Star Citizen

So how do you guys feel about the latest news letter? Opening their internal targets and schedules to the public is a bold move I think. But I also think it might actually be the right move in some ways. Everyone who contributed to the project is essentially a shareholder. And allowing those shareholders to understand the progress is pretty fair I would say.
 
So how do you guys feel about the latest news letter? Opening their internal targets and schedules to the public is a bold move I think. But I also think it might actually be the right move in some ways. Everyone who contributed to the project is essentially a shareholder. And allowing those shareholders to understand the progress is pretty fair I would say.

No, those which gave monies to RSS are donors (backers/community). Though they will share more to their community than in the past,

http://us5.campaign-archive2.com/?u=32d8ef31243db6075c45571bd&id=b0a27d5ee1&e=4d4082e4a1

The only thing we currently don’t share is internal estimates on completion and dates.

the one question that many backers are asking is to remain non-disclosed to the public. Chris Roberts have stated his reasons.

Also, note that they will not release the production schedule on Squadron 42 and are not willing to share any details to their community on this module. This module was expected to be released in 2015 which Roberts stated to be a rough guideline when they were unable to meet their given release date.

To quite Polygon,

http://www.polygon.com/2016/11/19/13685102/star-citizen-production-schedule-public

Roberts said sharing deadlines and completion goal dates seemed to divide Star Citizen's community between one group upset that the game is continually portrayed as delayed, and another that wonders why a date would be shared if developers aren’t solidly assured it is attainable.

"We have taken a lot of flak over the last couple of years for the extending timeline of Star Citizen, but the simple fact is that game development, especially game development on the scale of Star Citizen, is complicated," Roberts wrote. "If you talk to any developer that works on large titles they will tell you that schedules, especially early in the development cycle, move all the time. Most people never see this because a publisher won’t announce a project publicly until it is very far along; normally at least in Alpha, with all the technology and gameplay R&D completed."

which I also said somewhere back in this thread is best to avoid. Many backers have expectations, and the move to share Star Citizen's production schedule is to soothe these backers.
 
So how do you guys feel about the latest news letter? Opening their internal targets and schedules to the public is a bold move I think. But I also think it might actually be the right move in some ways. Everyone who contributed to the project is essentially a shareholder. And allowing those shareholders to understand the progress is pretty fair I would say.

Agree with Fulcrum, we're not shareholders any more than any person who backs a crowdfunded project. That aside, more communication is always good, and CIG have stated that they want to keep their development process as open as possible.

People will inevitably moan when the target dates slip, but I think this is way better than total radio silence.
 
Agree with Fulcrum, we're not shareholders any more than any person who backs a crowdfunded project. That aside, more communication is always good, and CIG have stated that they want to keep their development process as open as possible.

People will inevitably moan when the target dates slip, but I think this is way better than total radio silence.

Ye, shareholders is not the correct word of course, as that implies a financial stake in the project. But I mean that crowdfunding implies a larger stake in a game than simply buying it at retail point.
 
Ye, shareholders is not the correct word of course, as that implies a financial stake in the project. But I mean that crowdfunding implies a larger stake in a game than simply buying it at retail point.

I suppose it depends on how much money you put in :D

But yes, backing a crowdfunded project typically requires you to be more "invested" than a retail purchase, in the sense that it is something of a risk to put money down on a project that may not succeed, or deliver everything that was pitched.
 
Played the current release a month or so ago. Sjo, it was bad. I can see where they are going, but so many of the the fundamentals were terribly broken that I can't see this game in a good state in less than 2 years.
 
Played the current release a month or so ago. Sjo, it was bad. I can see where they are going, but so many of the the fundamentals were terribly broken that I can't see this game in a good state in less than 2 years.

Ye, the bugs are pretty annoying but it is an alpha. Still a lot of fun with a squad though, playing alone you can only do so much.
 
That's the current aim date, but it may still slip. Still, we should be PTU testing soon. A release before the holidays will be very welcome indeed.

Hope they have implemented the incremental update with this release, really dont want to want to d/l 23gig from scratch again
 
Hope they have implemented the incremental update with this release, really dont want to want to d/l 23gig from scratch again

Target date is now the 16th, by the way.

I don't think the incremental patcher is ready yet, at least, the feature list makes no reference to it. Will let you know as soon as I get my PTU invite (assuming I get one... fingers crossed).
 
First wave PTU invites are out! Expect to see lots of 2.6 stuff hitting Youtube soon.
 
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