Cyberpunk 2077

what about life path? makes much of a difference?
or again not that much to say other than a few small things change?

also, somebody explain this crit to me, what is it?
Illusion of choice: from what I gather anything actually makes little to no difference in this game.
 
what about life path? makes much of a difference?
or again not that much to say other than a few small things change?

also, somebody explain this crit to me, what is it?

I have no desire to replay this game, so can only comment on what others have said. Apparently there is just a little bit of different story arc(first 60 odd minutes of the game?) but after that you are exactly where you would be with the other choices. Life paths also apparently have no consequences on dialogue throughout the game. It is just there for the shytes and giggles.

Critical damage is when you hit a shot and that shots base damage gets multiplied by whatever stat the weapon or skill level is. So lets say you deal 100 base damage. Your skill tree says you have a 5% chance of hitting a critical shot, the game then "rolls a dice" with each shot and if you fall on that 5% chance the damage gets multiplied with whatever your gun or character's Critical Damage multiplier is. If I carry a gun that says +50 critical damage. The base damage = 100 and critical damage = 50 would then give you a 150 damage shot. The higher your critical chance on a weapon the more higher chance of damage you can deal on an enemy.
 
I have no desire to replay this game, so can only comment on what others have said. Apparently there is just a little bit of different story arc(first 60 odd minutes of the game?) but after that you are exactly where you would be with the other choices. Life paths also apparently have no consequences on dialogue throughout the game. It is just there for the shytes and giggles.

Critical damage is when you hit a shot and that shots base damage gets multiplied by whatever stat the weapon or skill level is. So lets say you deal 100 base damage. Your skill tree says you have a 5% chance of hitting a critical shot, the game then "rolls a dice" with each shot and if you fall on that 5% chance the damage gets multiplied with whatever your gun or character's Critical Damage multiplier is. If I carry a gun that says +50 critical damage. The base damage = 100 and critical damage = 50 would then give you a 150 damage shot. The higher your critical chance on a weapon the more higher chance of damage you can deal on an enemy.

So when you pick up a weapon which gives you a 90+% critical damage chance.. why then even bother having skill tree's where you are supposed to be able to level that stat up. Normal RPG's would let you up critical chance by 1 or 2% after leveling up. You should never just pick up an item that makes your entire skill tree or leveling up redundant.
 
I have no desire to replay this game, so can only comment on what others have said. Apparently there is just a little bit of different story arc(first 60 odd minutes of the game?)
10 minutes. . . . Then you get the exact same Jackie montage and main story mission begins, everything exactly the same.
 
For instance, you can increase a stat with using a human shield when shooting enemies. Something like more damage taken or increase damage given, whatever. Point is, you can't shoot anything when holding on to an enemy... nothing, nada. You can only kill or "not kill" and enemy when you grab them. So why is that skill even in the tree to get leveled?
There is a perk that lets you shoot with a human shield...
 
Reading the comments here. Now it all makes sense. Even if I did get a head shot and the dude still stands up and shoots back, its because I didn't give him a critical shot.

It's all making sense now.

I have been playing it as a FPS when I should have been playing it as a RPG.

When I drive over people I "rolled" a 2 while they "rolled" a 6. Thus my car gets thrown around and the NPC just stands up and runs away.
I also now fully understand why Barry don't wanna speak to me.

Even if I "roll" a 6 my coolness factor doesn't get multiplied enough so the choom ignores me.
 
No difference at all.
so why even have it in the first place?
I mean it would be pretty cool, if because your a corpo for instance, you can enter certain areas without issues.

I just dont get why leave it in at all?
or again, a feature that wasn't fully thought out. or finished for that matter, and just left in for something to add to the hype.
 
so why even have it in the first place?
I mean it would be pretty cool, if because your a corpo for instance, you can enter certain areas without issues.

I just dont get why leave it in at all?
or again, a feature that wasn't fully thought out. or finished for that matter, and just left in for something to add to the hype.

Idk, many people have been speculating why things were cut, why things were kept but half-baked and why some things exist at all... Many have zero impact on the game, and are there as stage dressing.
 
Reading the comments here. Now it all makes sense. Even if I did get a head shot and the dude still stands up and shoots back, its because I didn't give him a critical shot.

It's all making sense now.

I have been playing it as a FPS when I should have been playing it as a RPG.

When I drive over people I "rolled" a 2 while they "rolled" a 6. Thus my car gets thrown around and the NPC just stands up and runs away.
I also now fully understand why Barry don't wanna speak to me.

Even if I "roll" a 6 my coolness factor doesn't get multiplied enough so the choom ignores me.
we both didnt have our RPG driving license
I had never heard of this term "crit" until @dotdan explained it, makes sense, but again,
why would you even need it? if it makes very little difference it seems
 
Few hours into a second playthrough and I'm done.
There is no point in a second playthrough, except to romance a character that responds to a specific gender and I am not going through the game again just for that.

Only that one character is written differently based on your character.

Everyone else it written exactly the same and treat you exactly the same regardless of gender or life path. (only difference is words like chica for a female character.)

There are different choices you can make in regards to quests, but like the world it is set in it's all smoke and mirrors and makes no difference. The only time a choice makes a difference is what you decide to do at the very end, but the ending is so lazy and mundane why even bother?

The gameplay loop is okay, but I am having more fun replaying GTA 4
 
Idk, many people have been speculating why things were cut, why things were kept but half-baked and why some things exist at all... Many have zero impact on the game, and are there as stage dressing.
yes, like cars with only 1 headlight, why?
I get maybe in the future cars might be self driving and thats where the sensors go,
but when you can still drive yourself, whats the point of that?
 
so those of you that completed it, was it worth it?
was all the hype justified? or do you feel let down?

and then my million Rand question, will you EVER play it again?
or just delete it and forget it even existed?
 
yes, like cars with only 1 headlight, why?
I get maybe in the future cars might be self driving and thats where the sensors go,
but when you can still drive yourself, whats the point of that?

There's a list of features someone compiled that were removed and it seems to me the game was started from scratch several times, turned into a dev nightmare like Star Citizen and shipped knowing it would turn into a **** show.
 
so those of you that completed it, was it worth it?
was all the hype justified? or do you feel let down?

and then my million Rand question, will you EVER play it again?
or just delete it and forget it even existed?

Finished it, was worth playing because it's not a long investment in time, it's a short game. Was let down, yes, and will probably not open the game again unless CDPR adds anything worth doing because Night City is a stage, not a city.
 
There's a list of features someone compiled that were removed and it seems to me the game was started from scratch several times, turned into a dev nightmare like Star Citizen and shipped knowing it would turn into a **** show.
I bet in time people will mod the hell out of this game to take advantage of the features that weren't finished.
 
we both didnt have our RPG driving license
I had never heard of this term "crit" until @dotdan explained it, makes sense, but again,
why would you even need it? if it makes very little difference it seems

Best part for me was all that was advertised by the hype bois. Knew the game could never live up to the hype.
Don't get me wrong, I have enjoyed it but come on.

I had all this in FFXIV.

So Cyberpunk's world has more detail... you are talking to someone who's fav games are Space Quest series, Police Quest series, King Quest series. Not known for graphics.
 
I bet in time people will mod the hell out of this game to take advantage of the features that weren't finished.

Mods are already being pushed, some great, some just there for things like cheat codes. Mods can't fix a fundamentally broken, half-baked game though...
 
so those of you that completed it, was it worth it?
was all the hype justified? or do you feel let down?

and then my million Rand question, will you EVER play it again?
or just delete it and forget it even existed?

I am part of the most oppressed group ever - Gamers :laugh:
*It's a joke, have to spell it out for most MyBBers.

Yes was worth it. Liked having a new game.

Won't play a second round. Why? I play games for 1 story. Why play again for a second story ending.
 
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