What's wrong with people? I mean WTF?

Excuse me, you did this when the PSX came out, then you said the same when PS2 came out, now you're back at it again. In all that time the PC stayed and it'll remain so.
1. Games are developed on a PC not on another console. If the game is already on the PC it doesn't hurt the developer to release it.
2. Em you GOW punters cannot be serious? I can't believe you're punting a PC engine on a console as the best thing the console can produce. I'm sure you can see the stupidity of that idea. When you were all like OMG UE3 looks great! On what platform was that? CLUE =
IT WAS GeForce6 LAUNCH in APRIL 2004, when XBOX360 didn't exist!
Now you turn around and credit a game using the engine on the console as a triumph for XBOX360. WTF?
3. GOW is looking great because it's the only game that's using a next gen engine that's out. Every other game is still using legacy engines. This has nothing to do with XBOX power at all, stop selling it as a demonstration of what the XBOX can do. It isn't and never will be.
Unreal3 will work on a 6800 from 2004 and believe that it'll look better than GOW by some distance too. Let alone UT2K7 and whatever SplinterCell is going to be based on the UE3 engine (forgive Double Agent as that's utter crap)
4. Both the PS3's RSX and the XBOX XENOS are derivatives of Computer GFX cards. in the form of the GeForce7 for the RSX (only with 28 fragment shaders for RSX where one quad is used for redundancy and only 8 render outputs instead of 16 because of the 480/576/720 and 1080i render targets)
And R5XX/C1 for the XBOX (Unified system but with 48 single issue ALU's + EDRAM. DX9+ capable but not DX10 at all)
5. The PC has given the consoles the graphics power they have, but in both cases the basic framework is of GPU's available to PC users since 2004 as far as functionality and API features go.
6. The advantage of the console has nothing to do with hardware power, it's in the accessibility and titles available. The PC is not as sociable, not as easy to access and is a cost as far as tech support etc... All of these have nothing to do with console power. In a closed box system you will always be behind an open box system such as a PC, deal with it as it won't change.
7. MS has arguably spent more money on DX10 development than it has on XBOX360 and DX10 is only for PC. Why would they do that is PC gaming was dead? NVIDIA have been developing a chip for 5 years at almost half a billion dollars to produce the GF8, ATI has been in development of their DX10 part for a similarly long time also with a record breaking budget. Would they do this is the PC was dead? No, they wouldn't. If PC gaming goes under, they potentially go under, if they go under, where does that leave the consoles?
7. Console punters should avoid a high res debate with PC users. How many of you have high def displays even 720 capable? Sure we'll all eventually have, but what's the best res you can do on the consoles 1080 on the vertical with no AA. Please 1280x1024 on PC with 2XAA already looks better. Moving on to 1600x1200 with 4XAA simply puts the console into last year as far as visual accuracy goes. I've seen GOW play on a BenQ 37" HD set and the staircase party that it is (massive improvement over SDTV but still) it's okay. A 7800GT could do that with 2XAA at 1280x1024 and get a better result (if HDRA+AA were possible on GF7)
8. I'm not pro anything, I love consoles and always have. My next purchase is PGR3 and I'll get PS3 only for GT5 and Tekken. Lets not confuse the facts with preference.
BTW, none of us have seen Crysis DX10 footage all we've seen is DX9 stuff and same goes for UE3 powered games like GOW. That's all DX9 not 10.
If you wanna see DX10 stuff look at MS Flight Simulator X using DX10 reference rasterizer, then come back and say GOW is the best thing ever, it isn't.
You'll need to calm down and stop spreading messages of doom.