Fallout 76

Hey, I am very glad New Vegas exists.
All I am saying is I am glad they are working on a new game without Bethesda, even if it is not within the Fallout universe.
I want more proper Fallout, I love the T51B power armour, I love the gauss rifle, the lore and and. I know it's really implausible that any infrastructure like that would be around after 200 years unless someone maintains it, but man I just like walking around deserted cities.
 
I want more proper Fallout, I love the T51B power armour, I love the gauss rifle, the lore and and. I know it's really implausible that any infrastructure like that would be around after 200 years unless someone maintains it, but man I just like walking around deserted cities.

Proper Fallout ended with Fallout 2 :P
 
ATOM is now released, but UnderRail is a better experience.

Wasteland 2 Director's Cut is very close to Fallout 1/2. Anniversary Edition is also coming soon...

Thanks for the heads up.
Will look into UnderRail

Wasteland 2 looks a bit intense though.
While I enjoy isometric turn-based RPG's, I'm a bit of a scrub.

I often find them too difficult.
 
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Thanks for the heads up.
Will look into UnderRail

Wasteland 2 looks a bit intense though.
While I enjoy isometric turn-based RPG's, I'm a bit of a scrub.

I often find them too difficult.

Black Isle Studios (Interplay) made every game that I treasure today.

Fallout, Baldur’s Gate, Torment and Icewind Dale

Troika made Arcanum which is in my top 10 and they made The Temple of Elemental Evil (which is a great game with a Circle of Eight mod).

I can throw Pillars of Eternity in there from Obsidian, but the games are still rather new.
 
Aren't they using the same old engine with Starfield?

Yes, but apparently it is heavily upgraded to adapt to modern standards. I wouldn’t know, most positive opinions on Bethesda today are made by people sucking on Todd’s dick.

I don't know whether to blame Todd and Bethesda or the bureaucracy at ZeniMax (where I believe the issues brew).
 
Lulz! This game was the biggest joke of 2018 and already that of 2019,

https://gamerant.com/fallout-76-hidden-room/

Fallout 76 Banning Players That Visit Hidden Room With Unreleased Items
A secret, supposedly inaccessible “developer room” in Fallout 76 has reportedly led to an illicit item market within the community, including content as-yet-unreleased. Exactly how Fallout 76 users gained access to this developer room – a development remnant created for testing purposes – isn’t clear. Nevertheless, items from the room are said to have been traded to any number of accounts, including as part of real money transactions, and Bethesda has begun to ban accounts known to visit this secret room.

As reported by Eurogamer, this developer room has been hidden within Fallout 76 the entire time. Bethesda is known to implement these types of rooms in its games for testing purposes, providing developers with a location where every item can be accessed with ease. In single-player games, the location can be traveled to via a console admin command. In Fallout 76, the room should have been completely out of reach. Until it wasn’t.

How players figured out how to get to the room isn’t clear yet, though it’s said to have been discovered some time ago but was kept secret. These players would travel to the room, take any item they pleased, and bring them back to the normal game world. Given the room likely required some sort of exploit or hack to access, it’s unsurprising that the items found therein eventually were being sold for money in grey markets online.

Items within the room included all manner of things, but the most interesting ones are unreleased power armor paints. These paints are named Winterized, Military, and Atom Cats and are likely to be introduced to the game naturally as part of an upcoming update.

Bethesda is reportedly now aware of the situation and is banning accounts that journey to the developer room. Though without comment, it’s unclear whether Bethesda has any plans for further measures, such as removing the room altogether or deleting the items acquired from it. Given such ambiguous consequences, some users continue to abuse the developer room and quickly transfer items to other accounts before a ban can take effect.

The result is a continued grey market for illegitimately taken items.
 
Fallout 3 / NV and 4 (as well as Morrowind, Oblivion and Skyrim) had developer rooms, which also leaked the upcoming, back then, DLC content. It is obviously there to conduct playtesting, but it shouldn't be in an online game, it shouldn't be accessible in any instance other than the dev/lab instances.

There are many reddit threads documenting the discoveries that people have made in the Fallout 76 developer room. Anyway, Bethesda is rapidly cleaning this up at the moment and this may also be the reason why some players are so heavily boosted with items and items that they are selling in-game and online. More like the racket room…

This room was discovered the same way players previously exploited the world to do any % speedruns in other Creation Engine games. There are certain access points in the map to enter the room, but Bethesda is moving it around. In any case, it can be accessed via a hack or without a hack pending on knowing the location. Basically, you use this glitch to descend down into the developer room,

https://www.vgr.com/fallout-76-perk-cards-mutations-flight/

Not to mention that those many glitches are more issues with this online game. Descending into the room is a puzzle as to when you bypass certain access points it teleports you back to a designated location so you need to know where these teleport trigger points are...

Anyway, many players are looting this room.
 
Geezes, Bethesda really should strip that creation engine, almost rebuilding it from scratch for modern use, or just go over to one of the other engines (Unreal etc). But that would require money and effort, so no deal.
 
Geezes, Bethesda really should strip that creation engine, almost rebuilding it from scratch for modern use, or just go over to one of the other engines (Unreal etc). But that would require money and effort, so no deal.
As long as they don't go Frostbite, Mass Effect Andromeda looks odd in quite a few places.
 
As long as they don't go Frostbite, Mass Effect Andromeda looks odd in quite a few places.
Hehe - obviously testing it beforehand.

:unsure: Wait a minute, I am asking that Bethesda make/adept an engine for 'modern times' and test it good, so that modders don't have to fix it later on... that's like asking to divide by zero.
 
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