Starfield

Mass Effect ended with ME3. (ME2 for some as it was the pinnacle of the franchise).

ME2 ranks as one of the best games ever made for me. I'll put The Witcher 3 up there with it. Not sure what else.

Fully agree on ME2.

Witcher can go jump in a fire though.
 
Game Pass exists, there’s no need to fork out outrageous amounts of money any more.

Yes, and since MS now owns the studio (and its attached intellectual properties) the game will remain available on Xbox Game Pass. I don't see the MS sell, or dispose, Bethesda, and I am quite sure the IP will be tied up which is actually bad should it ever happen.
 
There's no way that they can handcraft 1000 planets. It will be procedurally generated with probably some base values. Then AI fills in the rest with some quests/events. That's the best you can hope for.

They could have procedurally generated all the planets with base values and then just come in to polish them up by hand.

Pre-rendered procedural generation if you will.
 
Yes quite a few.

Most notable is Gears of War but also upcoming Hellblade 2 is one of the first games to use the new UE.

I am curious whether Bethesda will move to UE5 in the time to come? They seem to be content with their latest Creation Engine iteration. I see people already spotted two bugs in the demo.

Apparently development on the new Fallout has also started, and would like to know whether they are going to use UE5 or CE2?
 
I am curious whether Bethesda will move to UE5 in the time to come? They seem to be content with their latest Creation Engine iteration. I see people already spotted two bugs in the demo.

Apparently development on the new Fallout has also started, and would like to know whether they are going to use UE5 or CE2?
UE5 only recently came out after this game was in development. I think they will have to consider it to compete as UE5 looks stunning. Just look at Star Citizen. IMO the backers of star citizen are also going to realize after 10 years they funded a custom game engine and pretty shipdesigns but the game isn't fun to play. That is the problem with long development times. You are stuck to building your own engine and can't focus on gameplay but things like coding rain or flowing water
 
UE5 only recently came out after this game was in development. I think they will have to consider it to compete as UE5 looks stunning. Just look at Star Citizen. IMO the backers of star citizen are also going to realize after 10 years they funded a custom game engine and pretty shipdesigns but the game isn't fun to play. That is the problem with long development times. You are stuck to building your own engine and can't focus on gameplay but things like coding rain or flowing water

CIG uses Lumberyard, now O3DE, to develop Star Citizen and Squadron 42. It is now long not CryEngine anymore. CryEngine 6 is also in development which is said to compete with Unreal Engine 5, but UE5 is and will remain more accessible. O3DE has good partners backing the open-source engine, so I don't see the problems CIG will have since they already adopted the newest game engine technologies in addition to expanding it with their own custom modules.

Creation Engine 2 is also new, and allow better modular compatibility.

What Unreal Engine 5 gets is real good Epic marketing and partner support.
 
I am curious whether Bethesda will move to UE5 in the time to come? They seem to be content with their latest Creation Engine iteration. I see people already spotted two bugs in the demo.

Apparently development on the new Fallout has also started, and would like to know whether they are going to use UE5 or CE2?

Have no idea, but there are also plenty of other engines now in the Microsoft stable that won’t cost them money to make use of.
 
Right, so as a fellow patient gamer I finally got around to trying this and I find it to be a solid 7.5/10 game.

I loved loved loved exploring in the Elite: Dangerous world and seeing all the planets, outfitting my ship to do fuel scooping and going out into the vast expanse. This doesn't quite scratch the itch in that sense, but I am still having a blast.

Combat is fun, but inventory management is not really something I enjoy although I haven't started experimenting with outposts etc.

I'm considering getting a mod to help with that (make resources that I have available from anywhere, if one like that exists.). The questlines are okay, the factions interesting enough to make them different from one another and stealing ships from spacers, ecliptic and colonists alike is a lot of fun. Pity the game caps you to 10 ships though.
 
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