I love this aspect in games.
I dislike level gating, and absolutely hate enemy scaling. I want to wander too deep into unknown lands, and then find out the hard way that this is not where I was supposed to be.
Even better if you die and drop stuff, and need to do a corpse run.
What I do like about the Soulsbourne games, is that you can see when an enemy is probably strong.
No stupid level indicators or health counters. You get into an area, and see that knight standing there... his armour just looks different, so you know you should be careful. Maybe he has glowing red eyes. Anyway, you walk closer, circle him a bit, trying to see an opening.
Maybe you block a shot and see that his fight is definitely not worth it, and run if you still live.
Or you dodge attacks, and then when you land one, and don't see much of a difference to his health bar, you also know to GTFO.
Compared to lesser games, where you get into a new area, you hover your mouse/reticle over an enemy and see they are lvl 20, and you are 19. All good, you run in with gay abandon.
Or they are lvl 50, so you turn around and leave. No excitement, no nothing. Meh.