I have a question regarding how MWEB uncapped handles gaming in general.
Now I am not talking about WoW so I know I am going to be ignored But I am going to ask anyway.
I play several MMO’s and fly IL2 and Rise of Flight and I will be getting Il2 Cliffs of Dover, Total War Shogun 2 and Battlefield 3 when they are released in March or later. I also play Pirates of the Burning Sea another MMO
Almost all-modern games have massive online components to them and ping and lag are major issues.
It is therefore important to know if the protocols used by games are being throttle or shaped.
While everyone has identified the problems face by WoW it seems other games are being ignored.
Can we have some indication that Mweb games will be testing these games and identifying the protocols they use to allow them to avoid the dreaded P2P sanctions being imposed
Now I am not talking about WoW so I know I am going to be ignored But I am going to ask anyway.
I play several MMO’s and fly IL2 and Rise of Flight and I will be getting Il2 Cliffs of Dover, Total War Shogun 2 and Battlefield 3 when they are released in March or later. I also play Pirates of the Burning Sea another MMO
Almost all-modern games have massive online components to them and ping and lag are major issues.
It is therefore important to know if the protocols used by games are being throttle or shaped.
While everyone has identified the problems face by WoW it seems other games are being ignored.
Can we have some indication that Mweb games will be testing these games and identifying the protocols they use to allow them to avoid the dreaded P2P sanctions being imposed