Since the poor kid's video has been 'silently' taken down, I need to quote two articles,
Over the years, Counter-Strike:Global Offensive has witnessed an exponential rise in the number of cheaters and their impending wrath. The game since then has been through a rough patch when it comes to fair play. Ultimately it’s the VACnet which comes into play when it comes to eliminating...
www.talkesport.com
Do not expect that future to be here soon.
win.gg
GabeN should have been honest and said that cheating will be solved with Valve's new gaming on-demand service priced @ $14.99 per month, now you can play your entire Steam library online, CSGO 360 included. Ts&Cs apply, limited to games published by Valve, new publishers coming in the Near Future.
Joke aside, Valve is pro-actively exploring to integrate Steam Cloud Play with cloud services. GeForce Now is already supported, but it is not a closed ecosystem.
How long have VACnet being deployed now? Overwatch is stacked with spinbots and obvious aimbots, and I am sure this is where VACnet is doing its work, submitting these 'incidents' to Overwatch. I cannot see how an AI is going to determine whether the player uses visibility hacks like radar and walls, amongst other hacks. Hacks which are deemed "legitimate" is hard to determine with your visual sense though I do see more spread and recoil hacks it are catogorised as aimhacks.