As breath taking as Cyberpunk 2077 is, CDPR did apply a Sean Murray touch to it. They clearly told how interactive and unique the game world is, but the interactivity is comparative to other similar titles and the world isn’t that unique though the game lore is unique it does share with most other cyberpunk themes.
In their reviewer notes CDPR made a great deal about how unique garbage is, but the garbage isn’t remotely unique in this game, you could pick up (and interact) with garbage in both Deus Ex and Fallout, and it could have been done in a title dating back to 2004, so put a Valve on that.
Let’s be honest, other than the ability to have a vagina or penis or nothing at all, there isn’t much to the character creation, and the game desperately needs an in-game character editor. You cannot even go to the barber, get tattoos or whatever. Just to take notice, you can have an elephant slong in Conan Exiles. There is one side gig in CP2077 where you have to rush a guy with a, uhm, broken augment to get some cyber surgery done. Funny.
I am starting to get accustomed to the vehicle handling, and I mention this due to it bringing uniqueness to a 'new' take on cyberpunk themes and how the player interacts with it, but it is still pretty much a mediocre implementation.
Generally, I believe there is a lot they can do to expand the game. The augmented in this game, borg or otherwise is not as well-thought-out or as explored as those in Deus Ex, but it may be my own quirk as I have played many games based on this theme.
Cyberpsychos is basically DDS. Neither is braindance unique, though I believe the mechanic is superbly handled by CDPR. Though cyberpsychos and its therapy is Cyberpunk lore it was only elaborated on when Cyberpunk Red released, last year. My best guess is that when the game was in development that they expanded on the lore with the IP owner. Not to take away, CDPR did say that they were inspired by Deus Ex and it is good to experience another view on augmentation.