Fulcrum29
Honorary Master
I guess CDPR is cleaning up the in-game nudity,
The only two places where you can view your model nude, showing genitals, in any case, is in the inventory and model creator so why are genitals a creation option in the model creator? Not that it matters, but I am curious as to why since having your genitals show was used in marketing, the media couldn't shut up about it and it was all channelled through PR (and hype).
I must say I never experienced a game crash, not a single time in my 92 hours spent throughout my gameplay, but the game application didn't always terminate once I existed the game which I had to manually execute.
I cannot remember now, didn't the home brew Intel patch use memory_pool_budgets.csv to mod resource allocations, so it was a placebo then?
I am still in the opinion, that should there be one promise to break it must be the promise they made with including multiplayer somewhere down the line. Multiplayer is going to be a schitshow, probably worse than Fallout 76.
V appears more modest in the inventory preview after the half year montage![]()
The only two places where you can view your model nude, showing genitals, in any case, is in the inventory and model creator so why are genitals a creation option in the model creator? Not that it matters, but I am curious as to why since having your genitals show was used in marketing, the media couldn't shut up about it and it was all channelled through PR (and hype).
PC-specific
* [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
* Fixed an issue with the way Raw Input is collected.
* Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
* Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
* Ray traced reflections should no longer seem too bright in comparison to the environment.
* Fixed an issue with Steam Overlay crash on game shutdown.
* Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
I must say I never experienced a game crash, not a single time in my 92 hours spent throughout my gameplay, but the game application didn't always terminate once I existed the game which I had to manually execute.
I cannot remember now, didn't the home brew Intel patch use memory_pool_budgets.csv to mod resource allocations, so it was a placebo then?
I am still in the opinion, that should there be one promise to break it must be the promise they made with including multiplayer somewhere down the line. Multiplayer is going to be a schitshow, probably worse than Fallout 76.
