started with FPS, then it digressed to FPS vs Hz where monitors are all things cap, or as stated, “directly correlated”, which I and others argued against. Tell me, how does a monitor cap the control lag?
 

Genisys

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To be honest, at 200fps it all runs smooth for me, but anything below 150 I usually see a lot of lag, and that is on a 60hz monitor.
 
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