Vrotappel
Bulls fan
The moment I saw the art style I knew that this was not going to be for me. I'll wait for Steam reviews but I will skip this for now.
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It was promised by Bioware to be Bioware's redemption, so they tried to ensure that it was by not sending review copies to reviewers who weren't glowing after the preview.The last couple of Bioware games (Andromeda and Anthem) were both failures. Dreadwolf aka Veiguard was always promised to be Bioware's redemption so the fact that it is being praised by critics means it is indeed a return to form for Bioware.
Don't be a tinfoil hatter lol.
"Return to form" is perfectly normal English to use. People are looking for conspiracy type bs everywhere these days lol.It's definitely not tinfoil hat stuff.
The reviews you are seeing are those who were pre-selected by Bioware after the preview, i.e. they used the preview event to filter out who to send review codes to and do risk management, which is pretty scummy, because the only ones who suffer from reviews that aren't honest is us.
And that's only because they're in the majority anyway. It's a sad indictment on the state of the industry. Reviewers pandering to studios so they aren't deprived of early access review codes in future...This is easy to test. We can check back in two weeks to see when there are more reviews logged, and while the score will probably change by a few points (could change either way) it's unlikely to fall under 80 imo. There are enough critics that liked the game enough to have scored it decently
Gorthonk the destroyer at the back right does not count as a person.
Unfortunately, I had to dig to find those nuggets of writing gold. Especially early on in the story, The Veilguard does lean into the kind of quippy, woefully unfunny dialogue common in many modern blockbusters. Quips like those feel like a desperate bid to make The Veilguard seem much more approachable from the jump. Games like Baldur’s Gate 3 show that kind of writing isn’t necessary to create a widely beloved RPG, and it implies a lack of confidence in the writing and Dragon Age’s lore on BioWare’s end.
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The Veilguard’s sidequests are what let me down the most. I’m not talking about the companion- and faction-focused ones that are given the same detail and polish as story ones, but the random regional quests players can find by exploring Thedas. I stand by the fact that a hallmark of a truly great RPG is that the sidequests are outstanding. Games like Baldur’s Gate 3, The Witcher 3, Final Fantasy VII Rebirth, or even BioWare’s own Dragon Age: Origins back up my belief.
The Veilguard fails to live up to that standard. If you’re a die-hard Dragon Age fan who knows a lot of the series’ lore, you’ll probably enjoy the little lore nuggets each sidequest offers. If not, the lack of variety is disappointing. On the gameplay front, all sidequests eventually boil down to fighting the same kinds of enemies you’re already fighting plenty of in the main story, which gets tedious.
I don’t feel compelled to play the sidequests I haven’t completed yet or replay it anytime soon.
In general, The Veilguard lacks compelling choices or consequences. Any that do exist are very heavily telegraphed, and as someone who completed every companion and faction quest, I was disappointed by how little they seemed to factor into the game’s ending. There are exceptions, of course. At one point, I punched the leader of the Grey Wardens in the face during a story mission, so I couldn’t save him in a later companion sidequest.
Those moments feel few and far between, unfortunately. That’s a shame, as The Veilguard is a densely packed game that someone could easily play for up to 50 hours or more, yet I don’t feel compelled to play the sidequests I haven’t completed yet or replay it anytime soon. I just don’t think my experience would be much different. Like other parts of the game, it gives off the vibe that BioWare was cautious in returning to this choice-driven RPG formula, playing it safe and ensuring that it could execute variety from a few key choices in a vast RPG before getting more ambitious in the future.

For this review, I played the game on the Playstation 5 on Storyteller, the equivalent of Easy Mode.
A Story Worth Telling
Given we’ve been waiting ten long years for another trip to Thedas, I can state with complete honesty that Dragon Age: The Veilguard was not only worth the wait, it’s easily one of the best games to come out in 2024. Seriously, this game needs to be included in any discussion for Game of the Year. Give the story a chance to play out, it’s one that deserves to be told.