For the time being I will update progress on
my blog. Quite some time back I mentioned in this thread that one PSN refund was processed, but this was a pre-order which was never delivered or started and happened quite quick. Another Steam purchase was also refunded within 1 day.
Right now I am dealing with two separate issues (not going into too much detail until Sony/Steam has responded to my appeals):
1) Sony refund rejection without any reason despite refund request within 2 days of launch and little play-time. This has been going back-and-forth since 12th August. In all fairness SCEE (Sony UK) deals with this and I have only now being able to find out that PartServe deals with this locally (this will greatly assist with the National Consumer Tribunal). The two issues here are the lack of redress/refund (CPA) as well as ethics (the email and chat responses from SCEE on how the refund was refused and the issue skirted.
There are more T&Cs/TOS (like this one:
http://legaldoc.dl.playstation.net/ps3-eula/psn/e/e_tosua_en.html - section XII onwards). I have a whole list of evidence how Sony skirted the issue (including the one where they blamed HelloGames or where SCEE said that they don't have to answer to South African consumer laws). Then there is obviously the discrepancy in credit card charge although only less than 30 Rand, I am pretty sure it is illegal to charge on a Rand advertised product forex fees.
2) Steam is a separate issue and is going to be a bit trickier as there is no SA representation. Since I gifted the game to my son, the last thin I want to do is request a chargeback and then have my kid's steam-account banned.
I will post more info once I have more. Right now SBSA has also just come back that Sony replied with "No refund, contact the developer for a patch" (that was from Sony SCEE - I still want to see what Sony SA does).
I think the challenge Sony/Steam and HelloGames have is the following:
- The game was broken when it launched. On the PS4 it crashed for a large number of users frequently. For me personally it crashed every 10-15 min as soon as I landed/scanned and I gave up. For my son he had FPS/lag issues and although other games work really well, he had to turn down all GFX settings on a high-end rig to make it work. Most of the 3hours he played was adjusting settings and restarting the game. I sat with him for maybe 1 1/2 hours Googling solutions on release day and that "idle" time was also recorded as game-time as the game was running while he was Googling. Had a I known about the 2hr refund limit, then I would have cancelled right away.
- The game was overhyped/priced and features where promised which do not exist. I think most upset comes from the title being USD60/R899 on PS4 (and I think it was R599 on Steam) - a cost for which you get some decent AAA titles which do not crash.
Some people disagree with guys asking for refunds despite long play-times. Let's not forget that countries very well have consumer protection laws in place which protect consumers from wrong/misleading advertising.
For many players like myself, we are not talking about latent defects (i.e. that surprise when you realise what happens when you reach the center of the universe), but we are talking about an obvious defunct product. It is comparable to ordering food for delivery and paying for it and the food arrives off/mouldy - I doubt that you would accept it and wait until perhaps sometime in the future the company resolves the issue.
I would have loved playing the game had it not crashed every 15 minutes. I was really not in the mood to troubleshoot and try one patch after the next. The reason why I bought a console was to not face all sorts of driver/OS issues and the expectation is more than reasonable that HelloGames should have delivered a crash-free game on the console (I fully appreciate that PC systems are more fragmented and hence have a higher potential of issues - a PS4 is a PS4 and if it crashes on one system there is a 99% chance it will crash on any other PS4).