D3 Demon Hunters Conclave

A bit of googling and I can see the confusion...also trying to determine which yellow numbers belong to you or your sentries must be a nightmare.

Personally I dropped my Enforcer for a Zei's so that I at least get some benefit opposed to my pets having all the fun

I stuffed around last night with my non-ancient Krider and while it was nice spamming EA, the CA damage was very lackluster :(

Rate of fire vs impact of fire :P
 
Yeah, when I was spamming cold EA with 3 sentries up it was really melting mobs... Very effective, especially with the splitting up into 10 new EAs
 
Sorry for digging up past discussions, but to get back to the topic of Enforcer usage: I've found some conflicting reports on whether Enforcer gem still applies to Sentries, as apparently Sentries are no longer considered to be pets. Now, I've found as many reports saying that Enforcer does still work, as I've found reports that say they do not, so I'm not sure who to believe.

I've tried my own tests last night, by observing Sentry CA damage per shot for a whole T6 rift, then removing the gem and observing the damage per shot again. Honestly, I could not notice a difference in the damage, so there might be merit in that statement.

Does anyone have any more detail on this? I've noticed that the top DHs play with BoP instead of Enforcer.

I'll go investigate this tonight.
I find using T6 a bit useless since mobs are a too soft and I don't really get the numbers either, so I usually check things like this on my highest/2nd highest GR where I can guesstimate within a relatively small range what my finishing time should be, taking into account mobs/buffs etc.

I'm already on the 2 Bane's, so if it's no longer working then if I replace it with a Zei/Poison/Pain I should see a decent damage upgrade.
 
Managed to play for an hour or so last night on the PC. Ran into a goblin pack and got 9 (crappy) legendaries, but boy clicking around to pick up all those gems/mats tired me out more than playing the rift did. Also got another Calamity. Since it wasn't ancient it was a pretty 'meh' moment. Sad really, since otherwise it would've been an upgrade and I'd be much happier about it.
 
I am running a full cold/slow build. Been having lots of fun with it but have yet to try a GR as I am still getting my rotation perfected.
 
Where else it should be? left button for generator, right button for CA, 1 for EA?

Two hatred spenders seem a bit much especially since your sentries don't autofire them.

So you are basically going - rc x 3 + 1 x 4 and then your out of hatred and have to spam chakrams - just seems like you have to work quite hard to keep that rhythm going - I found that before getting a Krider + Frostburn gloves, EA didn't do enough damage to justify having them as a Spender.

Out of interest, have you tried CA:Maelstrom rather then Multishot given that you have Hatred regen on your quiver?
 
Without a Krider an extra EA is a waste, by itself it doesn't do much damage and is leeching your Hatred. Your sentries/Bane will be covering enough guys for Bane/Cull to be activated. Going on skills Vengeance/Prep/Caltrops etc are all better. If you're doing a fire build I would still rather get rid of the Bane/Cull/PolarSentries and go Zei/Poison/SteadyAim/Archery/Ambush with Spitfire.

If you are using a Krider then you only need EA+Spender, cut out the generator.

Generator wise I'm currently using Evasive+Cold that generates 7 Hatred. I like that it regens more hatred and is using my cold +elem. Overall they're all pretty close though.

With the new play style/higher toughness you can skip Vault too...I still like it even though I am using it a lot less than previously, I should try replacing it again.
 
Without a Krider an extra EA is a waste, by itself it doesn't do much damage and is leeching your Hatred. Your sentries/Bane will be covering enough guys for Bane/Cull to be activated. Going on skills Vengeance/Prep/Caltrops etc are all better. If you're doing a fire build I would still rather get rid of the Bane/Cull/PolarSentries and go Zei/Poison/SteadyAim/Archery/Ambush with Spitfire.

If you are using a Krider then you only need EA+Spender, cut out the generator.

Generator wise I'm currently using Evasive+Cold that generates 7 Hatred. I like that it regens more hatred and is using my cold +elem. Overall they're all pretty close though.

With the new play style/higher toughness you can skip Vault too...I still like it even though I am using it a lot less than previously, I should try replacing it again.

Yup

@Sinbad, animal explains it so much better then me :D

I just like Vault - feels like a natural way to play - that Vanish skill just never worked for me. Only issue I now have is that MfD also chews my discipline so I have to watch that carefully - I might go back to Vengeance to overcome that issue
 
Sorry for digging up past discussions, but to get back to the topic of Enforcer usage: I've found some conflicting reports on whether Enforcer gem still applies to Sentries, as apparently Sentries are no longer considered to be pets. Now, I've found as many reports saying that Enforcer does still work, as I've found reports that say they do not, so I'm not sure who to believe.

I've tried my own tests last night, by observing Sentry CA damage per shot for a whole T6 rift, then removing the gem and observing the damage per shot again. Honestly, I could not notice a difference in the damage, so there might be merit in that statement.

Does anyone have any more detail on this? I've noticed that the top DHs play with BoP instead of Enforcer.

I replaced my Enforcer with a Zei (+2 Bane's) and bettered my GR37 best by 30 seconds, even though I died 4 times and got a lot of elites that forced me to vault around. The boss also froze me a few times.

SO I can't really say whether Enforcer still works, but even if it does the damage increase to sentries on their normal shots isn't worth not using Zei or the other dps gems.
 
Got this earlier, 8%+ more damage than Frostburn, helped me do a pretty easy GR38.

MaraG.jpg
 
We should do some split bounties, see if we can get some ancient RoRG's.
 
So many gob packs around. Epic to see all the stuff on the ground last night
 
Got this earlier, 8%+ more damage than Frostburn, helped me do a pretty easy GR38.

Grats! I'm so jelly, burnt through a couple thousand bloodshards at Kadala, not one Ancient Marauder piece yet

Were you running the Soj+Unity combo for that GR38?
 
Top
Sign up to the MyBroadband newsletter
X