MWEB Gaming Feedback

Can you guys have a look at Medal of Honor multiplayer?
Ive tried playing on the wage and igame servers (ping is usually between 10-70ms) and the game plays fine, but after a few minutes i get kicked and i dont know why, tried some uk servers and the same happens. there were no other downloads running and it doesnt seem to matter what time of day it is.

thanks

That sounds almost like a punkbuster issue? I had the same thing initially with BC2 - had to download the latest version of Punkbuster and install it manually.
 
Hey guys have there been any breakthroughs from last nights testing? Still looks the same my end...?

I haven't had any further feedback today, part of this weekends test plan involved a signature update from the vendors to go in tomorrow morning, but I haven't had confirmation yet if that's still on track.
 
I haven't had any further feedback today, part of this weekends test plan involved a signature update from the vendors to go in tomorrow morning, but I haven't had confirmation yet if that's still on track.

Ok cool, its still poked, dced twice in the last hr
 
C:\>tracert 213.248.127.130

Tracing route to 213-248-127-130.customer.teliacarrier.com [213.248.127.130]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms x.x.x.x
2 * 9 ms 9 ms 41-132-10-1.dsl.mweb.co.za [41.132.10.1]
3 10 ms 10 ms 10 ms tengig-0-0-0-110.vic-ipc-1.mweb.co.za [196.22.169.170]
4 12 ms 10 ms 10 ms vl-92.vic-hscore-1.mweb.co.za [196.22.189.2]
5 15 ms 13 ms 12 ms tengig-0-0-0-0-11.vic-up-1.mweb.co.za [196.22.169.225]
6 12 ms 14 ms 12 ms tengig-0-3-1-0.mid-1.mweb.co.za [196.22.169.211]
7 251 ms 252 ms 252 ms pos-0-0-0-0.lon-1.mweb.co.za [196.22.163.230]
8 250 ms 249 ms 250 ms 149.6.98.17
9 356 ms 251 ms 251 ms 154.54.36.165
10 * * * Request timed out.
11 254 ms 251 ms 251 ms ldn-b4-link.telia.net [213.248.70.237]
12 * 285 ms 299 ms ldn-bb2-link.telia.net [80.91.254.21]
13 257 ms 287 ms 257 ms prs-bb2-link.telia.net [80.91.247.240]
14 267 ms 264 ms 265 ms ffm-bb1-link.telia.net [80.91.245.104]
15 265 ms 267 ms 267 ms ffm-b10-link.telia.net [80.91.247.191]
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * 281 ms * 41-132-10-1.dsl.mweb.co.za [41.132.10.1]
24 * * * Request timed out.
25 1285 ms * * 41-132-10-1.dsl.mweb.co.za [41.132.10.1]
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.
 
Hi.

Sorry haven't read all 79 pages, will get to it, but I just tried Wow is still broken from the mweb side. Been like this for a while, as everybody knows. Funnily enough I also play eve-online which seem to have no problems, and neither does any voice comms like Ventrilo or Teamspeak.

I'll keep an eye on this thread for updates, but during the daytime it seems fine, it's just at night the latency makes it simply unplayable.

For info sakes I play on Bloodhoof on EU servers, and latency can go up to 13 seconds, and thats clearly unplayable.

Let's hope for a speedy resolution, it's been weeks now.

Thanks
Havox
 
Connection still fcked up as always.having your ping go from 80 to 600 and not a very pleasant feeling when you are in a intense battle.
 
@biometrics I've explained how our shaping works to Lounger on several occassions in as much detail as possible earlier in this thread. I really feel that it's ground that has been well covered and covering it again is not going to bring us any closer to resolving the issues at hand.

Unfortunately, as is characteristic, the answer given previously differers from more recent ones, and the confusion needs to be cleared up.
You said that shaping was dynamic, yet you seem to acknowledge that this is not as dynamic as claimed. This is also supported by my own, and the experience of fellow members. I know it is not pleasant to get caught in a lie, but just admit it and carry on instead of using put-downs to get around discussion of sensitive topics.
 
Lousy gaming pings

Can anyone explain how much longer we will have to put up with lousy local gaming pings.
To be honest I admire what Mweb have attempted to do but honestly enough is enough.
Admire ths slogan Free the Web but not at my expense.
It is near month end and I have had enough with local pings of over 300 plus. This is month two I have been unable to play several games on local servers. Please do not suggest your game servers, if you noticed how empty they are...
Please guys get your act together, do the economies of scale thing and start figuring out how many people you stand to lose.
Ps WOW is not the only game played online :sick:
 
Unfortunately, as is characteristic, the answer given previously differers from more recent ones, and the confusion needs to be cleared up.
You said that shaping was dynamic, yet you seem to acknowledge that this is not as dynamic as claimed. This is also supported by my own, and the experience of fellow members. I know it is not pleasant to get caught in a lie, but just admit it and carry on instead of using put-downs to get around discussion of sensitive topics.

Shaping can easily be dynamic with static properties.

EG: Protocols grouped into A & B groups

Group A is prioritized at all times, Group B only at night. Thus A&B have equal chances at night.

Notice "prioritized" means we're dealing with the dynamic aspect. If there is 100mbs available and A only requests 10 but B requests 90 then B WILL GET 90 EVEN DURING THE DAY.

This also goes into the whole argument about contention ratios but a large deal of people aren't fully aware what they mean either.
 
Shaping can easily be dynamic with static properties.

EG: Protocols grouped into A & B groups

Group A is prioritized at all times, Group B only at night. Thus A&B have equal chances at night.

Notice "prioritized" means we're dealing with the dynamic aspect. If there is 100mbs available and A only requests 10 but B requests 90 then B WILL GET 90 EVEN DURING THE DAY.

This also goes into the whole argument about contention ratios but a large deal of people aren't fully aware what they mean either.

How would you explain the public holiday when Mweb 'forgot' to reset their shaper for holiday mode and we had bad shaping the whole day? No, some things don't add up.
 
How would you explain the public holiday when Mweb 'forgot' to reset their shaper for holiday mode and we had bad shaping the whole day? No, some things don't add up.

Incredibly easily.

Public Holidays are "Night". If the system doesn't have "Night" mode applied for these days (likely as it is foreign software and likely lacks SKYNET'S ability to comprehend altering public holidays) then it won't activate the specific rules that give equal prioritization to Group A & B.

(This is using my own odd example - and the terminology within - of course)
 
How would you explain the public holiday when Mweb 'forgot' to reset their shaper for holiday mode and we had bad shaping the whole day? No, some things don't add up.

Public holiday is still a day boet, you don't get free fast internet just because you get to sit at home. Unless it's a weekend, normal day rules should apply.
 
Public holiday is still a day boet, you don't get free fast internet just because you get to sit at home. Unless it's a weekend, normal day rules should apply.

OK, so the explanation from them for that was also wrong (so much BS). Where does the "free internet" come into it?
The reason weekends give us faster internet is because the heavy business users are on a break, just as they are on a public holiday.
 
Lounger, please STFU you're only making an ass of yourself, in other news. Will, my ping seems to have stabilized recently but I'll do some testing later today and see what it's like throughout the day.

Very funny. The guy who said thought a 6000ms ping was a port issue: "Bah, Lag was fine with me last week but now I'm sitting on 6k ms even in underpopulated zones. Isn't this maybe some port issue?"
Mwahaha!
 
lol@ lounger and magnarmalok......not the brightest 2 people are they....

anyways, IF i remember correctly last night my ping was fine and during the day, mmm guess the whole weekend it was fine. Will check again tonight/afternoon Will, on the pings etc. Whole weekend I had 280+-MS on WoW
 
Lounger can I assume that you are referring to this statment made in the main subscriber thread back in September?

News is given the same priority as Peer to Peer for shaping purposes, it's difficult for me to give you any predictions on speed as the shaping is dynamic dependent on the network load and time of day.

You will note that it clearly states that the network load and the time of day are factors which affect how an individual is affected by shaping, which is what was being discussed at the time and not the general policies and rules which are applied.

When taken in context this statement is perfectly correct.

It in no way implies that shaping hours are in some way auto-adjusted as you seem to suggest.

The speeds that an individual user will get on P2P downloads are dynamic. This is dependent on the timeband that is active, as this determines the overall amount of bandwidth available for P2P, and the current amount of P2P traffic being generated by other users.

In other words Heavy P2P users are largely contending with each other for a slice of the pie. This policy also caters for ensuring that lower speed customers are able to get a reasonable P2P experience and are not simply overwhelmed by traffic from the 4mb users. (Please don't ask me to explain exactly how those rules work as I'll quite happily admit that I don't understand it - I just know it works).

All things considered this strikes me as a very fair way of doing things and my own P2P testing recently has shown that it is consistently possible to download very respectable amounts of content using P2P on our network.

Yes we are able to micro manage the shaping rules and delay the activation of the policy for a particular timeband as was done in this weekends testing. This is not new information as you are suggesting, we have reduced P2P capacity on more than one occassion in the past during international outages and publicly announced that we were doing so.

In terms of the public holiday issue being raised it's not outside the realm of possiblity that a weekday policy was incorrectly applied on a public holiday, which would have meant that less bandwidth was available for P2P users to contend on that day.
In light of the fact that we heading into the holiday season I will raise this issue with our networks team and ask them to ensure that this has been thoroughly catered for. Thanks for highlighting the risk.

Lounger I know that you are no longer our customer so perhaps your view on this has been tainted by the experience you had while we were waiting on additional IPC bandwidth to become available in recent months? I've also detected from the tone of your posts that you clearly don't see MWEB in a very good light. I respect both of those things. You're entitled to feel a certain way and to hold certain opinions.

I'm also more than happy to engage in constructive discussion with you in the appropriate forum, or even in private telephonically if you like, so that I can get a full understanding of your frustrations and perhaps try and answer some of your questions in more detail. All I ask in return is that you bury the hatchet and accept that there are no hidden agendas, or attempts to mislead our customers. We are here doing our best to provide a good service and to be provide as much transparency to our customers as possible.

Kind Regards
Will
 
lol@ lounger and magnarmalok......not the brightest 2 people are they....

anyways, IF i remember correctly last night my ping was fine and during the day, mmm guess the whole weekend it was fine. Will check again tonight/afternoon Will, on the pings etc. Whole weekend I had 280+-MS on WoW
I believe people already confirmed that latency in wow is fine on mweb when you use a proxy, the problem is when you don't use a proxy there is a problem.

It would be nice when you guys say your latency is fine all the time, actually posted whether you make use of a proxy, tunnel server, latency reducing service ect.
 
I believe people already confirmed that latency in wow is fine on mweb when you use a proxy, the problem is when you don't use a proxy there is a problem.

It would be nice when you guys say your latency is fine all the time, actually posted whether you make use of a proxy, tunnel server, latency reducing service ect.

soz about that, yes I did use a proxy, without proxy it was on 400-600 varying throughout the weekend. Fact is that even with my proxy sometimes my ping is crap, change my mweb account to an axxess prepaid then its fine
 
People will never understand that companies ONLY do what they do to get more profit, otherwise why would they do it. I can tell you NOW its not about freeing the web for the people its about freeing it for themselves. I dont care if they explain its not (like they tried to), because anyone will say anything to get what they want.

Think about the next time someone in your personal life asks you to do them a favour, and notice the things they say in order to get you to do it for them, and how you feel about it then. You may even do it to others to have someone do it for you. There is always a defence up when you question things like this.

The moment another ISP comes along that offers better uncapped performance and service, people will leave just like that, regardless of what mweb think they ar doing, i know i will. The ones on offer now just dont cut it for me yet. If i did'nt have a spare capped account for my local latency i would have probaly left allready.
 
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