Galaxy Nexus versus iPhone 4S versus the rest: specification comparison

iPhone 4S Galaxy Nexus Galaxy S2 Droid Razr Sensation XL
Storage (Expandable) No No microSD microSD No

Galaxy Nexus does have Card slot microSD, up to 32GB, You must correct you article

That's already been highlighted, I think Jan will update it with the GPU information later today.
 
In terms of GPU, the iPhone is top dog followed by the Galaxy S II.
 
According to the anandtech review of the SgII the GPU of the iphone 4s should be about twice as powerful as the mali 400 and the mali 400 is by quite a long shot the second best GPU, a little dissapointing for the nexus but the other specs look good and the phone looks beautiful and with a technical retina display, almost higher ppi than iphone I think the phone is still well worth it, plus google beam looks awesome for some fun.
 
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Sorry iPhone fanboys but the droid phones are much better in hardware specs.
If you have owned and used both Android and iOS, you should know that hardware specs are never an absolute comparison.

Software is the real differentiator ito experience, Android UI imo needed significant improvement to make it less of a nerds only domain (as admitted to by Andy Rubin).

Google's app store framework is another pain point (and Amazon's not going to help). Maybe the Motorola venture will hopefully centre the approach more ... Although this has the potential risk of alienating their current android partners.

Time will tell if they got it right with ice cream sandwich.
 
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It does (one of the biggest roles, IMO) and once I have some verified facts on the GPUs I'll include them in future comparisons.
For Android this has been largely irrelevant ito UI experience, hopefully it's a problem that they are finally addressing in 4.0
Refer examples:
http://androidforums.com/android-lounge/29584-why-doesnt-androids-gui-use-gpu-acceleration.html
http://code.google.com/p/android/issues/detail?id=6914
http://forums.androidcentral.com/android-news/47212-android-where-our-gpu-acceleration.html

This is the biggest turn off for me with Android, second is the app store and third the disjointed Ui design.
Much of this is hereditary I.e. original android devices were not touch screens and did not incorporate GPU.
Hopefully Google will finally make inroads into this with 4.0
 
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[)roi(];7055510 said:
For Android this has been largely irrelevant ito UI experience, hopefully it's a problem that they are finally addressing in 4.0
Refer examples:
http://androidforums.com/android-lounge/29584-why-doesnt-androids-gui-use-gpu-acceleration.html
http://code.google.com/p/android/issues/detail?id=6914
http://forums.androidcentral.com/android-news/47212-android-where-our-gpu-acceleration.html

This is the biggest turn off for me with Android, second is the app store and third the disjointed Ui design.
Much of this is hereditary I.e. original android devices were not touch screens and did not incorporate GPU.
Hopefully Google will finally make inroads into this with 4.0

I might be wrong but I believe this has been addressed with ice cream sandwich
Link:http://phandroid.com/2011/10/19/android-4-0-ice-cream-sandwich-has-hardware-acceleration/

I don't see why it's needed, I have played on my friends galaxy s2 and it's silky smooth.
 
Combined the others don't touch the i in terms of build quality, look & OS. The newly released iOS5 is the sleekest phone OS out there. Maybe the others phones have better specs, but that's hardly noticeable, I played with an S2 the other day, the phone is nice in terms of thinness and weight, but gots clunky look on the OS side.


yea that the old android OS, new one v4 called Ice Cream Sandwich gonna rock.
 
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My 2c, and this coming from a Android fan.

Specs is not all it is about, how the OS feels, also plays a large roll in the device.

No Android phone I have played with to date gives the same smoothness or universal appeal as iOS. Most if not all the applications on iOS looks as if its part of the original OS, its like Apple coded it themselves. Swapping from one application to the next is so smooth you dont even notice that it had to resume, unlike Android that stutters even when a app was running in the background. The games, they run as smooth as silk with no stutter or lag, same game on both iOS and Android the iOS one will be much better. On iPhone, when you see an application in iTunes you can hit buy/install without a worry if it will run on your device, unlike Android market. If you dont believe me go check the millions of comments in the market about applications that reads "The app does not start" or "force close on device x".

So yes I can see why some people love the iPad/iPhone, because the experience is without hiccup's. You know what you going to get.

That being said, I still prefer Android, even if the apps sometimes stutter.

  • I can change my UI, completely. Just as an example go look at a launcher like say SPB shell 3D or even with a ROM like MIUI not to even mention the millions of widgets that I can arrange to suite me.
  • I can pick a 3.5" screen for a 5" or anything in between.
  • I can manage my data with firewalls that limits 3G and WiFi usages on a per app basis with monitors galore.
  • I can install applications from my hardrive or memory card or even my email without root. I am not limited to iTunes or Cydia(Jailbroken)
  • I buy a phone that has the look I want, and if I want a Motorola that I can drop into water or a SGS2 that I can dropkick, its my choice, not a dictator that decide for me.
  • And for me the biggest selling point in Android, I can share media, be it between applications or between friends or even between my devices, and I can do it without the need for options like iCload that eats into my bandwidth. I can simpley start up Samba on my phone and from the PC see it as another computer where I can copy files to and from or open a file manager in Android and copy it to another device.

But that's just it, its a personal device and everyone will pick a device that suites their lifestyle and priorities.

Oh and for the record, I own both.
 
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I might be wrong but I believe this has been addressed with ice cream sandwich
Link:http://phandroid.com/2011/10/19/android-4-0-ice-cream-sandwich-has-hardware-acceleration/

I don't see why it's needed, I have played on my friends galaxy s2 and it's silky smooth.
I've heard that they have done something to address it, with some limitations, as I said time will tell - here's personally hoping the galaxy tab 10.1 experience improves with this.

The stutter on the newer samsung devices has been addressed to some degree with custom GPU mods in the Samsung TouchWiz UI, however the problem is not addressed in the majority of the deployed Androids, the sluggish experience by in large still filters through when the main CPU is loaded. FYI iOS in comparison has GPU accelerated all UI elements since the first iPhone, with iPhone users of similar devices experience the same things, with android unfortunately it comes down to the hardware spec and the custom UI mods. Kinda sucks don't you agree?
Matias Duarte (Google) has stated that he is pushing to level the experience with 4.0 - hope he succeeds with his UI goals and "de-nerdification" of Android.
 
[)roi(];7057690 said:
I've heard that they have done something to address it, with some limitations, as I said time will tell - here's personally hoping the galaxy tab 10.1 experience improves with this.

The stutter on the newer samsung devices has been addressed to some degree with custom GPU mods in the Samsung TouchWiz UI, however the problem is not addressed in the majority of the deployed Androids, the sluggish experience by in large still filters through when the main CPU is loaded. FYI iOS in comparison has GPU accelerated all UI elements since the first iPhone, with iPhone users of similar devices experience the same things, with android unfortunately it comes down to the hardware spec and the custom UI mods. Kinda sucks don't you agree?
Matias Duarte (Google) has stated that he is pushing to level the experience with 4.0 - hope he succeeds with his UI goals and "de-nerdification" of Android.

I am using a iphone at the moment so I wasn't aware that other android UI's were laggy as I have only really played with the galaxy s2 which as I said was silky smooth but if other OS's have had this feature for a while it's a good thing google is at last bringing it to the android. Will keep in mind that samsung has GPU acceleration for UI for future reference thanks for the info.
 
[)roi(];7057690 said:
I've heard that they have done something to address it, with some limitations, as I said time will tell - here's personally hoping the galaxy tab 10.1 experience improves with this.

The stutter on the newer samsung devices has been addressed to some degree with custom GPU mods in the Samsung TouchWiz UI, however the problem is not addressed in the majority of the deployed Androids, the sluggish experience by in large still filters through when the main CPU is loaded. FYI iOS in comparison has GPU accelerated all UI elements since the first iPhone, with iPhone users of similar devices experience the same things, with android unfortunately it comes down to the hardware spec and the custom UI mods. Kinda sucks don't you agree?
Matias Duarte (Google) has stated that he is pushing to level the experience with 4.0 - hope he succeeds with his UI goals and "de-nerdification" of Android.

What is this stutter and sluggish experience you're talking about? On a stock Galaxy S2 and never seen anything like that.
 
What is this stutter and sluggish experience you're talking about? On a stock Galaxy S2 and never seen anything like that.

On the SGS2 its still there, its more like a frame drop. You dont notice it much, unless you explicitly look for it, but its there. On the lower end Android devices the frames that get dropped just increases and the slight jitter becomes more of a stutter. Its also not a consistent experience where it will happen at the same place every time.

Also when you play high end games like Asphalt 6: Adrenaline on iPhone 4 vs SGS 2 you will notice it on some sections on Android where there is a drop in the frame rate vs iOS has a constant rate.

Many people never notice it at all till someone points it out on the moment it does it.
 
Quick update: I've amended the table with GPU information and changed the Galaxy Nexus' SD card support status.

The only place I could find saying "yes" to microSD for the device is GSMArena. Everyone else is silent on it. Until I've got something more concrete I'll have to call it "unconfirmed."
 
On the SGS2 its still there, its more like a frame drop. You dont notice it much, unless you explicitly look for it, but its there. On the lower end Android devices the frames that get dropped just increases and the slight jitter becomes more of a stutter. Its also not a consistent experience where it will happen at the same place every time.

Also when you play high end games like Asphalt 6: Adrenaline on iPhone 4 vs SGS 2 you will notice it on some sections on Android where there is a drop in the frame rate vs iOS has a constant rate.

Many people never notice it at all till someone points it out on the moment it does it.

Well answered.

Fluidity of the touch varies widely amongst the Android devices, generally the more expensive units deliver a better experience re hardware + custom UI GPU mods, the main fault is still inherent to Android's design. This has been addressed to some degree in 4.0 but due to the lack of hardware standards the majority of Android devices will be unable to enjoy this; a sad contrast to Apple.

http://developer.android.com/resources/dashboard/platform-versions.html
versus
http://news.cnet.com/8301-13506_3-20121888-17/ios-5-running-on-one-third-of-ios-based-devices/
and
http://www.readwriteweb.com/mobile/2011/01/what-percentage-of-iphone-owners-are-on-ios4.php
 
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