Heisenborg
Honorary Master
- Joined
- Dec 15, 2006
- Messages
- 22,164
- Reaction score
- 14,872
Gems: Enforcer, Bane of the trapped
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I think a team of DH could do nicely in GRifts. Need 1 to stun the mobs while others do the damage. Not sure if stunning loses effectiveness the higher you go in GRifts though.
I think 3 DHs and a monk. I've found that if the monk can suck all the mobs in to the same location whilst having 15 sentries fire on them with CA and MS, is pretty effective. pew pew!
Gems: Enforcer, Bane of the trapped
I think 3 DHs and a monk. I've found that if the monk can suck all the mobs in to the same location whilst having 15 sentries fire on them with CA and MS, is pretty effective. pew pew!
Wd with nado. It sucks mobs in, immobilises and increases damage taken.Can probably get away with 4 DH and one wearing the amulet that pulls mobs to the target.
Monk's are great in support play though![]()
I switched up to a cold(ish) build on my sentries. I have no idea whether it is the right cold setup to go for. But dmg is great. Cold MS and cold CA, using the trapped leg gem and enforcer gem. With cull the weak, archery, steady aim etc.... Lots of hidden dmg happening.
Also slower running things is great.
The cold CA seems a little weaker on the single target because the grenades are replaced by 5 rockets that only target other mobs, not the one you are shooting. So you lose the grenade portion of the dmg. But with cull the weak adding 20%, it does pretty well I think. Anyone else doing a cold build? What setup do you have?
I dropped engineering because 4 sentries seems to be enough to deal with most things.
Anything that requires procs to work (the Wyrdward ring, Vaxo etc) won't work from the sentries but with selfcast attacks. Sentries have a 0% proc rate, so won't do any "on hit" events or proc special effects from other items (for the most part).
I am also slowly moving over to a cold build. You are welcome to have a look at my profile below. Just keep in mind that Custom Engineering also makes your sentries last 100% longer.
Not true, i tested each skill and posted what i saw
/spitFinally got a better RoRG out of a T6 bounty bag. Rolled a socket on it and now I am happy with my ring situation.
Don't know what's not true. Your testing just confirms what I've said.
/spit
What stats do you have on it now? Dex and IAS and (CHC or CHD) and socket?
You said: "Sentries have a 0% proc rate"
And i said. Not true, there are quite a few stun effects that proc from sentries.
You said: "Sentries have a 0% proc rate"
And i said. Not true, there are quite a few stun effects that proc from sentries.