Moosedrool

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Deserves it's own thread so here goes.

The game is a basic point and click style horror with a first person sensation too it, built by Scott Games. You take on the role as a newly appointed security guard at Freddy Fazbear's Pizza which pretty much resembles Chuck E. Cheese's in the USA.

It's one of the fastest growing in popularity and it’s built by a single developer as a point and click style indie game.

I can honestly say that I didn’t expect this when I first heard about it. I like horror games but also to an extent. Most of them just gets ridiculously predictable or cliché. One of my favorite franchises was F.E.A.R. The first one and its expansion actually. Unlike Dead Space, F.E.A.R. placed you in a first person view and relied on a specific scare factor that is barely used in today’s horror games. “What you don’t see is scarier than what you do.” Then some jump scares to have you randomly shoot a couple of rounds at the walls and ceiling. Unfortunately as a hallway based shooter the second time playing it was dramatically less scary than the first because of the sequence scripts just repeating the exact same game over again. But it was definitely a winner IMO.

So how can a point and click game compare and even succeed to the ultimate first person sensation you get in the larger games?

Natural instincts. That is basically what it comes down to. This game is just so unforgiving in all aspects of what is creepy. In dangerous situations the human mind seeks safety. You want to adjust your situation to secure yourself the most in order to prevent damage. Five Nights at Freddy’s completely disallows that. You need to be conservative and keep yourself exposed to the last possible moment with only 2 light switches, 2 door switches and a camera console as your defense. A combination of agoraphobia and claustrophobia is at play here. You’re exposed to the incoming creepy animatronic characters and can’t move from your position in the building. Not to mention the limited control you have in order to defend yourself.

What you don’t see. There are 4 animatronics, Freddy, Bonnie, Chica and Foxy that wants to forcefully stuff you inside a suit with no space for a human. 11 low tech CCTV camera’s around the building and 2 doors to monitor that are completely unlit and requires interaction to see if there is something with a light switch. The cameras black and fade out from time to time. Sometimes for extended periods, only to recover and have you notice that one of the animatronics moved. Where is he now? You better find out quickly! The limited view on the cameras are horrid, you can only look at one camera at a time and using them drains the power bar. It is the ultimate terror scenario, not to mention the quick motions of these buggers across the building.

Jump scares. Yes, there are a lot of them here. If losing a character in the one camera and finding it directly facing another one eyes rotated toward the lens with the most sinister expression isn’t jump scary enough. Then switch on the light to find it staring at you from the doorway and react with closing the door. The jump scares is pretty much what you’re trying to overcome. But wait, look at the camera and find one missing then look back in the office with the immediate screech accompanied by a fuzbear forcing you into a animatronic suit, face to face. This is not for the faint hearted and the random hallucinations the security guard gets doesn’t help either.

In over your head. The first time you play this it kind of feels like that. The game demands a bit of focus as the characters have no sequential pattern. Sometimes foxy peaks out of the curtain in pirate cove and sometimes not. Chika will attack from the right but can be found in the left areas sometimes. The doors get jammed if you open them to early, the power drops quickly. And Freddy is sitting and waiting for the lights to go out before staring at you in the hallway and play a little jingle with you sitting defenseless waiting for his attack.

Surely the scariest environment imaginable.

[video=youtube;GS-VcKmK7Gc]http://www.youtube.com/watch?v=GS-VcKmK7Gc[/video]

Some reactions:

http://www.indiedb.com/games/five-nights-at-freddys/videos/scare-montage
 
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Lol! This looks quite insane!

Agree with OP regarding the first FEAR installment. There was nothing quite like it for a trouser staining experience but at least there you could move around and defend yourself. Here, you just sit on your ass and wait for them to come. Not sure if I'm up for it! :D
 
On the plus side for those thinking it's as bad as it's blown up to be. After a while of playing it actually turns more into tedious micro management. It's edgy in that way but the jump scares become common enough for you become immune to it. Just stressful and hard IMO.
 
Nice, I gave the PT demo a skip, but i will check this out!
 
You bring up horror games and don't mention Amnesia? I can forgive you forgetting about Penumbra since it wasn't as popular, but come on man.
 
It's a 6/10 meh not scary after the first night type thing
 
You bring up horror games and don't mention Amnesia? I can forgive you forgetting about Penumbra since it wasn't as popular, but come on man.

Amnesia was dull. Even the environment looked more comical than disturbing. Yes I get the basis but in your face monsters never really raise the creep factor. If however people find yawning freaks coming towards you with crystal clear warning and limited of the unknown scary, then it explains why so many horror film and game titles are in essence terribly written.

I mean seriously? This is meant to be the scariest part of the game.

Skip to 6:00

[video=youtube;fovmDVLW_x4]http://www.youtube.com/watch?v=fovmDVLW_x4[/video]

And this dude whelping like a 9 year old? uhm...

It's a 6/10 meh not scary after the first night type thing

Tension yes but not creepy after a while. At night 5 it becomes so tedious and actually a bit difficult to complete without having Freddy sneak into the room and strike at any random given moment you loose him on the cameras.
 
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We all have opinions. I think Slender is some of the most boring **** to be spit out, yet other people seem to find it terrifying.

Amnesia got to me. I was afraid playing that game. I had to force myself to continue to play. There is no other game that has ever got me feeling like that (apart from Penumbra).
 
We all have opinions. I think Slender is some of the most boring **** to be spit out, yet other people seem to find it terrifying.

Amnesia got to me. I was afraid playing that game. I had to force myself to continue to play. There is no other game that has ever got me feeling like that (apart from Penumbra).

I believe it’s fair to say different strokes for different folks. Basically some things frighten one person more than the other and then other things for another person. It would be nice if a dev team can find a proper balance with it but if there’s one thing I particularly love about a good horror game is that there shouldn’t be the ability to pause and think. A horror game needs constant focus so that you live yourself into it a bit more and constantly try to avoid the inevitable.
 
S.T.A.L.K.E.R is scarier than this, hands down.

Imo it seems like the video is just of stupid ppl acting stupid.
"OH MY GOD, WHAT WAS THAT??"

Even though they know what it is.
 
Haha looks like furries hijacked this game pretty badly. For your own sanity please refrain from doing a Google image search.

Anyway I bumped this just to give note that V2 is in the making.

tumblr_ncldwnrlmY1rbsvhgo1_500.jpg


Also looking forward to Alien Isolation but doubt that my rig will be able to play it.

Indie Dev Link: http://www.scottgames.com/
 
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And the trailer:

[video=youtube;lVPONdZBh6s]https://www.youtube.com/watch?v=lVPONdZBh6s[/video]

Pretty much the same game but looks like the developer('s) added more complexity to the game by removing the only defense you had in the first one. Doors.

Donno how it plays though, not out yet.
 
And the trailer:

[video=youtube;lVPONdZBh6s]https://www.youtube.com/watch?v=lVPONdZBh6s[/video]

Pretty much the same game but looks like the developer('s) added more complexity to the game by removing the only defense you had in the first one. Doors.

Donno how it plays though, not out yet.
The function of the doors are replaced by a Freddy mask which when weared will keep you safe from the old animatronics, but makes you vulnerable to the new ones.
 
So we are on Five Nights at Freddy's 4 now :twisted:

I only got into the game when the second one came out, but i never realised how much of a story there is to this game. Without giving away the story of the games, there are little clues given in each game that make you wonder why the robots are the way that they are, and how a place that is obviously so dangerous to people is still able to keep running and serving patrons.

Has anyone else figured out the story yet? I had to eventually google and watch youtube videos debating the identity of characters and the voice messages left in the games.

After watching the ending to FNAF 4 tho, all the theories have gone out the window again and I am not so sure how everything pieces together, but a huge kudos to a game that can keep people this busy trying to figure out the story and leave so many clues to keep fans entertained
 
also for entertainment and those that enjoy a good story, here is the video to the theory in game, but it's full of spoilers if you haven't got the time to **** your pants and think about the game all on your own :D

[video=youtube;GPugMe4ePEw]https://www.youtube.com/watch?v=GPugMe4ePEw[/video]
 
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